unfortunately, nearly all comms are awful and could barely maintain 30 apm if their life depended on it. there's definitely a point where generally bad commanders become comfortable enough with hotkeys and basic builds and suddenly they think they are qualified to tell everyone how they should be moving about, etc. This goes for the players too, but there seems to be an incredible sense of entitlement and inflated sense of ego when it comes to comms
don't even get me started on the brain damage that happens with alien comms...
<!--quoteo(post=2062993:date=Jan 18 2013, 06:52 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Jan 18 2013, 06:52 PM) <a href="index.php?act=findpost&pid=2062993"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wtf is '30 apm' ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Actions per minute, every starcraft game and player has a relevant guesstimate of their APM as it determines how well they can macro and mico, macro being base building, researching upgrades, control grouping units and resource collecting, base type ######, micro being the fighting aspect of RTS, microing the units in battle to force fire targets, positioning, using unit abilities, flanking, counter attacking, harrassing res areas, denying res collection etc.
They are RTS terms, cause you know, this is an RTS FPS.
<!--quoteo(post=2062855:date=Jan 18 2013, 01:55 PM:name=bongofish)--><div class='quotetop'>QUOTE (bongofish @ Jan 18 2013, 01:55 PM) <a href="index.php?act=findpost&pid=2062855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why play in pubs at all then?
Players like yourself can be useful but set a really bad example for the noobs and cause them to suck for longer than they should. You can mitigate this by helping the com keep an eye on the map and herding the noobs where they need to go. Sniping cyst chains, rts and upgrades are worthwhile, but try to explain things to the noobs rather than running off silently and just doing your own thing the whole game.
Also, I have noticed that people with your style of play tend to be the biggest complainers and ragers. Hopefully you are not like that. I'd rather play with a team of noobs than with a bunch of guys who know everything and complain about their teammates. Of course this only applies to pubs, organized games are an entirely different matter.<!--QuoteEnd--></div><!--QuoteEEnd--> No I don't rage, I just have fun. I typically end up with the highest score regardless of whether we win or lose and that's mostly my goal in pubs.
<!--quoteo(post=2062963:date=Jan 18 2013, 04:58 PM:name=Amb)--><div class='quotetop'>QUOTE (Amb @ Jan 18 2013, 04:58 PM) <a href="index.php?act=findpost&pid=2062963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and he's a play tester too, you should see all the other bs posts he's made in my thread(s). UWE seriously needs a wakeup call.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes because I don't listen to people I don't know that has anything with my ability to do anything else... You seriously aren't making any friends mate and I'd highly recommend you stop with the trolling. Your thread you started by calling everyone tards, so you might want to rethink your social strategy pal. In addition to that I disagree with every claim you make and so do the majority of people who've read it, it's been so wrong in fact that even the devs felt it necessary to correct you and you still argue. Not sure what you're trying to accomplish but please stop.
<!--quoteo(post=2063056:date=Jan 18 2013, 10:39 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Jan 18 2013, 10:39 PM) <a href="index.php?act=findpost&pid=2063056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seriously though, when they do listen, heap on the praise.
I always try to say thanks when people build stuff or do what I ask them. It tends to build more cooperation with the rest of the team.<!--QuoteEnd--></div><!--QuoteEEnd--> This is a pretty good thumb rule. If your team is doing well it's best to let them know. If they're not doing well, it's best to just try and be encouraging. A positive attitude really does go a long way.
If your a marine comm and your team starts to scream about not have exos or jps at the begining of the round, just get them as fast as you can by skipping armor 1 and weapons 1.
There is some major bs being posted here. The only times i have seen marines win was when they were either totally stacked and egglocked the aliens or when they exactly did what the commander wanted them do, and assaulted the alien hives together. No ramboing has ever won a game. The best you can do is get up a ninja pg. But if you team doesnt phase into that hive as one unit and take it out (e.g ramboing elsewhere) that hiverush is doomed to fail.
