Don't always blame Commanders (Marine) for losses

Merciless OneMerciless One Join Date: 2012-11-08 Member: 168344Members
I command nearly every game I play, and it's usually either a win streak or a loss streak.

As a Marine Commander, the things I hear sometimes are just aggravating to say the least.

"Get some sentries"... in the first 4 minutes of the game.

"Get some Grenade Launchers"... in the first 6 minutes of the game.

"You should have dropped some medpacks!"... in the first minute of the game.

"Weapons first! No, armor first!"... same debate in the first 2 minutes of the game.

Anyway, what happens is we'll be on at least 2 bases, get to weapons/armor 2 or 3, but the marines can not successfully push in to another base that is held by aliens, whether it be a couple of gorges holding them back or lack of aim or whatever. And this is with forward armories and phase gates.

At the end of the game, there's always at least 2-3 marines who will say, "The commander was a retard, we shouldn't have been pushing x!", or "The commander was dumb, he never got me a flamethrower!"

I don't take offense at name calling or ###### talking or whatever, but players need to understand that your Commander can only do so much for you.

Marines win games, not Commanders. We are here to help you along. Commanders won't help you aim or dodge better, and you shouldn't be expecting a Commander to focus his Tres on you, and only you.

I don't know if its an entitlement thing or what, but players need to understand that Commanders are there to provide you with the tools and the directions, and players are there to execute.
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Comments

  • WitchcraftTheEvertrollingWitchcraftTheEvertrolling Join Date: 2012-12-15 Member: 175185Members
    I command most games aswell, but its not that bad. The annoying players are rookies most of time. They got often no idea about commanding or this game in general, but flame like ######. Just avoid rookiefriendly servers if you want to play seriously.

    But ye, have been flamed once too for not having exos ( min 5) :D
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    I'd say often the issue is a lack of cohesion. Probably many strategies can work, and I'm sure many times commanders are picking kinda imperfect strategies. But if the commander wants to do one thing, but his players don't care, or want to do another thing, it all falls apart.

    Plus, I don't think anyone should be blamed if they had that awkward moment at the beginning of the game where no one wants to command.
  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    When people want sentries in the first few minutes of the game I think they are precious.

    I've had complaints and praise both when I have been commanding, and I generally try to let the players know what I am moving towards. Once or twice I have dropped the ball but not usually. Sometimes if you haven't played in a few days or have been playing on small servers you forget to make extra IPs until someone says something (doesn't usually happen to me).

    Don't ask for things like sentries though guys unless we have res falling out of our ears. I feel sentries are best used to assist a forward moving assault and not as a permanent defensive installation. Something to help keep a few baddies at bay so you can get more ammo and health not something you hide behind indefinitely. They are also useful when you have an alien comm trying to spread infestation through areas that you might not notice it spreading just to keep him/her from planting a whip farm.

    In either case this is usually a concern much later on, and infestation can be much better cleared by a Jetpacker with a flamethrower.

    I also play a lot of FPS side of the equation and I do see a few commanders who are clueless. Sometimes when you lose nodes you shouldn't rebuild them depending how far they are from help or how close they are to an enemy base. Sometimes it is far more effective to keep it as a buffer zone until you intend to use it as a staging area for your team. At which point they can easily keep it alive.


    Here are some actual signs of a bad marine commander.

    <ol type='1'><li>Builds sentries in the first few minutes of game before you have A1/W1 or Shotguns</li><li>Rebuilds nodes over and over that are always under constant harassment (barring few exceptions)</li><li>Does not communicate with you or the rest of the team.</li><li>Does not respond to requests to drop a res / power node</li><li>Has grenade launchers before Shotguns or W1</li><li>Is constantly spamming health or ammo on a doomed target</li></ol>

    Good commanders listen and respond to their players, even if it is to say No. Giving people some idea of what your are trying to accomplish is more likely to clue them in towards helping you achieve said goal. As a commander you should also be listening to what your players are saying about what they are seeing. As well as keeping an eye in the sky out for what may be going on with the alien commander. If you scan a hive and can see a Shade you can tell your players they have a shade hive so they know to keep together etc. Or if you see loads and loads of whips you can warn your players about using grenades in various areas. Going early grenade launcher is only effective against alien comms without any whips and once they see you using grenades you can bet they will be putting whips up in key and critical locations.
  • RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
    Every marine game I've commanded (<10 and for good reason) the players are hopeless vs skulks. Games end up being significantly one sided as we can barely get 2 bases. Although, games with strong marine players are an insane amount of fun as we can actually get a good game going vs aliens rather than just being bottle-necked into final base 10 mins in.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2046427:date=Dec 15 2012, 07:59 PM:name=WitchcraftTheEvertrolling)--><div class='quotetop'>QUOTE (WitchcraftTheEvertrolling @ Dec 15 2012, 07:59 PM) <a href="index.php?act=findpost&pid=2046427"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I command most games aswell, but its not that bad. The annoying players are rookies most of time. They got often no idea about commanding or this game in general, but flame like ######. Just avoid rookiefriendly servers if you want to play seriously.

    But ye, have been flamed once too for not having exos ( min 5) :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not "always" but this definitely does happen. I take it seriously when people do that kind of backseat comm with me, I seriously evaluate weather there's any reality to what they're saying. Often requests for better medpacks are legit, I know I'm not the best medder in the world. However, most of the time it's just garbage.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    a1 to w3 then JP asap.

    General goal for every marine game imo.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    As aliens, I generally don't need to tell people what to do. I tell them about important things happening on the map, and with a good team those important things happen.

    As Marines, I need to physically get out of the command chair and lead them to the second hive where they should build things while offering cover fire from 80's Arnold, Steven, and Stallone.

