I hear this all the time and even see separate tracking of it in NSStats.org. There is "public" play and "competitive" play. The game has one server browser and nothing about types of servers for this. So what makes a game "competitive"?
<!--quoteo(post=2064232:date=Jan 21 2013, 10:28 AM:name=MrChoke)--><div class='quotetop'>QUOTE (MrChoke @ Jan 21 2013, 10:28 AM) <a href="index.php?act=findpost&pid=2064232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hear this all the time and even see separate tracking of it in NSStats.org. There is "public" play and "competitive" play. The game has one server browser and nothing about types of servers for this. So what makes a game "competitive"?<!--QuoteEnd--></div><!--QuoteEEnd-->
Clans playing against each other in organised matches.
See (eg) ENSL.org
There are also public gathers on there (which play on passworded servers, 6v6, many of these players are in clans, too)
You ask me all games are competitive unless people aren't taking them seriously, but in this context think not about what makes the games "competitive", but about what makes them NOT public.
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
edited January 2013
Well, everyone playing snooker is also competing, but the idiom for talking about organised tournament play is usually 'competitive'.
e.g. <a href="http://www.sportsdirectnews.com/snooker/5744-o-sullivan-pulls-out-of-competitive-snooker.php#.UP1kFCc2knU" target="_blank">http://www.sportsdirectnews.com/snooker/57...hp#.UP1kFCc2knU</a>
So when people say 'competitive play' they really are talking about a broad set of characteristics that describe a difference approach to gameplay that usually involve: 1) Organised teams of players that practice together ( clans ) 2) Organise tournaments with ranking and progression ( e.g. divisions and seasons ) 3) Practice games outside tournaments between teams to help develop their games ( called 'friendlies' or 'challenge matches' in sports ) 4) A clear commitment to victory for its very own sake. ( The antithesis of competitive play is the expression "it's not the winning but the taking part that counts". )
<!--quoteo(post=2064238:date=Jan 21 2013, 10:43 AM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Jan 21 2013, 10:43 AM) <a href="index.php?act=findpost&pid=2064238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, everyone playing snooker is also competing, but the idiom for talking about organised tournament play is usually 'competitive'.
e.g. <a href="http://www.sportsdirectnews.com/snooker/5744-o-sullivan-pulls-out-of-competitive-snooker.php#.UP1kFCc2knU" target="_blank">http://www.sportsdirectnews.com/snooker/57...hp#.UP1kFCc2knU</a>
So when people say 'competitive play' they really are talking about a broad set of characteristics that describe a difference approach to gameplay that usually involve: 1) Organised teams of players that practice together ( clans ) 2) Organise tournaments with ranking and progression ( e.g. divisions and seasons ) 3) Practice games outside tournaments between teams to help develop their games ( called 'friendlies' or 'challenge matches' in sports ) 4) A clear commitment to victory for its very own sake. ( The antithesis of competitive play is the expression "it's not the winning but the taking part that counts". )<!--QuoteEnd--></div><!--QuoteEEnd-->
NSStats.org has a separate gathering of statistics for public versus competitive. I guess it must imply server owners say "I am competitive" and tell NSStats.org and whoever else that. Maybe they also are the home server or one or more clans.
The current standard for competitive play is 6v6, each team plays marine and alien on the same map (2 rounds).
If you're interested, check out the gathers at ensl.org . Gathers are matches following the competitive standards, but with "random" people on both teams.
As far as NS2Stats is concerned, there's a "tournament" mode which means the game doesn't properly start until both teams type "ready".
Comments
Clans playing against each other in organised matches.
See (eg) ENSL.org
There are also public gathers on there (which play on passworded servers, 6v6, many of these players are in clans, too)
e.g. <a href="http://www.sportsdirectnews.com/snooker/5744-o-sullivan-pulls-out-of-competitive-snooker.php#.UP1kFCc2knU" target="_blank">http://www.sportsdirectnews.com/snooker/57...hp#.UP1kFCc2knU</a>
So when people say 'competitive play' they really are talking about a broad set of characteristics that describe a difference approach to gameplay that usually involve:
1) Organised teams of players that practice together ( clans )
2) Organise tournaments with ranking and progression ( e.g. divisions and seasons )
3) Practice games outside tournaments between teams to help develop their games ( called 'friendlies' or 'challenge matches' in sports )
4) A clear commitment to victory for its very own sake. ( The antithesis of competitive play is the expression "it's not the winning but the taking part that counts". )
e.g. <a href="http://www.sportsdirectnews.com/snooker/5744-o-sullivan-pulls-out-of-competitive-snooker.php#.UP1kFCc2knU" target="_blank">http://www.sportsdirectnews.com/snooker/57...hp#.UP1kFCc2knU</a>
So when people say 'competitive play' they really are talking about a broad set of characteristics that describe a difference approach to gameplay that usually involve:
1) Organised teams of players that practice together ( clans )
2) Organise tournaments with ranking and progression ( e.g. divisions and seasons )
3) Practice games outside tournaments between teams to help develop their games ( called 'friendlies' or 'challenge matches' in sports )
4) A clear commitment to victory for its very own sake. ( The antithesis of competitive play is the expression "it's not the winning but the taking part that counts". )<!--QuoteEnd--></div><!--QuoteEEnd-->
NSStats.org has a separate gathering of statistics for public versus competitive. I guess it must imply server owners say "I am competitive" and tell NSStats.org and whoever else that. Maybe they also are the home server or one or more clans.
If you're interested, check out the gathers at ensl.org . Gathers are matches following the competitive standards, but with "random" people on both teams.
As far as NS2Stats is concerned, there's a "tournament" mode which means the game doesn't properly start until both teams type "ready".
Aka. Skillful teams in private matches.
"Competitive" in ns2stats refers to any match in which the built-in tournament mode is enabled.