Public server defaults

sloesloe Join Date: 2003-08-05 Member: 18968Members
edited December 2012 in NS2 General Discussion
Why is crap like this allowed with default server settings? Mods should have to be explicitly turned on by the admins during server install so they are aware of the consequences. Consistency checks should otherwise cut down on these easy to use exploits by default.

Steam WorkShop mod highlights all aliens bright green/white:

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=109537600" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=109537600</a>

From the same guy, two more mods for "Hiding Yo Gun Models":

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=108114415" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=108114415</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=109612788" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=109612788</a>

I can't find it right now, but there's also a mod (ESP?) that shows arrows around your crosshair to indicate where damage is coming from...great for instantly knowing where a parasiting skulk is hiding or as an immediate alarm to silenced bites.

However these I can appreciate:

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=102340684" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=102340684</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=107344718" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=107344718</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=107461602" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=107461602</a>

Comments

  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Go <a href="http://hbz-clan.de/" target="_blank">http://hbz-clan.de/</a> and click "Advanced consistency checking"

    We are blocking ###### like that.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited December 2012
    I'm pretty sure I can do stuff like that on any servers, including HBZ. The consistency checks are still very lackluster and really need to be fixed, but I guess it's not a priority.
  • bongofishbongofish Join Date: 2003-08-17 Member: 19893Members
    This is ridiculous. It does make some things make sense though. Are there also scripts that will shoot all your pistol ammo at once? I heard a guy claiming to have one.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--quoteo(post=2047338:date=Dec 17 2012, 08:19 PM:name=sloe)--><div class='quotetop'>QUOTE (sloe @ Dec 17 2012, 08:19 PM) <a href="index.php?act=findpost&pid=2047338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't find it right now, but there's also a mod (ESP?) that shows arrows around your crosshair to indicate where damage is coming from...great for instantly knowing where a parasiting skulk is hiding or as an immediate alarm to silenced bites.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is already the default behaviour in the game, the mod (at least the one I have installed) just changes the image used for the damage indicator so that it's easier to understand. It makes it more like NS1... I don't see that as cheating, it's only a UI mod.

    I mean, I installed a mod that makes it easier to see marines and aliens on the minimap by changing them to green and red instead of blue and yellow, is that also cheating? :P
  • sloesloe Join Date: 2003-08-05 Member: 18968Members
    <!--quoteo(post=2047770:date=Dec 18 2012, 06:45 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Dec 18 2012, 06:45 PM) <a href="index.php?act=findpost&pid=2047770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is already the default behaviour in the game, the mod (at least the one I have installed) just changes the image used for the damage indicator so that it's easier to understand. It makes it more like NS1... I don't see that as cheating, it's only a UI mod.

    I mean, I installed a mod that makes it easier to see marines and aliens on the minimap by changing them to green and red instead of blue and yellow, is that also cheating? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I use that minimap mod and a transparent map mod, but the mods that side-step or eliminate key game mechanics are what I'm concerned about. I haven't noticed the default damage indicators so they must be subtle and if so the mod isn't a problem. Thanks for pointing that out.
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    Hah, I saw a youtube vid posted in these forums a couple of days ago that used clear gun models. Thought about pointing it out but decided it would be poor form (as if using clear guns aren't) and just derail the thread.
  • sloesloe Join Date: 2003-08-05 Member: 18968Members
    <!--quoteo(post=2047733:date=Dec 18 2012, 04:50 PM:name=bongofish)--><div class='quotetop'>QUOTE (bongofish @ Dec 18 2012, 04:50 PM) <a href="index.php?act=findpost&pid=2047733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous. It does make some things make sense though. Are there also scripts that will shoot all your pistol ammo at once? I heard a guy claiming to have one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The semi-automatic pistol has been around forever, you just bind fire to mousewheel or use a macro. It can be lame to get killed in this way since the LMG can't even put out that much DPS, but some players really just fire that fast with their finger. Clicking ten times quickly will put a damper on your mouse movement, whereas the alternatives would not.
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