<!--quoteo(post=2063077:date=Jan 18 2013, 11:45 PM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Jan 18 2013, 11:45 PM) <a href="index.php?act=findpost&pid=2063077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is some major bs being posted here. The only times i have seen marines win was when they were either totally stacked and egglocked the aliens or when they exactly did what the commander wanted them do, and assaulted the alien hives together. No ramboing has ever won a game. The best you can do is get up a ninja pg. But if you team doesnt phase into that hive as one unit and take it out (e.g ramboing elsewhere) that hiverush is doomed to fail.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, not exactly. I've gone rambo a few times in the late game to go cyst burning. Normally, it's enough to set the khammander back quite a bit in map control, even more if he stupidly decides to recyst without making sure he's killed me. Same goes for Rambo RTs. If your entire team isn't doing a "all hands on deck" hive push (although sometimes this is still legitimate), having a rambo going out and killing RTs is worth it to deny res and alien map control.
Comms rarely order a "rambo" mission because they're not sure if the player is skilled enough or if they can hold their own. But when it's a good player doing it, it's worth the missing one marine.
Yesterday i had to command like 4 games in a roll because no one wanted. I did the same as you. I told them to go there, do that and etc, and there were these guys, who were believing they were Rambo or something and didnt push with caution and just storm the places. When these people are on two separate locations and doing this stuff, i as a commander cant help everyone. I'm a human being and not a super computer. I cant manage the strategy thinking, the upgrades, base and people, who kamikaze on 2 fronts, spamming the Med Pack button.
This happened like in the 2nd and the 3rd game, but in the 4th a guy said to me: "Less talking and more med packs!". That was when i couldn't hold it and said to him to - Shut The *Aham* Up *Aham* - . I apologies for this but many people, who don't take the command chair, thinking they know what happens on the entire map and what the commander is doing at the moment, have to act badly towards the comm. Spending rez on med packs to help a marine that has no chance of winning is bad economy management.
In conclusion, everyone makes mistakes: the marines/aliens or the commander/khamander and we shouldn't blame and point fingers cause that just demoralizes the team and takes precious time doing productive stuff. I think more people should stop with this bad act and maybe put some useful advices to other players, instead of just acting like kids ( though they are grown men ).
Sadly, this is one area where ns2 fails: educating new marines to play as a team. In ns1, it was pretty clear: you dont follow orders, you dont get toys. Now with the pres system, where everyone gets his share no matter how bad he is playing, everyone thinks he deserves to get the expensive stuff and the commander is there to give the toys to him. This is not how the marines or any military works.
I find it ridiculous how some people think of the commander as being a supporting role for the team. A commander commands. If he would support, he would be called a supporter. Even the newest commanders usually have a plan, and be it turretfarming every room. The comm has the overview over all the marines on the map. If you think you know better, get inside the chair yourself.
This is one of the main reasons why marines lose more than aliens: people dont follow orders. I recently lost an epic game on the alien side, where the marines kept pressure on our 2nd hive with their whole team for about half an hour. Even though they got killed over and over and we had 2 gorges healing the hive, they took it down in the end because they did what the commander wanted.
I recently lost an epic game on the marine side as commander, where 5 of my marines were shooting the alien 2nd hive on veil while we had the other one locked down. The hive was at 3% then i noticed that while i orderd all my marines to phase to sub and shoot the hive, 3 decided to take a walk from base to double to die there to hydras. Hive did not go down, marines lost.
<!--quoteo(post=2063009:date=Jan 18 2013, 10:13 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Jan 18 2013, 10:13 PM) <a href="index.php?act=findpost&pid=2063009"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No I don't rage, I just have fun. I typically end up with the highest score regardless of whether we win or lose and that's mostly my goal in pubs.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would argue that this means that your priorities are out of line and that perhaps a game that is more about K/D ratio might suit you better. Having a a good K/D ratio may make you a good fps'er but it doesn't necessarily make you a good NS2 player. I was playing on pubs last nght and some guy showed up to do some pub stomping and claimed he cod guarantee a win for his team. Well, he went 27-3 and his team lost. He was great at shooting things but he didn't make his team any better, which is what any veteran should do.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
<!--quoteo(post=2063173:date=Jan 19 2013, 05:18 PM:name=bongofish)--><div class='quotetop'>QUOTE (bongofish @ Jan 19 2013, 05:18 PM) <a href="index.php?act=findpost&pid=2063173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would argue that this means that your priorities are out of line and that perhaps a game that is more about K/D ratio might suit you better. Having a a good K/D ratio may make you a good fps'er but it doesn't necessarily make you a good NS2 player. I was playing on pubs last nght and some guy showed up to do some pub stomping and claimed he cod guarantee a win for his team. Well, he went 27-3 and his team lost. He was great at shooting things but he didn't make his team any better, which is what any veteran should do.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to agree with bongo. This game is NOT all about frags. To see a playtester behave in such a manner is quite a disturbing sight.
