Game locks up when a lot of Marines start shooting simultaneously
CrushaK
Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
<div class="IPBDescription">And guess how you get them to do that...</div>The game has been locking up for me annoyingly frequently recently, requiring to close it from the Task Manager (the functionality that is supposed to send the crash report never really seems to finish to do so).
In pretty much all of those lock ups, a reliable pattern of circumstances could be seen:
<ul><li>Game was already suffering from memory leak, i.e. some UI textures were not loaded and instead replaced by a blue checkerboard texture. (This is not a definite requirement for the lockup but it seems to make it more likely))</li><li>I was commanding.</li><li>I quickly changed my view on the playfield to a different location by clicking on the minimap.</li><li>The abrupt change of the view location in combination with the sudden appearance/loading of a lot of new objects and especially marines that were all in the process of firing their weapons seems to be what kills the game.</li></ul>
No idea if this is something Lua-related and caused by the game logic simply locking up by doing so much stuff like playing sounds and firing effects at a single frame instead of the gradual start of those events that you get in normal gameplay due to the fact that there are no sudden changes of the view point and related loading of stuff when you walk around normally in the map.
It renders the game pretty much unplayable for more than 2-3 matches at times for me right now.
In pretty much all of those lock ups, a reliable pattern of circumstances could be seen:
<ul><li>Game was already suffering from memory leak, i.e. some UI textures were not loaded and instead replaced by a blue checkerboard texture. (This is not a definite requirement for the lockup but it seems to make it more likely))</li><li>I was commanding.</li><li>I quickly changed my view on the playfield to a different location by clicking on the minimap.</li><li>The abrupt change of the view location in combination with the sudden appearance/loading of a lot of new objects and especially marines that were all in the process of firing their weapons seems to be what kills the game.</li></ul>
No idea if this is something Lua-related and caused by the game logic simply locking up by doing so much stuff like playing sounds and firing effects at a single frame instead of the gradual start of those events that you get in normal gameplay due to the fact that there are no sudden changes of the view point and related loading of stuff when you walk around normally in the map.
It renders the game pretty much unplayable for more than 2-3 matches at times for me right now.
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