Leveling system
Jow
Join Date: 2011-06-23 Member: 106032Members
Not as in for unlocks or stat bonuses etcetera, but more like the DotA 2/Heart of the Swarm system.
Basically you just level up your account through games played and points scored, you could give some type of (non gameplay altering) reward at some point, but it's just a nice little feature to have IMO.
I know it might sound silly, but it's a very minor thing to add in, and sometimes it gives you that little push on to play another game :)
Basically you just level up your account through games played and points scored, you could give some type of (non gameplay altering) reward at some point, but it's just a nice little feature to have IMO.
I know it might sound silly, but it's a very minor thing to add in, and sometimes it gives you that little push on to play another game :)
Comments
there's absolutely no useful function in a game like this, implementing something like this will ruin the game in many aspects, namely the fps and strategy ones, which means you will be RUINING THE GODDAMN GAME.
players could be rewarded with titles like
"lots of" hours in alien side; hive guardian
"lots of" hours in alien commanding; hive mind
"lots of" hours in marine side; Frontier Elite
"lots of" hours in marine command; Field Marshal
same may apply to particular weapons or life forms, but it may affect gameplay by making people focuse on certain weps or lifeforms to farm tittle rewards.
Having said that, do I want dev time spent on it? No, not at this point. One of the things that made NS1 so fun for so long was the balance was constantly swinging as the game was balanced to new strats cropping up. That undoubtedly took alot of time on the devs part but I'd like to see it continue until NS3
Having said that, do I want dev time spent on it? No, not at this point. One of the things that made NS1 so fun for so long was the balance was constantly swinging as the game was balanced to new strats cropping up. That undoubtedly took alot of time on the devs part but I'd like to see it continue until NS3<!--QuoteEnd--></div><!--QuoteEEnd-->
It has an effect on gameplay. People will literally play to do nothing but make that number go up. You think I'm kidding, but I'm not.
Basically you just level up your account through games played and points scored, you could give some type of (non gameplay altering) reward at some point, but it's just a nice little feature to have IMO.
I know it might sound silly, but it's a very minor thing to add in, and sometimes it gives you that little push on to play another game :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Overall it's not a bad idea to have this in most shooters, but when it comes to Ns2 this would likely have major negative effects of the community due to its highly cooperative and old school(ish) style.
NS2 is just not the game for this sort of system.
This.
I really hope they never implement anything that will encourage people to play for stats rather than for the game.
If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.
If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.<!--QuoteEnd--></div><!--QuoteEEnd-->
I got no problem with hours played, thats harmless. Its winning or score lvelling mechanics I hate. People will become far less cooperative. People will become far less likely to tolerate newbies, will kick newbie comms rather than just laugh it off and stigmatism will be applied to people based on rank.
People will, just like in CoD, play the game to level rather than enjoy the game. Then they reach max level and (like CoD) will realise they hate the game and quit after having spent hundreds of hours destroying the community with their rage.
Thats why CoD has a new release every year, so people have to level up all over again. That game has such a terrible community now that no one would stay if it were not for the levelling. People really seem to love levelling systems. Its a way to feel you have acomplished something in an hour, even if it was just changing a few bytes of data.
If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.<!--QuoteEnd--></div><!--QuoteEEnd-->
Or... Instead of introducing all the problems associated with a leveling system we just don't have one at all.
If you have a score based levelling system this will get 20 times worse as people care about it more.
The only way to implement one would be a linear Time played in game system and give people no exp for sitting in the lobby not picking a side.
Then people would moan its not a representation of anything other than time played anyway.
All Leveling systems tend to do on many games is reinforce people biases / give egotistical people a reason to put others down either for not playing enough and being "noob" or being so high rank they "have no life"
Regardless to what I think though there is a lot of opposition to this so fair dos, probably not the best idea for this game.