<!--quoteo(post=2063127:date=Jan 19 2013, 08:03 AM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Jan 19 2013, 08:03 AM) <a href="index.php?act=findpost&pid=2063127"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sadly, this is one area where ns2 fails: educating new marines to play as a team.<!--QuoteEnd--></div><!--QuoteEEnd--> Are you so sure its new players who are the problem?
<!--quoteo(post=2062800:date=Jan 18 2013, 03:22 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Jan 18 2013, 03:22 PM) <a href="index.php?act=findpost&pid=2062800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't listen to comms in pubs unless I know them. Usually I go off alone because I see the rest of the team all in one spot which is a sure fire way to lose the game. Or I see them trying to do something that I know from a lot of experience does not work. So pretty much unless I know the comm I'll be on independent ops killing rt's and pressuring the hive.
There are others like me and it will be impossible to get us to listen. So pretty much just part of the experience I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nothing is more hateful than comp ######s like yourself. God forbid you use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase. But its cool I guess, since you dont have to play anything but TDM with the pub community.
<!--quoteo(post=2063299:date=Jan 19 2013, 01:24 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Jan 19 2013, 01:24 PM) <a href="index.php?act=findpost&pid=2063299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing is more hateful than comp ######s like yourself. God forbid you use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase. But its cool I guess, since you dont have to play anything but TDM with the pub community.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm not defending his statement, but God, it's tiring. It's tiring to constantly just want to play a game, chill and have fun but instead getting immediate Robo factory drops, or people putting phase gates in Topographical, from Marine Start. It's exhausting walking behind someone who stops every 3 feet to kill a cyst. Comp players have spent a lot of time educating, informing, teaching but after a while it wears thin. Should we instead lose our temper at the inexperience of the team? Or just quietly do our own, useful, thing and let ourselves have some fun on our terms, not others?
I intentionally spent a very long time across 3 days playing in rookie only servers to educate newer players after the Steam sales. I still do. Now things are getting more difficult. Players with some hours under their belt are argumentative and assume you know less. They assume their strategies are truly effective by the inherent strength of them rather than the inherent weakness of the opponent. Advice is combated, ignored or dismissed and you still end up on a poorly organized / teched team.
Of course more experienced players should "use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase"..... but there is a limit to what they can and will do. Every human has one. If I just want to log in, be useful to a team and shoot things, why should that opportunity be taken away from me? My experience is being applied correctly there, I'm being a positive force on the team... I'm just not constantly ruining my deserved playing experience trying to cat-herd the rest of the team.
<!--quoteo(post=2063077:date=Jan 19 2013, 02:45 AM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Jan 19 2013, 02:45 AM) <a href="index.php?act=findpost&pid=2063077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is some major bs being posted here. The only times i have seen marines win was when they were either totally stacked and egglocked the aliens or when they exactly did what the commander wanted them do, and assaulted the alien hives together. No ramboing has ever won a game. The best you can do is get up a ninja pg. But if you team doesnt phase into that hive as one unit and take it out (e.g ramboing elsewhere) that hiverush is doomed to fail.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess you can only speak from <b><i>your </i></b>personal experience, but I assure you my personal experience is that thrashing enemy Extractors all game has completely drained the punch out of many alien teams I've beaten. And that's without going into upgrade kills and making the enemy team be super inefficient (if 4 aliens are guarding a hive location against a 3-man push and 2 or 3 of those aliens leave to prevent an extractor -- way on the other side of the map -- from dying, I've bought my team a massive amount of time.)
Or you kill the extractor but the pg at the hive goes down because the marines are missing one soldier. You may do some damage but if the aliens are not incompetent, they will win the fight where it counts and do more damange than you did.
The sad thing is, as a marine i find myself axing rts alone too. Sadly, some commanders dont even bother giving orders anymore since no one gives a f about it. Often "go cap rts" is the only very vague order the marines hear.
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
Promise cookies, and everything else comes naturally I've found the ratio of command following rines goes to 9/10 when offered cookies when not offered cookies? The ratio is barely 3/10 unless you have friends and people who know you playing on your team.
