ENGINE FEATURE
<div class="IPBDescription">Dynamic</div>So in an effort to make this the best engine ever... here are some things I think would be awesome
most of these are editor tools. but would make the game run and look more realistic as well. just a few things I thought of real fast.
+Dynamic Wire/rope/chain in Map editor
+Water
+dynamic FOG in editor
+Dynamic Fabric
+Ability to run the map from the editor and run around as a player. ( Crytek does this with cryengine3)
+Enhanced Geo Mesh tool(HL2 has a great way of doing this to make terrain look much more realistic and it is very easy to use)
+Light correction ( If you walk into a bright room and were previously in a dark room the bright light will take a moment to adjust)
most of these are editor tools. but would make the game run and look more realistic as well. just a few things I thought of real fast.
+Dynamic Wire/rope/chain in Map editor
+Water
+dynamic FOG in editor
+Dynamic Fabric
+Ability to run the map from the editor and run around as a player. ( Crytek does this with cryengine3)
+Enhanced Geo Mesh tool(HL2 has a great way of doing this to make terrain look much more realistic and it is very easy to use)
+Light correction ( If you walk into a bright room and were previously in a dark room the bright light will take a moment to adjust)
Comments
Run in the editor? You mean a way to disable free-look and give you controls as if you were a ready-room player (gravity, wasd, jump)? Or do you mean that the map should run, with entities activating and readyroom having functional teamjoins?
I usually just start ns2 from launchpad and type map mapname, but I would not mind if spark editor got a button that is pretty much the same as doing that.
I hate light correction, part of why I find it difficult to get up at mornings...
The rest seems like cool stuff, but also pretty unnecessary. Still, I would like to see what mappers could do with them. Although the risk is that they would be laggy. For example, I have no idea how fabric is simulated properly real-time. Only way I seen myself before, is expensive ragdolls, that slowed down the server when spammed.
I agree with all of them, but where is the "better texture tool" request on that list :P
Apparently we have water now in the form of a <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=113181405" target="_blank">Feha</a> <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126464" target="_blank">mod</a>...
And steve is working on texture tools as we speak so I did not put them in.