Ehhh it's probably not a high priority in comparison to the other things the devs are doing like the content patch. Although I would love seeing the names as well as the art for the icons they choose for achievements as some games tend to make them lively and funny.
<!--quoteo(post=2060981:date=Jan 15 2013, 03:53 PM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Jan 15 2013, 03:53 PM) <a href="index.php?act=findpost&pid=2060981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.<!--QuoteEnd--></div><!--QuoteEEnd--> Why not? [Edit]@bekammk: Achivies' are nice but the devs have bigger fish to fry right now.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
Watch out everyone, because this game is lacking many of the standard 'features' that most games come with these days, the game has become a haven for those who would rabidly refuse anything of that sort. This includes cosmetics, exp/ranks, and achievements. Any disagreement with them will mean you're a cod/halo fanboy and that you should play on your console of choice with people who are below the age rating for that game.
So yeah, achievements are fine if they are awarded to people who actually play the game properly.
If they do add some dont add any for rts. CAz peeps commanding will just do ###### to get them and not to put the team in a better position for win. You could say the same for the fps players but I think there could be some general ones mixed in for them that wouldn't be so bad.
Actually achievements can be quite good at encouraging people to play the game properly, for example, working as a team. Thus, they somewhat work like a tutorial. To be honest though, there are things of far greater priority that should be added into the game beforehand, but I wouldn't mind seeing them in a few months.
<!--quoteo(post=2061052:date=Jan 15 2013, 04:27 PM:name=nsguy)--><div class='quotetop'>QUOTE (nsguy @ Jan 15 2013, 04:27 PM) <a href="index.php?act=findpost&pid=2061052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually achievements can be quite good at encouraging people to play the game properly, for example, working as a team. Thus, they somewhat work like a tutorial. To be honest though, there are things of far greater priority that should be added into the game beforehand, but I wouldn't mind seeing them in a few months.<!--QuoteEnd--></div><!--QuoteEEnd--> Really good an awesome *Point* system would be better at doing this then achievements. IMO achievements (Other then some Lork joke one's) have no place in NS2;
<!--quoteo(post=2061075:date=Jan 15 2013, 05:41 PM:name=Burdock)--><div class='quotetop'>QUOTE (Burdock @ Jan 15 2013, 05:41 PM) <a href="index.php?act=findpost&pid=2061075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really good an awesome *Point* system would be better at doing this then achievements. IMO achievements (Other then some Lork/ONOOOSSS/other awesome one's) have no place in NS2;<!--QuoteEnd--></div><!--QuoteEEnd-->
Achievements are pointless most of the time. Most games gives them to you just from playing through the game(single player games), or from doing things you should be doing anyways(single player, and multiplayer).
Basically: Achievements aren't an achievement, they're just like "Yep, I've played this game" points.
Actually, my exact thoughts on it are in the other 236 threads on the exact same topic.
Seems to be a common theme that people who want achievements, ranks, unlocks, rewards, recoil, camping, accuracy penalties with movement and similar guff are also incapable of searching a forum.
<!--quoteo(post=2061051:date=Jan 16 2013, 11:26 AM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Jan 16 2013, 11:26 AM) <a href="index.php?act=findpost&pid=2061051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 reminds me of when games didn't need stuff like achievements or unlocks to stay interesting. I feel so old.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly. Some might even recall that PvP systems in an MMO were based around killing people and not accumulating points/ranks/hats/fluffy bunnies.
<!--quoteo(post=2060979:date=Jan 15 2013, 03:46 PM:name=bekammk)--><div class='quotetop'>QUOTE (bekammk @ Jan 15 2013, 03:46 PM) <a href="index.php?act=findpost&pid=2060979"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That will be great !<!--QuoteEnd--></div><!--QuoteEEnd-->
The reason why so many games come with achievements these days is that some players only buy games to enlarge their e-penis with their Xbox GamerScore and want games that offer their achievements quickly without having to do much for it.