I don't see why people are hating on Devil's statement. There's been many times in pub games where i've "gone rambo" simply because there's no point throwing 5-6 other Marines down the same corridor simply banging their heads against the wall and not making progress while half the map's RTs remain untapped (even by the other team) for a good chunk of the game. I've had situations myself where i've even told the team i'm going to ninja cap RT and asked for assistance where nobody came and I end up being yelled at by the comm for not following the herd, only to find ourselves Res starved because we can't hold more than 2 RT, leading us to our inevitable failure.
<!--quoteo(post=2063406:date=Jan 19 2013, 03:21 PM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Jan 19 2013, 03:21 PM) <a href="index.php?act=findpost&pid=2063406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or you kill the extractor but the pg at the hive goes down because the marines are missing one soldier. You may do some damage but if the aliens are not incompetent, they will win the fight where it counts and do more damange than you did.
The sad thing is, as a marine i find myself axing rts alone too. Sadly, some commanders dont even bother giving orders anymore since no one gives a f about it. Often "go cap rts" is the only very vague order the marines hear.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a judgement call with situational circumstance that's hard to represent in a forum post. How many people are on your team? How many are dead compared to those that are alive and can go into the attack? Did 8/10 of your team already go into the attack or do you still have time to run in and support it? Are sub-commanders (map aware marines) and the commander ordering you to go in there anxiously? Will your single rifle and skill be worth going into the push or are the other people there more than competent enough to hold it by themselves? After an hour of gaming, you can normally tell who can aim and who cannot in a server.
It's a judgement call to see if you should rambo and take out extractors/alien upgrades or not. The good players can tell and often deal a heavy economic blow to the aliens. Others cannot.
<!--quoteo(post=2063173:date=Jan 19 2013, 09:18 AM:name=bongofish)--><div class='quotetop'>QUOTE (bongofish @ Jan 19 2013, 09:18 AM) <a href="index.php?act=findpost&pid=2063173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would argue that this means that your priorities are out of line and that perhaps a game that is more about K/D ratio might suit you better. Having a a good K/D ratio may make you a good fps'er but it doesn't necessarily make you a good NS2 player. I was playing on pubs last nght and some guy showed up to do some pub stomping and claimed he cod guarantee a win for his team. Well, he went 27-3 and his team lost. He was great at shooting things but he didn't make his team any better, which is what any veteran should do.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.<!--QuoteEnd--></div><!--QuoteEEnd--> Yea it's a misunderstanding, I don't troll people or try to ruin the game. But like someone else already stated, it gets to be a pain to have comms continuously try to do the same thing and get nowhere. BTW did I ever tell you the definition of insanity? Anyway the best example I have of this is bar in docking. Aliens can hold this area almost indefinitely if they have a gorge and a skulk. Even when you send the whole marine team in, all you really do is waste a lot of time and the aliens will control locker, maint, gen, stab, and departures rt's. 5 rt's are a lot for aliens to have for a good chunk of time, especially if the marines only have cafe, terminal, and east wing (maybe). I didn't mean I try to get a high k/d ratio because I don't care what the rest of the team is doing. I do it so that I can take pressure off the rest of marines and give them a chance to build.
<!--quoteo(post=2063299:date=Jan 19 2013, 12:24 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Jan 19 2013, 12:24 PM) <a href="index.php?act=findpost&pid=2063299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing is more hateful than comp ######s like yourself. God forbid you use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase. But its cool I guess, since you dont have to play anything but TDM with the pub community.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm not a comp player actually. And I do give suggestions to comms and give people advice. Can't force them to listen though.
<!--quoteo(post=2063432:date=Jan 19 2013, 05:07 PM:name=m0rd)--><div class='quotetop'>QUOTE (m0rd @ Jan 19 2013, 05:07 PM) <a href="index.php?act=findpost&pid=2063432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see why people are hating on Devil's statement. There's been many times in pub games where i've "gone rambo" simply because there's no point throwing 5-6 other Marines down the same corridor simply banging their heads against the wall and not making progress while half the map's RTs remain untapped (even by the other team) for a good chunk of the game. I've had situations myself where i've even told the team i'm going to ninja cap RT and asked for assistance where nobody came and I end up being yelled at by the comm for not following the herd, only to find ourselves Res starved because we can't hold more than 2 RT, leading us to our inevitable failure.<!--QuoteEnd--></div><!--QuoteEEnd--> Thanks, exactly what I mean. When I see the whole team go one way, I know it's going to end badly unless they find the hive and manage to egg lock the aliens.
