After having had had a chance to play this revised map a number of times, I believe the best way to balance it is to flip the map and put a res node in Heatsink. Have marines start in Containment and aliens start in either Flow Control or Smelting (random). The travel time from flow control to smelting via transit won't impact aliens at all. Honestly, flipping this map could really address a number of persistent issues, and with a node in Heatsink it would balance things out since aliens could cap the node at the 'Falls Approach' end of Lava Falls without the need to worry about the power node.
<!--quoteo(post=2050270:date=Dec 23 2012, 10:28 AM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 23 2012, 10:28 AM) <a href="index.php?act=findpost&pid=2050270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After having had had a chance to play this revised map a number of times, I believe the best way to balance it is to flip the map and put a res node in Heatsink. Have marines start in Containment and aliens start in either Flow Control or Smelting (random). The travel time from flow control to smelting via transit won't impact aliens at all. Honestly, flipping this map could really address a number of persistent issues, and with a node in Heatsink it would balance things out since aliens could cap the node at the 'Falls Approach' end of Lava Falls without the need to worry about the power node.
I'd love to try it.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2050270:date=Dec 23 2012, 05:28 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 23 2012, 05:28 PM) <a href="index.php?act=findpost&pid=2050270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After having had had a chance to play this revised map a number of times, I believe the best way to balance it is to flip the map and put a res node in Heatsink. Have marines start in Containment and aliens start in either Flow Control or Smelting (random). The travel time from flow control to smelting via transit won't impact aliens at all. Honestly, flipping this map could really address a number of persistent issues, and with a node in Heatsink it would balance things out since aliens could cap the node at the 'Falls Approach' end of Lava Falls without the need to worry about the power node.
I'd love to try it.<!--QuoteEnd--></div><!--QuoteEEnd-->
This sounds like a good idea. I'd certainly like to at least see it being tried.
<!--quoteo(post=2048392:date=Dec 20 2012, 08:00 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Dec 20 2012, 08:00 AM) <a href="index.php?act=findpost&pid=2048392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, the Smelting lava buckets are really cool, but must they be noclip? Right now with them being so close to the ground it's very apparent that anybody can clip right through them. And as a Lerk I just fly straight through them for cover. If it's not possible to give them collision then I would suggest moving them higher up and covering them with something(glass, a metal cage, etc) so that players can't interact with them directly.<!--QuoteEnd--></div><!--QuoteEEnd-->
+ It was silly to see those barrels pushing through my clogs in smelting.
Comments
I'd love to try it.
I'd love to try it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey i like one of your ideas!
I'd love to try it.<!--QuoteEnd--></div><!--QuoteEEnd-->
This sounds like a good idea. I'd certainly like to at least see it being tried.
+
It was silly to see those barrels pushing through my clogs in smelting.