Getting started
Quandrastorm
Join Date: 2013-01-02 Member: 177128Members, Reinforced - Diamond
in Modding
NS2 is missing some indept getting started on modding articles, this makes me come here with my question
i have created a Mod directroy, i have copied over all lua files to let me edit them freely without destroying any of the orriginal game
i loaded the ns2.deproj in DECODA, all seems to work.
however when i click on debug NS2 start but the main menu never shows up, and i dont have any breakpoints set.
i gues desure does not know with mod i want to load, and i dont seems tobe able to alter its "target", but i am sure its possable some way i gues, else it makes mod development a lot harder :D
i have created a Mod directroy, i have copied over all lua files to let me edit them freely without destroying any of the orriginal game
i loaded the ns2.deproj in DECODA, all seems to work.
however when i click on debug NS2 start but the main menu never shows up, and i dont have any breakpoints set.
i gues desure does not know with mod i want to load, and i dont seems tobe able to alter its "target", but i am sure its possable some way i gues, else it makes mod development a lot harder :D
Comments
But someone said to load a map in ns2 debug go console, type: map summit (or any other map)
:/
so i am seposed to just edit the lua and trail and error test it ingame?