<!--quoteo(post=2063470:date=Jan 19 2013, 06:29 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE (DC_Darkling @ Jan 19 2013, 06:29 PM) <a href="index.php?act=findpost&pid=2063470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey im all for sneaking down RTs and a lil rambo if it helps.
his part about just going for frags was the one I was nagging about.<!--QuoteEnd--></div><!--QuoteEEnd--> That's what I meant by getting a good ratio, kill rt's and causing chaos for aliens. That's my goal instead of following a giant group of marines into certain death over and over.
Comments
unfortunately, nearly all comms are awful and could barely maintain 30 apm if their life depended on it. there's definitely a point where generally bad commanders become comfortable enough with hotkeys and basic builds and suddenly they think they are qualified to tell everyone how they should be moving about, etc. This goes for the players too, but there seems to be an incredible sense of entitlement and inflated sense of ego when it comes to comms
don't even get me started on the brain damage that happens with alien comms...
Actions per minute, every starcraft game and player has a relevant guesstimate of their APM as it determines how well they can macro and mico, macro being base building, researching upgrades, control grouping units and resource collecting, base type ######, micro being the fighting aspect of RTS, microing the units in battle to force fire targets, positioning, using unit abilities, flanking, counter attacking, harrassing res areas, denying res collection etc.
They are RTS terms, cause you know, this is an RTS FPS.
Players like yourself can be useful but set a really bad example for the noobs and cause them to suck for longer than they should. You can mitigate this by helping the com keep an eye on the map and herding the noobs where they need to go. Sniping cyst chains, rts and upgrades are worthwhile, but try to explain things to the noobs rather than running off silently and just doing your own thing the whole game.
Also, I have noticed that people with your style of play tend to be the biggest complainers and ragers. Hopefully you are not like that. I'd rather play with a team of noobs than with a bunch of guys who know everything and complain about their teammates. Of course this only applies to pubs, organized games are an entirely different matter.<!--QuoteEnd--></div><!--QuoteEEnd-->
No I don't rage, I just have fun. I typically end up with the highest score regardless of whether we win or lose and that's mostly my goal in pubs.
<!--quoteo(post=2062963:date=Jan 18 2013, 04:58 PM:name=Amb)--><div class='quotetop'>QUOTE (Amb @ Jan 18 2013, 04:58 PM) <a href="index.php?act=findpost&pid=2062963"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and he's a play tester too, you should see all the other bs posts he's made in my thread(s). UWE seriously needs a wakeup call.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes because I don't listen to people I don't know that has anything with my ability to do anything else... You seriously aren't making any friends mate and I'd highly recommend you stop with the trolling. Your thread you started by calling everyone tards, so you might want to rethink your social strategy pal. In addition to that I disagree with every claim you make and so do the majority of people who've read it, it's been so wrong in fact that even the devs felt it necessary to correct you and you still argue. Not sure what you're trying to accomplish but please stop.
"Here marine, go to cafeteria. Good boy. good boy. Now sit..... stay... stay...."
Seriously though, when they do listen, heap on the praise.
I always try to say thanks when people build stuff or do what I ask them. It tends to build more cooperation with the rest of the team.
I always try to say thanks when people build stuff or do what I ask them. It tends to build more cooperation with the rest of the team.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a pretty good thumb rule. If your team is doing well it's best to let them know. If they're not doing well, it's best to just try and be encouraging. A positive attitude really does go a long way.
Well, not exactly. I've gone rambo a few times in the late game to go cyst burning. Normally, it's enough to set the khammander back quite a bit in map control, even more if he stupidly decides to recyst without making sure he's killed me. Same goes for Rambo RTs. If your entire team isn't doing a "all hands on deck" hive push (although sometimes this is still legitimate), having a rambo going out and killing RTs is worth it to deny res and alien map control.
Comms rarely order a "rambo" mission because they're not sure if the player is skilled enough or if they can hold their own. But when it's a good player doing it, it's worth the missing one marine.
