Please share and vote!
Koruyo
AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
<div class="IPBDescription">Google moderator stuff</div>Those suggestions are not mainly/only motivated by competitive reasons, but i found this sub forum to be the best place of getting attention by veteran players that do understand the reasons behind them. Maybe this could be a thread for more interesting votes ppl want to push, tho not make millions of threads to get attention.
<b>Remove Infestation/Cyst game-mechanic</b>, and make it appear around alien structures/territory automatically. (so its basically only eyecandy, with option to completely disable it for a little better performance in the options)
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Vote: <a href="http://goo.gl/mod/oZNx" target="_blank">http://goo.gl/mod/oZNx</a><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
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<b>Remove Powernode game-mechanic</b>, think of different ways to implement lit and unlit areas. (eg areas with alien structures are naturally dimmed, light flicker on attacking marine structures, chamber abilites to power down lights for a short duration)
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Vote: <a href="http://goo.gl/mod/47FG" target="_blank">http://goo.gl/mod/47FG</a><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
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Feel free to make better suggestions in google moderator comments.
edit:
<u>Please post a comment in google moderator, if you disagree... (why?)</u>
So we can either find a solution to the reason why you have to disagree or at least have a interesting discussion to give ppl something more to consider before voting.
<b>Remove Infestation/Cyst game-mechanic</b>, and make it appear around alien structures/territory automatically. (so its basically only eyecandy, with option to completely disable it for a little better performance in the options)
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Vote: <a href="http://goo.gl/mod/oZNx" target="_blank">http://goo.gl/mod/oZNx</a><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
___________________________________________________________________
<b>Remove Powernode game-mechanic</b>, think of different ways to implement lit and unlit areas. (eg areas with alien structures are naturally dimmed, light flicker on attacking marine structures, chamber abilites to power down lights for a short duration)
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Vote: <a href="http://goo.gl/mod/47FG" target="_blank">http://goo.gl/mod/47FG</a><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
___________
Feel free to make better suggestions in google moderator comments.
edit:
<u>Please post a comment in google moderator, if you disagree... (why?)</u>
So we can either find a solution to the reason why you have to disagree or at least have a interesting discussion to give ppl something more to consider before voting.
Comments
Also, goodluck to anyone determined enough to do battle with the uninformed in the google mod comments.
If building harvesters off infestation is slow enough to warrant needing a gorge for the first 10 minutes of the game you will somewhat alleviate the lifeform explosion problem indirectly and have more reason to buff the fade.
good
Increase Harvester cost to 15, increase build time for alien buildings and increase gorge rate of building in order to replicate time/cost of current system.
Give hive an infestation radius of 30, Harvester 15 and other buildings 10 as territorial markers. Infestation spikes could still be limited to infested areas to limit trolling rines in their base.
Dunno guess i was thinking that radical means that they might step a little further out of their comfort zone by looking into it.