Not having achievements in a game is pure freedom to me, since that way I can find out on my own what the correct thing to do is. I don't want the game telling me "this is a good strategy, everyone should execute it at least once" but rather craft my own experience, not something that the developers have fully predicted this way. Achievements also cause many people to do the wrong things at the wrong time, simply for the sake of getting an achievement.
"Guys, we need some Gorges to Bile Bomb the marine Phase Gate in Crossroads!" "Sorry, no time for that. I am just ten more deaths away from the achievement for multi-killing with Xenocide and I rarely get far enough into the game for it to be researched."
<!--quoteo(post=2061139:date=Jan 15 2013, 08:23 PM:name=Paradox043)--><div class='quotetop'>QUOTE (Paradox043 @ Jan 15 2013, 08:23 PM) <a href="index.php?act=findpost&pid=2061139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My problem with this is that you'd get people trying to do all sorts of stupid/ineffective things trying to get achievements.
"Hmm...I killed a marine, and there are two more coming. I should retreat...but I totally want that triple kill achievement!" And he dies, of course.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly.
I have a bunch of friend obsessed with achievements, they sometimes spend whole evening together on some server doing nothing else but achievements they didn't get after playing for x hours. Imagine people like these in your match.
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro--><b>Category A: </b>Ruin the Game For Everyone<!--colorc--></span><!--/colorc--> Cat A achievements are the worst possible achievements imaginable, and should never be implemented. They reward players ironically for being terrible, and encourage players to troll their team.
<b>1. Luddite:</b> As alien commander, reach the 6 minute mark without researching a basic upgrade. <b>2. Survivalist:</b> Deal over 10,000 damage in a game with your Hatchet, while not dealing damage with any other weapon. <b>3. Glass Cannon: </b>Win a game where neither the first or second hive was Crag for Carapace. <b>4. BRB:</b> Spend over 4 minutes idle in a round. <b>5. The New Guy:</b> Die 10 or more times in a round without a single kill. <b>5. Trust your Feelings...:</b> Demand that your marines use the Force. As marine commander, accumulate 20 team deaths from recently-cloaked aliens without scanning once.
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro--><b>Category B:</b> Survive the Noobs<!--colorc--></span><!--/colorc--> Cat B achievements are about being victorious <i>in spite</i> of your team's efforts.
<b>1. Elite:</b> Win a round where a teammate earns an achievement from Category A. <b>2. C'mon Guys:</b> Win a round where you're the only player on your team with a Kill:Death ratio above 1. <b>3. Supreme General:</b> Win a round as marine commander where none of your marines have Kill:Death ratios above 1. <b>4. No, really, c'mon guys:</b> Win a round with more kills then your entire team combined.
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro--><b>Category C:</b> Genuine Badassery<!--colorc--></span><!--/colorc--> Cat C achievements attempt to be good achievement design. They try to side-step common achievement design traps, to get at things which are either useful to the team or impressive. (Despite this effort, it wouldn't really work.)
<b>1. Kekeke:</b> Win a round within the first 2 minutes. <b>2. Ca-caw, ca-caw:</b> Place first on your team while spending 75% of the round as Lerk. <b>3. Faded:</b> Place first on your team while spending 75% of the round as Fade. <b>4. Movement All Over the Place!:</b> Kill 4 aliens within 10 seconds. (Mines don't count.) <b>5. Golden Claymore Award:</b> Kill 3 or more aliens with a single Mine.
I have a bunch of friend obsessed with achievements, they sometimes spend whole evening together on some server doing nothing else but achievements they didn't get after playing for x hours. Imagine people like these in your match.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh man.. these people are the worst. Way to put the ACHIEVE in achievement. No joke.. these people should be banned form calling themselves gamers.
Dont understand why anyone chases achievements in games as it is. They add nothing to a game whatsoever.