This happened like in the 2nd and the 3rd game, but in the 4th a guy said to me: "Less talking and more med packs!". That was when i couldn't hold it and said to him to - Shut The *Aham* Up *Aham* - . I apologies for this but many people, who don't take the command chair, thinking they know what happens on the entire map and what the commander is doing at the moment, have to act badly towards the comm. Spending rez on med packs to help a marine that has no chance of winning is bad economy management.
In conclusion, everyone makes mistakes: the marines/aliens or the commander/khamander and we shouldn't blame and point fingers cause that just demoralizes the team and takes precious time doing productive stuff. I think more people should stop with this bad act and maybe put some useful advices to other players, instead of just acting like kids ( though they are grown men ).
I find it ridiculous how some people think of the commander as being a supporting role for the team. A commander commands. If he would support, he would be called a supporter. Even the newest commanders usually have a plan, and be it turretfarming every room. The comm has the overview over all the marines on the map. If you think you know better, get inside the chair yourself.
This is one of the main reasons why marines lose more than aliens: people dont follow orders. I recently lost an epic game on the alien side, where the marines kept pressure on our 2nd hive with their whole team for about half an hour. Even though they got killed over and over and we had 2 gorges healing the hive, they took it down in the end because they did what the commander wanted.
I recently lost an epic game on the marine side as commander, where 5 of my marines were shooting the alien 2nd hive on veil while we had the other one locked down. The hive was at 3% then i noticed that while i orderd all my marines to phase to sub and shoot the hive, 3 decided to take a walk from base to double to die there to hydras. Hive did not go down, marines lost.
I would argue that this means that your priorities are out of line and that perhaps a game that is more about K/D ratio might suit you better. Having a a good K/D ratio may make you a good fps'er but it doesn't necessarily make you a good NS2 player. I was playing on pubs last nght and some guy showed up to do some pub stomping and claimed he cod guarantee a win for his team. Well, he went 27-3 and his team lost. He was great at shooting things but he didn't make his team any better, which is what any veteran should do.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to agree with bongo. This game is NOT all about frags.
To see a playtester behave in such a manner is quite a disturbing sight.
Are you so sure its new players who are the problem?
<!--quoteo(post=2062800:date=Jan 18 2013, 03:22 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Jan 18 2013, 03:22 PM) <a href="index.php?act=findpost&pid=2062800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't listen to comms in pubs unless I know them. Usually I go off alone because I see the rest of the team all in one spot which is a sure fire way to lose the game. Or I see them trying to do something that I know from a lot of experience does not work. So pretty much unless I know the comm I'll be on independent ops killing rt's and pressuring the hive.
There are others like me and it will be impossible to get us to listen. So pretty much just part of the experience I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nothing is more hateful than comp ######s like yourself. God forbid you use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase. But its cool I guess, since you dont have to play anything but TDM with the pub community.
I'm not defending his statement, but God, it's tiring. It's tiring to constantly just want to play a game, chill and have fun but instead getting immediate Robo factory drops, or people putting phase gates in Topographical, from Marine Start. It's exhausting walking behind someone who stops every 3 feet to kill a cyst. Comp players have spent a lot of time educating, informing, teaching but after a while it wears thin. Should we instead lose our temper at the inexperience of the team? Or just quietly do our own, useful, thing and let ourselves have some fun on our terms, not others?
I intentionally spent a very long time across 3 days playing in rookie only servers to educate newer players after the Steam sales. I still do. Now things are getting more difficult. Players with some hours under their belt are argumentative and assume you know less. They assume their strategies are truly effective by the inherent strength of them rather than the inherent weakness of the opponent. Advice is combated, ignored or dismissed and you still end up on a poorly organized / teched team.
Of course more experienced players should "use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase"..... but there is a limit to what they can and will do. Every human has one. If I just want to log in, be useful to a team and shoot things, why should that opportunity be taken away from me? My experience is being applied correctly there, I'm being a positive force on the team... I'm just not constantly ruining my deserved playing experience trying to cat-herd the rest of the team.
I guess you can only speak from <b><i>your </i></b>personal experience, but I assure you my personal experience is that thrashing enemy Extractors all game has completely drained the punch out of many alien teams I've beaten. And that's without going into upgrade kills and making the enemy team be super inefficient (if 4 aliens are guarding a hive location against a 3-man push and 2 or 3 of those aliens leave to prevent an extractor -- way on the other side of the map -- from dying, I've bought my team a massive amount of time.)
