Com. allert for gorge's bilebomb?

bHackbHack Join Date: 2010-03-23 Member: 71059Members
edited December 2012 in NS2 General Discussion
So, is it a new NS2 feature (compared with NS1) that the bile bomb doesn't produce alerts about structure being under attack or is it broken?

Comments

  • bHackbHack Join Date: 2010-03-23 Member: 71059Members
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Can't imagine that being a feature.
  • ShinoShino Join Date: 2012-11-26 Member: 173316Members
    There is an alert (Your base is under attack)

    I think you can only have one alert going on at a time, so if your marines get chomped on the opposite side of the map, you won't be notified by anything more than a red dot on your map.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Observatory under attack.

    Power under attack.

    Also the entire building that's attacked needs to FLASH RED. A BIG M*FKING RED FLASH.

    It's just silly how much better marines could perform if they would know exactly what is under attack and where.

    Hopefully they'll make a big UI patch in the future with these features, also separate keybinds for comm, also separate mouse sensitivity for comm, etc...
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    it's weird that alien stuff blinks red, but marine's blink ?white?.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=2049476:date=Dec 21 2012, 05:01 PM:name=Sehzade)--><div class='quotetop'>QUOTE (Sehzade @ Dec 21 2012, 05:01 PM) <a href="index.php?act=findpost&pid=2049476"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's weird that alien stuff blinks red, but marine's blink ?white?.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm? I thought marine structures under attack blinked red..

    It would be cool if there was an alert, specifically for bilebomb.. Because a lot of times alien attacks can be responded to at a fair pace but bilebomb needs immediate attention.

    I don't think alien structure alerts are as necesary because the structural damage weapons are the axe (which although takes things down fast, is an immediate threat from round start so it should be obvious) and the GL (which is kind of already alerted to because you can hear it from 3 rooms away).

    +1
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2012
    I don't know what exactly the rules are, but it's clear that there is a problem with comm alerts. The game should be doing absolutely everything in its power to make sure the comm is aware when his bases are getting attacked, but for whatever reasons it's definitely very easy to not notice a critical situation right now.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Build 236 - Implemented automatic attention span for all Commanders
  • Angry ChildAngry Child Join Date: 2012-12-05 Member: 174256Members
    Meh, I think the devs intentionally keep the alert system in its ######ty state so it provides the chance for comebacks, If the commander is focusing on a push and isn't paying attention, his base can get destroyed, If alerts were actually decent, that would never happen, and its current ######tiness allows a certain filter for commander skill to come into effect of who can pay more attention to more things at once. Its the same concept for aliens with ninja phase gates, its all just a part of the grander not so obvious scheme of the devs.
  • Kama_BlueKama_Blue Join Date: 2012-03-13 Member: 148710Members
    <!--quoteo(post=2049723:date=Dec 22 2012, 12:44 AM:name=Angry Child)--><div class='quotetop'>QUOTE (Angry Child @ Dec 22 2012, 12:44 AM) <a href="index.php?act=findpost&pid=2049723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh, I think the devs intentionally keep the alert system in its ######ty state so it provides the chance for comebacks, If the commander is focusing on a push and isn't paying attention, his base can get destroyed, If alerts were actually decent, that would never happen, and its current ######tiness allows a certain filter for commander skill to come into effect of who can pay more attention to more things at once. Its the same concept for aliens with ninja phase gates, its all just a part of the grander not so obvious scheme of the devs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was actually playing commander with my brother looking over my shoulder and telling me things, and dear god i was twice as effective. The alert system is pretty terrible.
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