I think you can only have one alert going on at a time, so if your marines get chomped on the opposite side of the map, you won't be notified by anything more than a red dot on your map.
Also the entire building that's attacked needs to FLASH RED. A BIG M*FKING RED FLASH.
It's just silly how much better marines could perform if they would know exactly what is under attack and where.
Hopefully they'll make a big UI patch in the future with these features, also separate keybinds for comm, also separate mouse sensitivity for comm, etc...
<!--quoteo(post=2049476:date=Dec 21 2012, 05:01 PM:name=Sehzade)--><div class='quotetop'>QUOTE (Sehzade @ Dec 21 2012, 05:01 PM) <a href="index.php?act=findpost&pid=2049476"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's weird that alien stuff blinks red, but marine's blink ?white?.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm? I thought marine structures under attack blinked red..
It would be cool if there was an alert, specifically for bilebomb.. Because a lot of times alien attacks can be responded to at a fair pace but bilebomb needs immediate attention.
I don't think alien structure alerts are as necesary because the structural damage weapons are the axe (which although takes things down fast, is an immediate threat from round start so it should be obvious) and the GL (which is kind of already alerted to because you can hear it from 3 rooms away).
I don't know what exactly the rules are, but it's clear that there is a problem with comm alerts. The game should be doing absolutely everything in its power to make sure the comm is aware when his bases are getting attacked, but for whatever reasons it's definitely very easy to not notice a critical situation right now.
Meh, I think the devs intentionally keep the alert system in its ######ty state so it provides the chance for comebacks, If the commander is focusing on a push and isn't paying attention, his base can get destroyed, If alerts were actually decent, that would never happen, and its current ######tiness allows a certain filter for commander skill to come into effect of who can pay more attention to more things at once. Its the same concept for aliens with ninja phase gates, its all just a part of the grander not so obvious scheme of the devs.
<!--quoteo(post=2049723:date=Dec 22 2012, 12:44 AM:name=Angry Child)--><div class='quotetop'>QUOTE (Angry Child @ Dec 22 2012, 12:44 AM) <a href="index.php?act=findpost&pid=2049723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh, I think the devs intentionally keep the alert system in its ######ty state so it provides the chance for comebacks, If the commander is focusing on a push and isn't paying attention, his base can get destroyed, If alerts were actually decent, that would never happen, and its current ######tiness allows a certain filter for commander skill to come into effect of who can pay more attention to more things at once. Its the same concept for aliens with ninja phase gates, its all just a part of the grander not so obvious scheme of the devs.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was actually playing commander with my brother looking over my shoulder and telling me things, and dear god i was twice as effective. The alert system is pretty terrible.
Comments
I think you can only have one alert going on at a time, so if your marines get chomped on the opposite side of the map, you won't be notified by anything more than a red dot on your map.
Power under attack.
Also the entire building that's attacked needs to FLASH RED. A BIG M*FKING RED FLASH.
It's just silly how much better marines could perform if they would know exactly what is under attack and where.
Hopefully they'll make a big UI patch in the future with these features, also separate keybinds for comm, also separate mouse sensitivity for comm, etc...
Hmm? I thought marine structures under attack blinked red..
It would be cool if there was an alert, specifically for bilebomb.. Because a lot of times alien attacks can be responded to at a fair pace but bilebomb needs immediate attention.
I don't think alien structure alerts are as necesary because the structural damage weapons are the axe (which although takes things down fast, is an immediate threat from round start so it should be obvious) and the GL (which is kind of already alerted to because you can hear it from 3 rooms away).
+1
I was actually playing commander with my brother looking over my shoulder and telling me things, and dear god i was twice as effective. The alert system is pretty terrible.