The sad thing is, as a marine i find myself axing rts alone too. Sadly, some commanders dont even bother giving orders anymore since no one gives a f about it. Often "go cap rts" is the only very vague order the marines hear.
I've found the ratio of command following rines goes to 9/10 when offered cookies
when not offered cookies? The ratio is barely 3/10 unless you have friends and people who know you playing on your team.
The sad thing is, as a marine i find myself axing rts alone too. Sadly, some commanders dont even bother giving orders anymore since no one gives a f about it. Often "go cap rts" is the only very vague order the marines hear.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a judgement call with situational circumstance that's hard to represent in a forum post. How many people are on your team? How many are dead compared to those that are alive and can go into the attack? Did 8/10 of your team already go into the attack or do you still have time to run in and support it? Are sub-commanders (map aware marines) and the commander ordering you to go in there anxiously? Will your single rifle and skill be worth going into the push or are the other people there more than competent enough to hold it by themselves? After an hour of gaming, you can normally tell who can aim and who cannot in a server.
It's a judgement call to see if you should rambo and take out extractors/alien upgrades or not. The good players can tell and often deal a heavy economic blow to the aliens. Others cannot.
his part about just going for frags was the one I was nagging about.
Don't get me wrong, I'm not trying to lecture you on how to play, but if this is your attitude, you should play on combat servers as you wouldn't be potentially ruining anyone's game by refusing to be a team player. Or you could continue to selfishly pub stomp for whatever satisfaction that gives you.
I would also like to point out thatiIf your attitude is, "who cares, it's a pub match" then you're a troll who is ruining the experience for the people on the server who are trying to learn, get better, and win.
Sorry if I misunderstood your point, but this is what I got from your posts.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea it's a misunderstanding, I don't troll people or try to ruin the game. But like someone else already stated, it gets to be a pain to have comms continuously try to do the same thing and get nowhere. BTW did I ever tell you the definition of insanity? Anyway the best example I have of this is bar in docking. Aliens can hold this area almost indefinitely if they have a gorge and a skulk. Even when you send the whole marine team in, all you really do is waste a lot of time and the aliens will control locker, maint, gen, stab, and departures rt's. 5 rt's are a lot for aliens to have for a good chunk of time, especially if the marines only have cafe, terminal, and east wing (maybe). I didn't mean I try to get a high k/d ratio because I don't care what the rest of the team is doing. I do it so that I can take pressure off the rest of marines and give them a chance to build.
<!--quoteo(post=2063299:date=Jan 19 2013, 12:24 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Jan 19 2013, 12:24 PM) <a href="index.php?act=findpost&pid=2063299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing is more hateful than comp ######s like yourself. God forbid you use that precious experience of yours to help the comm organize and marshal your team and in small part improve the playerbase. But its cool I guess, since you dont have to play anything but TDM with the pub community.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not a comp player actually. And I do give suggestions to comms and give people advice. Can't force them to listen though.
<!--quoteo(post=2063432:date=Jan 19 2013, 05:07 PM:name=m0rd)--><div class='quotetop'>QUOTE (m0rd @ Jan 19 2013, 05:07 PM) <a href="index.php?act=findpost&pid=2063432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see why people are hating on Devil's statement. There's been many times in pub games where i've "gone rambo" simply because there's no point throwing 5-6 other Marines down the same corridor simply banging their heads against the wall and not making progress while half the map's RTs remain untapped (even by the other team) for a good chunk of the game. I've had situations myself where i've even told the team i'm going to ninja cap RT and asked for assistance where nobody came and I end up being yelled at by the comm for not following the herd, only to find ourselves Res starved because we can't hold more than 2 RT, leading us to our inevitable failure.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, exactly what I mean. When I see the whole team go one way, I know it's going to end badly unless they find the hive and manage to egg lock the aliens.
<!--quoteo(post=2063470:date=Jan 19 2013, 06:29 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE (DC_Darkling @ Jan 19 2013, 06:29 PM) <a href="index.php?act=findpost&pid=2063470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey im all for sneaking down RTs and a lil rambo if it helps.
his part about just going for frags was the one I was nagging about.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I meant by getting a good ratio, kill rt's and causing chaos for aliens. That's my goal instead of following a giant group of marines into certain death over and over.
RPD
or RT Death Ratio RDR