<!--quoteo(post=2060687:date=Jan 14 2013, 08:46 PM:name=|strofix|)--><div class='quotetop'>QUOTE (|strofix| @ Jan 14 2013, 08:46 PM) <a href="index.php?act=findpost&pid=2060687"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I've said before; <i>anything </i>can be dealt with. Anecdotal evidence says that even 8 Onos can be killed by a marine team of nothing but lights. Does that mean its worth considering? No. If there are to scenarios in which all variables are essentially kept equal, but the map makes one easier to pull off than the other, then <b>at best</b> only one of them is balanced. Everyone seems to be missing that point. <b>Balance</b>. If two scenarios are the same, but not equal, then balance is lacking somewhere, plain and simple.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are confusing balance with uniformity. Uniformity is not required to have balance.
Lets take your viewpoint to its extreme. Long halls with few boxes are better for marines then short halls with boxes. Therefore maps with more long halls and less boxes are imbalanced. Is this necessarily the case? Of course not. There can be certain aspects of maps which are good for one side, and other aspects of the same map which are good for the other side. The skill involved is to use the map so as to negate the other teams advantages while capitalizing on your own. NS2 would be incredibly uninteresting if every map was balanced in the way you are proposing.
I think two things would solve nearly all of the bile-bomb related ######ing excluding map specifics, which are always going to be asymmetrical. There are some maps where certain tech points have a huge marine advantage (long corridors, choke points).
Add a more obvious notification to power node damage. Make nanoshield more effective against bilebomb (maybe 80% damage reduction rather than 50).
Those two mean an on-the-ball commander can get people back in time at the cost of res (at least nanoshield, potentially nano + beacon), but if the commander misses his nanoshield then bile strikes are still as effective as JPGL ninjas. Also might make bile-bomb strikes more than just 'Get the node, THE F***ING NODE' as it may well be more effective to switch targets with bile and try to at least take something down.
So once again it all goes back to "Marines have to do absolutely everything perfect vs. Aliens have buy a few 10 res lifeforms and a 2 hive ability and just go HAM with them." ######'s fair and balanced yo
<!--quoteo(post=2060891:date=Jan 15 2013, 11:08 AM:name=KilledByDeath)--><div class='quotetop'>QUOTE (KilledByDeath @ Jan 15 2013, 11:08 AM) <a href="index.php?act=findpost&pid=2060891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So once again it all goes back to "Marines have to do absolutely everything perfect vs. Aliens have buy a few 10 res lifeforms and a 2 hive ability and just go HAM with them." ######'s fair and balanced yo<!--QuoteEnd--></div><!--QuoteEEnd--> Was pretty sure gorges cost 20, required a 2nd hive and research to be done for bile.
Comments
If there are to scenarios in which all variables are essentially kept equal, but the map makes one easier to pull off than the other, then <b>at best</b> only one of them is balanced. Everyone seems to be missing that point. <b>Balance</b>. If two scenarios are the same, but not equal, then balance is lacking somewhere, plain and simple.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are confusing balance with uniformity. Uniformity is not required to have balance.
Lets take your viewpoint to its extreme. Long halls with few boxes are better for marines then short halls with boxes. Therefore maps with more long halls and less boxes are imbalanced. Is this necessarily the case? Of course not. There can be certain aspects of maps which are good for one side, and other aspects of the same map which are good for the other side. The skill involved is to use the map so as to negate the other teams advantages while capitalizing on your own. NS2 would be incredibly uninteresting if every map was balanced in the way you are proposing.
Add a more obvious notification to power node damage.
Make nanoshield more effective against bilebomb (maybe 80% damage reduction rather than 50).
Those two mean an on-the-ball commander can get people back in time at the cost of res (at least nanoshield, potentially nano + beacon), but if the commander misses his nanoshield then bile strikes are still as effective as JPGL ninjas. Also might make bile-bomb strikes more than just 'Get the node, THE F***ING NODE' as it may well be more effective to switch targets with bile and try to at least take something down.
Was pretty sure gorges cost 20, required a 2nd hive and research to be done for bile.
though bile bomb costs 40 tres for the hive, and whatever the research cost is.
gorge is also dead meat in 95% of the time he goes so much as 1 on 1 with any level marine.
this is why he's the class with bile bomb.
once notification priorities are fixed this will be less frustrating and the commander will be held more accountable for it
30 :3