It could only have a negative effect on a multiplayer only game like NS2 if u get a couple of achi chasers in ur game that are wholly unresponsive to any form of teamwork - you do not want to encourage that behaviour.
<!--quoteo(post=2061139:date=Jan 16 2013, 04:23 AM:name=Paradox043)--><div class='quotetop'>QUOTE (Paradox043 @ Jan 16 2013, 04:23 AM) <a href="index.php?act=findpost&pid=2061139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My problem with this is that you'd get people trying to do all sorts of stupid/ineffective things trying to get achievements.
"Hmm...I killed a marine, and there are two more coming. I should retreat...but I totally want that triple kill achievement!" And he dies, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->
It depends on what is required to get the achievements. Things like "weld an injured teammate back to full health", for example, would not only teach new players how to get a welder and that it can be done, but is also helpful for the team.
I don't see why people are so against the idea. So what if some players want to play only to get achievements? Let them. They bought the game so surely they're entitled to play it for whatever purpose they choose. In fact, it's possible in TF2 (since this is the example used) to have servers that don't award achievements, so you could play on these if it bothers you.
Personally I don't care for achievements, but just because I don't doesn't mean it shouldn't be included for those who do.
Achievements are a curious subject, because per sociological theory they seem to serve the function of a way to brag or compare yourself with someone else. If i had to make an analogy about players wanting it so much i'd recon they're stuck on the thought that what they're doing on the game 'doesn't matter' and that progression in this particular field feels like an accomplishment.
It's a clunky way to feel good about yourself for playing a game if you ask me. On top of the fact that the development team has a lot more pressing matters to attend to i'd say it's a mandatory feat that i personally don't really care about.
Comments
Why not?
[Edit]@bekammk: Achivies' are nice but the devs have bigger fish to fry right now.
So yeah, achievements are fine if they are awarded to people who actually play the game properly.
Really good an awesome *Point* system would be better at doing this then achievements.
IMO achievements (Other then some Lork joke one's) have no place in NS2;
IMO achievements (Other then some Lork/ONOOOSSS/other awesome one's) have no place in NS2;<!--QuoteEnd--></div><!--QuoteEEnd-->
Most games gives them to you just from playing through the game(single player games), or from doing things you should be doing anyways(single player, and multiplayer).
Basically:
Achievements aren't an achievement, they're just like "Yep, I've played this game" points.
Couldn't of said it better myself.
My thoughts exactly.
Actually, my exact thoughts on it are in the other 236 threads on the exact same topic.
Seems to be a common theme that people who want achievements, ranks, unlocks, rewards, recoil, camping, accuracy penalties with movement and similar guff are also incapable of searching a forum.
Exactly.
Some might even recall that PvP systems in an MMO were based around killing people and not accumulating points/ranks/hats/fluffy bunnies.
I feel sorry for current humans.
Nope.avi
Not having achievements in a game is pure freedom to me, since that way I can find out on my own what the correct thing to do is. I don't want the game telling me "this is a good strategy, everyone should execute it at least once" but rather craft my own experience, not something that the developers have fully predicted this way.
Achievements also cause many people to do the wrong things at the wrong time, simply for the sake of getting an achievement.
"Guys, we need some Gorges to Bile Bomb the marine Phase Gate in Crossroads!"
"Sorry, no time for that. I am just ten more deaths away from the achievement for multi-killing with Xenocide and I rarely get far enough into the game for it to be researched."
<a href="http://postimage.org/" target="_blank">upload pic</a>
"Hmm...I killed a marine, and there are two more coming. I should retreat...but I totally want that triple kill achievement!" And he dies, of course.
"Hmm...I killed a marine, and there are two more coming. I should retreat...but I totally want that triple kill achievement!" And he dies, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly.
I have a bunch of friend obsessed with achievements, they sometimes spend whole evening together on some server doing nothing else but achievements they didn't get after playing for x hours. Imagine people like these in your match.
