Breakpoints sometimes not working in 1.16?

PonderPonder Join Date: 2012-12-18 Member: 175493Members
Is anyone running into an issue with Decoda 1.16 and Lua 5.1.14 where breakpoints occasionally just don't work? I've noticed that whenever this happens, there will be 2 copies of the file where I've set the breakpoint in the Project Explorer.

I'm not sure if it's related, but I've also seen a problem where it looks like the Watch Window is looking at the wrong stack frame to find variables. For example, if I passed a parameter "foo" to a function, I will need to look at the frame of the caller of rather than the frame of the function for the Watch Window to show me the value of foo. This almost always happens after Decoda breaks on a Lua assert failure.
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