Leveling system

JowJow Join Date: 2011-06-23 Member: 106032Members
Not as in for unlocks or stat bonuses etcetera, but more like the DotA 2/Heart of the Swarm system.

Basically you just level up your account through games played and points scored, you could give some type of (non gameplay altering) reward at some point, but it's just a nice little feature to have IMO.

I know it might sound silly, but it's a very minor thing to add in, and sometimes it gives you that little push on to play another game :)

Comments

  • sHawke_NativesHawke_Native Join Date: 2012-12-20 Member: 175650Members
    how about the leveling system juts be like an experience syatem meaning how much you played and how skilled you are as alien and marine no ingame help at all just to tell you how much ingame xp this person has
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited December 2012
    no.
    there's absolutely no useful function in a game like this, implementing something like this will ruin the game in many aspects, namely the fps and strategy ones, which means you will be RUINING THE GODDAMN GAME.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    Devs have said before they won't do a levelling system, at least not one that has any impact on gameplay. It recognizes time spent playing over actual skill.
  • JowJow Join Date: 2011-06-23 Member: 106032Members
    I thought I made it clear in the first post I meant one that has absolutely no effect on gameplay, I just think something that rewards long time players with a bit of recognition would be nice.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
  • kespeckespec Join Date: 2012-11-18 Member: 172279Members
    i like the idea, leveling system to showoff experience, warcraft 3's system is wonderful.

    players could be rewarded with titles like

    "lots of" hours in alien side; hive guardian
    "lots of" hours in alien commanding; hive mind
    "lots of" hours in marine side; Frontier Elite
    "lots of" hours in marine command; Field Marshal

    same may apply to particular weapons or life forms, but it may affect gameplay by making people focuse on certain weps or lifeforms to farm tittle rewards.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    Despite the naysayers I'm down with a system that has absolutely unequivocally no effect on gameplay because it's a nice little feature that can be used to add spice or expand on the universe outside of the game itself.

    Having said that, do I want dev time spent on it? No, not at this point. One of the things that made NS1 so fun for so long was the balance was constantly swinging as the game was balanced to new strats cropping up. That undoubtedly took alot of time on the devs part but I'd like to see it continue until NS3
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2050072:date=Dec 22 2012, 11:22 PM:name=Tinker)--><div class='quotetop'>QUOTE (Tinker @ Dec 22 2012, 11:22 PM) <a href="index.php?act=findpost&pid=2050072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Despite the naysayers I'm down with a system that has absolutely unequivocally no effect on gameplay because it's a nice little feature that can be used to add spice or expand on the universe outside of the game itself.

    Having said that, do I want dev time spent on it? No, not at this point. One of the things that made NS1 so fun for so long was the balance was constantly swinging as the game was balanced to new strats cropping up. That undoubtedly took alot of time on the devs part but I'd like to see it continue until NS3<!--QuoteEnd--></div><!--QuoteEEnd-->
    It has an effect on gameplay. People will literally play to do nothing but make that number go up. You think I'm kidding, but I'm not.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    edited December 2012
    <!--quoteo(post=2049483:date=Dec 21 2012, 02:07 PM:name=Jow)--><div class='quotetop'>QUOTE (Jow @ Dec 21 2012, 02:07 PM) <a href="index.php?act=findpost&pid=2049483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not as in for unlocks or stat bonuses etcetera, but more like the DotA 2/Heart of the Swarm system.

    Basically you just level up your account through games played and points scored, you could give some type of (non gameplay altering) reward at some point, but it's just a nice little feature to have IMO.

    I know it might sound silly, but it's a very minor thing to add in, and sometimes it gives you that little push on to play another game :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Overall it's not a bad idea to have this in most shooters, but when it comes to Ns2 this would likely have major negative effects of the community due to its highly cooperative and old school(ish) style.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Overall its not a bad idea to have this in shooters, but when it comes to Ns2 is would be likely to have major negative effects of the community due to its highly cooperative and old school(ish) style.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS2 is just not the game for this sort of system.
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    <!--quoteo(post=2050098:date=Dec 23 2012, 12:37 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Dec 23 2012, 12:37 PM) <a href="index.php?act=findpost&pid=2050098"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It has an effect on gameplay. People will literally play to do nothing but make that number go up. You think I'm kidding, but I'm not.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    I really hope they never implement anything that will encourage people to play for stats rather than for the game.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    I dont get it.
    If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
    If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2050302:date=Dec 23 2012, 12:51 PM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Dec 23 2012, 12:51 PM) <a href="index.php?act=findpost&pid=2050302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont get it.
    If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
    If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I got no problem with hours played, thats harmless. Its winning or score lvelling mechanics I hate. People will become far less cooperative. People will become far less likely to tolerate newbies, will kick newbie comms rather than just laugh it off and stigmatism will be applied to people based on rank.

    People will, just like in CoD, play the game to level rather than enjoy the game. Then they reach max level and (like CoD) will realise they hate the game and quit after having spent hundreds of hours destroying the community with their rage.

    Thats why CoD has a new release every year, so people have to level up all over again. That game has such a terrible community now that no one would stay if it were not for the levelling. People really seem to love levelling systems. Its a way to feel you have acomplished something in an hour, even if it was just changing a few bytes of data.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2050302:date=Dec 23 2012, 01:51 PM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Dec 23 2012, 01:51 PM) <a href="index.php?act=findpost&pid=2050302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont get it.
    If you rank people based on won rounds, people will do anything to win. Where is the problem? People cheating the system on their own servers? Who gives a F about it, they wouldnt get any advantages from it.
    If you rank people based on hours played, people will do anything to play longer. Some might try to cheat by idling, similar to TF2 (item drops). Where is the problem, kick people who are afk for hours.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or... Instead of introducing all the problems associated with a leveling system we just don't have one at all.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    Look at the community already, the amount of times on game people are on about their K/D ratio or sitting camping (especially some lurk players) rather than helping out.

    If you have a score based levelling system this will get 20 times worse as people care about it more.

    The only way to implement one would be a linear Time played in game system and give people no exp for sitting in the lobby not picking a side.
    Then people would moan its not a representation of anything other than time played anyway.

    All Leveling systems tend to do on many games is reinforce people biases / give egotistical people a reason to put others down either for not playing enough and being "noob" or being so high rank they "have no life"
  • JowJow Join Date: 2011-06-23 Member: 106032Members
    I think the solution to most of these issues is just to not display someone's level in game like DotA (or only with explicit profile viewing which isn't possible yet anyway), rather than the CoD system where it's just on the scoreboard all the time.

    Regardless to what I think though there is a lot of opposition to this so fair dos, probably not the best idea for this game.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    no. it wont. leveling doesnt, will never, cant ever, and wont ever, suit or make the game good in any way shape or form.
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