Mod Specifications to Create a Balance in Ns2
Armored Core
Join Date: 2013-01-11 Member: 179016Members
<div class="IPBDescription">New Mods Inbound</div>Hello everyone,
I'm looking for modders to group (5 minimum) together with me to create a mod based on my alternate specifications for Ns2.
I plan to then apply this mod onto my server in Ns2. So that you players out there can test it out, and give me feedback.
I want to make this game as balanced as much as it is fun!
My email is tsbr@live.com <---- This is for modders to contact me, and let me know that you want to assist me.
For those who are curious as to what exactly I have in mind to change here is a list:
Aliens:
1. Create a whole new evolution for the aliens, thus removing one in turn (invis/speed/regen). The new evolution in mind is Rage.
- I already have put months work into blood/gore decals. - Rage is an evolution of Bacterium that focuses hindering the Marines through carnage.
- The evolution will include new abilities and remove some.
Ex: Shade - ability to be invisible when an area has no light source (power node), while not in motion, must be infested (debatable).
Ex2: Prime - when unit's health is below 40%, it enters a rage-mode, increasing speed and damage by x%.
Ex3: Rage - in unit's LOS, damage is decreased by x% based on how many x players are in its visual.
Note: This first expansion has been fully developed by me.
2. The aliens will begin with a low base resource amount (20), this is because the aliens spread via cyst (requiring only 1 res.)
As well as the fact the Khara is created from Bacterium, which takes time to grow/evolve.
- The cool-down will also be increased by 20%.
- The environment of the Aliens will be the Organic Alien Overhaul. Darkness is their ally.
- Harvesters will take a longer time to mature, at least 70% decrease in maturation rate.
Note: This second expansion has also been fully developed by me.
Marines:
1. Marines now have a new weapon : Sticky grenades. I have decided to incorporate this as because of the blood/gore decals. (Let your minds imagine)
- The grenades will stick onto any surface, alien, and ally. (friendly-fire is off)
- Resource for these grenades will be 5, and can be scavenged by dead marine allies.
- Max limit that each Marine can carry is 1.
Note: This third expansion has been fully developed by me.
2. Cost of resources for Marines have been reduced and new effects in the following:
- Shotguns now 10 res.
- Welder being researched is now 5. To purchase remains to be 5.
- Exo Suits - One Armed are now 40 (now with a grab fatality), Dual Mini now 60.
- Grenade Launchers now 15 res. Has a new multi-mortar shell effect, alt-fire enables to shoot 3 grenades at once that creates a shower of explosions
- Flamethrowers - now 20 res. Has a new hydra effect, flames envelop alien upon death and causes a mutagen explosion.
- MAC's now have the ability to follow Exo's and repair.
- ARC's no longer need to go into movement mode to shoot, they can move and shoot at the same time. Needs scans to function.
- Arms Lab is now 15 res. Display changes marines look based on level of weapon tech and armor.
- Infantry portals can now be place onto a roof surface thus spawning the marine in mid-air and dropping them onto the ground for fast deployment.
Note: This is my most recent expansion of mods created.
I need modders to help me create one more mod, as well as to meld together all of these mods into one giant-packed mod.
Hope this keeps you Ns2 players curious and anxious for this mod package that will hopefully be available to Ns2 globally.
Sincerely - AC
I'm looking for modders to group (5 minimum) together with me to create a mod based on my alternate specifications for Ns2.
I plan to then apply this mod onto my server in Ns2. So that you players out there can test it out, and give me feedback.
I want to make this game as balanced as much as it is fun!
My email is tsbr@live.com <---- This is for modders to contact me, and let me know that you want to assist me.
For those who are curious as to what exactly I have in mind to change here is a list:
Aliens:
1. Create a whole new evolution for the aliens, thus removing one in turn (invis/speed/regen). The new evolution in mind is Rage.
- I already have put months work into blood/gore decals. - Rage is an evolution of Bacterium that focuses hindering the Marines through carnage.
- The evolution will include new abilities and remove some.
Ex: Shade - ability to be invisible when an area has no light source (power node), while not in motion, must be infested (debatable).
Ex2: Prime - when unit's health is below 40%, it enters a rage-mode, increasing speed and damage by x%.
Ex3: Rage - in unit's LOS, damage is decreased by x% based on how many x players are in its visual.
Note: This first expansion has been fully developed by me.
2. The aliens will begin with a low base resource amount (20), this is because the aliens spread via cyst (requiring only 1 res.)
As well as the fact the Khara is created from Bacterium, which takes time to grow/evolve.
- The cool-down will also be increased by 20%.
- The environment of the Aliens will be the Organic Alien Overhaul. Darkness is their ally.
- Harvesters will take a longer time to mature, at least 70% decrease in maturation rate.
Note: This second expansion has also been fully developed by me.
Marines:
1. Marines now have a new weapon : Sticky grenades. I have decided to incorporate this as because of the blood/gore decals. (Let your minds imagine)
- The grenades will stick onto any surface, alien, and ally. (friendly-fire is off)
- Resource for these grenades will be 5, and can be scavenged by dead marine allies.
- Max limit that each Marine can carry is 1.
Note: This third expansion has been fully developed by me.
2. Cost of resources for Marines have been reduced and new effects in the following:
- Shotguns now 10 res.
- Welder being researched is now 5. To purchase remains to be 5.
- Exo Suits - One Armed are now 40 (now with a grab fatality), Dual Mini now 60.
- Grenade Launchers now 15 res. Has a new multi-mortar shell effect, alt-fire enables to shoot 3 grenades at once that creates a shower of explosions
- Flamethrowers - now 20 res. Has a new hydra effect, flames envelop alien upon death and causes a mutagen explosion.
- MAC's now have the ability to follow Exo's and repair.
- ARC's no longer need to go into movement mode to shoot, they can move and shoot at the same time. Needs scans to function.
- Arms Lab is now 15 res. Display changes marines look based on level of weapon tech and armor.
- Infantry portals can now be place onto a roof surface thus spawning the marine in mid-air and dropping them onto the ground for fast deployment.
Note: This is my most recent expansion of mods created.
I need modders to help me create one more mod, as well as to meld together all of these mods into one giant-packed mod.
Hope this keeps you Ns2 players curious and anxious for this mod package that will hopefully be available to Ns2 globally.
Sincerely - AC