Power Idea
Azaral
Join Date: 2012-11-19 Member: 172408Members
Came up with this idea in another thread and thought I would make it its own topic.
Power nodes are bad. They are too much of a linchpin and it probably leads to a lot of aliens wins that should not be.
Instead of being an on/off thing, maybe power nodes should instead provide a power amount. Marine buildings then consume power. If there is not enough power available then buildings cannot be built. It would also provide incentive to build all the power nodes and to destroy all the power nodes.
If power drops below the needed level, then buildings will begin to power off. The commander can assign a priority to buildings and buildings with the lowest priority will power down first. The commander can also power buildings on or off as he/she sees fit. Sentry batteries could also be made into just a generator and provide additional power.
Power nodes are bad. They are too much of a linchpin and it probably leads to a lot of aliens wins that should not be.
Instead of being an on/off thing, maybe power nodes should instead provide a power amount. Marine buildings then consume power. If there is not enough power available then buildings cannot be built. It would also provide incentive to build all the power nodes and to destroy all the power nodes.
If power drops below the needed level, then buildings will begin to power off. The commander can assign a priority to buildings and buildings with the lowest priority will power down first. The commander can also power buildings on or off as he/she sees fit. Sentry batteries could also be made into just a generator and provide additional power.
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