WTF is wrong with Arc's
Moogabe
Join Date: 2012-12-16 Member: 175236Members
<div class="IPBDescription">marine arc's</div>I mainly play as Aliens as i prefer it to running around with a machine gun like every other FPS, and now ppl oin the marines have figured out how to use arc's and basicaly destroy an alien base from another room where we cant get to them. WHAT is the alien equivalent to this as its just ruining the game please fix this so they have to at least have LOS on a base.
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Aliens are superior map awareness compared to marines. You should know ARCs are coming and intercept them.
Aliens are superior map awareness compared to marines. You should know ARCs are coming and intercept them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually due to a few map issues on certain maps combining Arcs with Scan lets you set up and fire arcs from fortified Maine positions as in deep in marine positions. Part of this is due to Arcs firing range or something and in certain spots on certain maps Arcs placed in certain positions will be in range of the alien hive and as such able to attack it even though its not intended to be a a place for arcs.
If you want to see this in action you can test it by having arcs in Onos bar fire on a hive in locker room and I'm sure there are other similar spots I don't know of such as say Landing pad firing through into terminal etc.
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Still get hit as the damn thing fired 2 seconds or less after the scan was used.
If you want to see this in action you can test it by having arcs in Onos bar fire on a hive in locker room and I'm sure there are other similar spots I don't know of such as say Landing pad firing through into terminal etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
... as I said... aliens are supposed to be aware of these things. Its called drifters. Onos bar is also one of the most well know ARC setup positions, so any commander not expecting that is a moron.
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Don't make me laugh. Its a useless tactic since ink doesn't block active scans, only future ones. You have to spam ink forever, assuming the first salvo doesn't kill the shade.
There needs to be at least some limit for the number of ARCs that can be on the field at a time. Tie them to the population limit of MACs and make the ARC cost two population points. So you can get an army of ARCs, but you will need to hold multiple command stations for it and can't have an army of ever-repairing MACs with it.
I've already made a mod that does that. Would be nice if something like that were done in normal game though.
Also dealing with arcs is exactly the same as in NS1, make them beacon and then bio the arcs.
It's almost like it forces aliens to coordinate and talk to each other. OR even use drifters /shockhorror.
It's almost like it forces aliens to coordinate and talk to each other. OR even use drifters /shockhorror.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly.
I don't really think they're OP though, unless they have a <i>ton</i> of them and you don't have Bile Bomb or smart Gorges. If they have that many though, it means you lost all game. It's gotta end <i>somehow</i>, might as well be 20 ARC's.
Shifting a bombard whip into an enemy base can wreck some serious havoc during an attack there.
It does 1200 splash damage to buildings.
But yeah, it's really underused, since for that same 30 resources you can get a lerk egg, which is of much greater value than some makeshift ######ty (and most of all bugged) siege option.
Oh hell I WOULD LOVE it to see the old siege-cannon in NS2.
Were NS1 maps really that well balanced for seige cannons? The most glaring example of imbalance in this regard was ns_nothing's "red room". Granted you had to have jetpacks to get in there, it was still rather OP.
Heh, was just thinking this exactly, though my brain is clouded and couldn't remember the exact scenario.
Redroom FTW! :)
That being said, then there should be a limit on the 20 whip marches that the Aliens can do.
Just that those 20 whips can be killed by 2 arcs, and whips are more expensive and require infestation ;)
They are obviously gonna try to kill you at some point, whether they arc in gap or central is meaningless, you should be fighting them out of it. 1 Arc can be crag stacked, it takes a couple moments to get enough arcs for a OH SHI hive kill, which means you haven't scouted that area in a while! If theres few arcs, you should have plenty of time to fight it out.