jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
<div class="IPBDescription">Dynamic</div>So in an effort to make this the best engine ever... here are some things I think would be awesome
most of these are editor tools. but would make the game run and look more realistic as well. just a few things I thought of real fast.

+Dynamic Wire/rope/chain in Map editor
+dynamic FOG in editor
+Dynamic Fabric
+Ability to run the map from the editor and run around as a player. ( Crytek does this with cryengine3)
+Enhanced Geo Mesh tool(HL2 has a great way of doing this to make terrain look much more realistic and it is very easy to use)
+Light correction ( If you walk into a bright room and were previously in a dark room the bright light will take a moment to adjust)


  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    With water, do you mean something like <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126464" target="_blank">this</a>?

    Run in the editor? You mean a way to disable free-look and give you controls as if you were a ready-room player (gravity, wasd, jump)? Or do you mean that the map should run, with entities activating and readyroom having functional teamjoins?
    I usually just start ns2 from launchpad and type map mapname, but I would not mind if spark editor got a button that is pretty much the same as doing that.

    I hate light correction, part of why I find it difficult to get up at mornings...

    The rest seems like cool stuff, but also pretty unnecessary. Still, I would like to see what mappers could do with them. Although the risk is that they would be laggy. For example, I have no idea how fabric is simulated properly real-time. Only way I seen myself before, is expensive ragdolls, that slowed down the server when spammed.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Well since there is no compiling required, technically you can have NS2 in the background and just copypaste your map over to the NS2 directory (or use one of those fancy batch files) and start the map ingame, second load is only 10-15s usually.

    I agree with all of them, but where is the "better texture tool" request on that list :P

    Apparently we have water now in the form of a <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=113181405" target="_blank">Feha</a> <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126464" target="_blank">mod</a>...
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I want official water not mod water. lol

    And steve is working on texture tools as we speak so I did not put them in.
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