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Natural Selection 2
anyway to pre populate the map with things?
I can mspaint
e.g. if i wanted to drop a welder near marine spawn so that they could pick up 1 welder without having to research them first.
thats a good question, doesnt appear to be any obvious entity that could relate to weapons.
Sr. HÎ¹Î½Îµ UÏÐºÎµÎµÏÎµÐ³ - EUPT Deputy
Members, NS2 Playtester, Squad Five Blue
edited January 2013
would require more entities. currently only certain base structure and I guess the exo can be pre-placed as an entity from the list in the editor. I've not tested it, but I guess they are indeed usable or if they could require explore mode to work...