Cat A achievements are the worst possible achievements imaginable, and should never be implemented. They reward players ironically for being terrible, and encourage players to troll their team.
<b>1. Luddite:</b> As alien commander, reach the 6 minute mark without researching a basic upgrade.
<b>2. Survivalist:</b> Deal over 10,000 damage in a game with your Hatchet, while not dealing damage with any other weapon.
<b>3. Glass Cannon: </b>Win a game where neither the first or second hive was Crag for Carapace.
<b>4. BRB:</b> Spend over 4 minutes idle in a round.
<b>5. The New Guy:</b> Die 10 or more times in a round without a single kill.
<b>5. Trust your Feelings...:</b> Demand that your marines use the Force. As marine commander, accumulate 20 team deaths from recently-cloaked aliens without scanning once.
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro--><b>Category B:</b> Survive the Noobs<!--colorc--></span><!--/colorc-->
Cat B achievements are about being victorious <i>in spite</i> of your team's efforts.
<b>1. Elite:</b> Win a round where a teammate earns an achievement from Category A.
<b>2. C'mon Guys:</b> Win a round where you're the only player on your team with a Kill:Death ratio above 1.
<b>3. Supreme General:</b> Win a round as marine commander where none of your marines have Kill:Death ratios above 1.
<b>4. No, really, c'mon guys:</b> Win a round with more kills then your entire team combined.
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro--><b>Category C:</b> Genuine Badassery<!--colorc--></span><!--/colorc-->
Cat C achievements attempt to be good achievement design. They try to side-step common achievement design traps, to get at things which are either useful to the team or impressive. (Despite this effort, it wouldn't really work.)
<b>1. Kekeke:</b> Win a round within the first 2 minutes.
<b>2. Ca-caw, ca-caw:</b> Place first on your team while spending 75% of the round as Lerk.
<b>3. Faded:</b> Place first on your team while spending 75% of the round as Fade.
<b>4. Movement All Over the Place!:</b> Kill 4 aliens within 10 seconds. (Mines don't count.)
<b>5. Golden Claymore Award:</b> Kill 3 or more aliens with a single Mine.
I have a bunch of friend obsessed with achievements, they sometimes spend whole evening together on some server doing nothing else but achievements they didn't get after playing for x hours. Imagine people like these in your match.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh man.. these people are the worst. Way to put the ACHIEVE in achievement. No joke.. these people should be banned form calling themselves gamers.
1. Evolve to an onos and then jump in to a hole after a marine and get stuck.
2. as a marine Build 4 extractors with out building the power first.
3. as a skulk take out 4 power nodes before taking out the extractor next to them.
4. as a lerk spend at least 5 minutes roosting in one place.
5. kill 5 skulks in one life whilst hiding in a vent but only using your switch axe.
It could only have a negative effect on a multiplayer only game like NS2 if u get a couple of achi chasers in ur game that are wholly unresponsive to any form of teamwork - you do not want to encourage that behaviour.
"Hmm...I killed a marine, and there are two more coming. I should retreat...but I totally want that triple kill achievement!" And he dies, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->
It depends on what is required to get the achievements. Things like "weld an injured teammate back to full health", for example, would not only teach new players how to get a welder and that it can be done, but is also helpful for the team.
I don't see why people are so against the idea. So what if some players want to play only to get achievements? Let them. They bought the game so surely they're entitled to play it for whatever purpose they choose. In fact, it's possible in TF2 (since this is the example used) to have servers that don't award achievements, so you could play on these if it bothers you.
Personally I don't care for achievements, but just because I don't doesn't mean it shouldn't be included for those who do.
If i had to make an analogy about players wanting it so much i'd recon they're stuck on the thought that what they're doing on the game 'doesn't matter' and that progression in this particular field feels like an accomplishment.
It's a clunky way to feel good about yourself for playing a game if you ask me. On top of the fact that the development team has a lot more pressing matters to attend to i'd say it's a mandatory feat that i personally don't really care about.