    I've also found that a handy stick with weapons 3 attached to it with a bit of string and duct tape works as well, but have you tried finding a stick in space?! <i>Improbable!</i>
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    Having been the back up commander in a few games.
    I.e. the Commander quit and no-one else would take over and more often an on the ground player I can say some of the most annoying things are;


    From a commander perspective:
    Being moaned at for not dropping health / ammo on a doomed target - You had 3 skulks on you and you we're alone with no back up coming, I'm not wasting Res on medipacks for you.

    Being moaned at for "forcing" marines to build a forward armoury rather than constant health and ammo drops. Its simple economics if I can get the armoury up it a lot cheaper to do the push.

    Robotics before Observatory - this one really got me, we had a fair bit of the map secured but everyone was refusing build orders so I set up a robotics lab to work on stuff in base using to the macs to build obs as no-one else was.

    As aliens not being told about a cut cyst chain, chances are I have 5 chains going out so I can't constantly be checking each full line. the worst one the marines cut a line right outside a base and for 15 minutes of the game my team were running past the resource point and said nothing.

    As Marines people not following orders. This is a big one if you're a lone Marine and I've sent you to a side room chances are its because I know there's enemies about in the corridors ahead. I had one guy refuse to go in a side room despite even using the way point and threat alerts. he ran clean in and was butchered and by the time the 2 Marines I had ready to back up arrived the enemy had pushed into that room and simply butchered them from both side losing the room. While if said Marine had gone into the room, chances are he would have died but held it long enough back up to come in and only have to mop up not face a force prepared on both sides.


    On the ground as a troop

    Commanders not supporting troops, especially marines. when I get "You guys are useless you should have pushed X" from the commander often I end up going "Well commander if you wanted X you should have supported us" had this one pushing elevator control. The enemy had a shade hive so were cloaked we have basic weapons basic armour and were pushing in from a powered resource node. The commander refused to build us an armoury to heal up at, and refused to scan the area so every time me and two others were pushing in only to have 5 skulks uncloak and rip us apart in there.

    Commanders who refuse to drop Res points. Ok pinging the map can get annoying but as commander pressing space to check it out is about 2 seconds and if its something important such as a res point missed then its fair enough.
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    If I have a good rapport with the Marine Commander, I'll usually tell him if it's his fault or not. Sometimes it's the fault of the comm, sometimes it's the team's fault (and I definitely point out if it's the team's fault too!). The comm can actually make ONE mistake that costs you the game, and I've done that before myself. People want a scapegoat, they want to know what cost them the game. Sometimes there's being nice, sometimes there's truth. In the end, I prefer that we be open about such subjects even if most people are going to be babies about it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2046527:date=Dec 16 2012, 12:34 AM:name=Dwavenhobble)--><div class='quotetop'>QUOTE (Dwavenhobble @ Dec 16 2012, 12:34 AM) <a href="index.php?act=findpost&pid=2046527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As aliens not being told about a cut cyst chain, chances are I have 5 chains going out so I can't constantly be checking each full line. the worst one the marines cut a line right outside a base and for 15 minutes of the game my team were running past the resource point and said nothing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've been caught by this too... but at the same time it's really not the alien player's fault, nor their job to babysit your cysts. You ARE informed as to the status of your cyst chain. When your cysts are taking damage they turn red on the minimap, you just have to practice keeping an eye on the minimap and not overlooking things like that.

    Oh, and the robotics thing is understandable, but it's still a wasteful tech path. Unless it's a game of 3v3 it's better to just jump out and build yourself (inform your marines you're having to do this, and that's why they are not getting meds/orders fulfilled)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2046533:date=Dec 16 2012, 12:59 AM:name=godrifle)--><div class='quotetop'>QUOTE (godrifle @ Dec 16 2012, 12:59 AM) <a href="index.php?act=findpost&pid=2046533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I have a good rapport with the Marine Commander, I'll usually tell him if it's his fault or not. Sometimes it's the fault of the comm, sometimes it's the team's fault (and I definitely point out if it's the team's fault too!). The comm can actually make ONE mistake that costs you the game, and I've done that before myself. People want a scapegoat, they want to know what cost them the game. Sometimes there's being nice, sometimes there's truth. In the end, I prefer that we be open about such subjects even if most people are going to be babies about it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's almost always a good amount of both. Many players seem to feel it's the comm's fault if they don't know what to do. That's not really the case though. At the end of they day though, a good enough marine team can win without a comm, or with a very bad comm. A bad marine team cannot be saved by a spectacular comm. Throwing blame around is rarely productive either way.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    <!--quoteo(post=2046550:date=Dec 16 2012, 06:56 AM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 16 2012, 06:56 AM) <a href="index.php?act=findpost&pid=2046550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been caught by this too... but at the same time it's really not the alien player's fault, nor their job to babysit your cysts. You ARE informed as to the status of your cyst chain. When your cysts are taking damage they turn red on the minimap, you just have to practice keeping an eye on the minimap and not overlooking things like that.

    Oh, and the robotics thing is understandable, but it's still a wasteful tech path. Unless it's a game of 3v3 it's better to just jump out and build yourself (inform your marines you're having to do this, and that's why they are not getting meds/orders fulfilled)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oddly I like robotics before Phase gates in normal games too because it lets you access the rarely use sentries. It then means when you do set up the phase gates you can have your mac at base make one and your away team do the other and quickly follow it up by having the away team set up senteries to guard it until you've set up a more permanent base or position there.
    Too often I've seen phase gates go up and the away team run from the gate, get massacred and the alien then move in on the gate and take it out.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Speaking of bad comms, I hate comms who drop meds and ammo for me when I didn't ask for them. Seriously, I know what I am capable of and if I see I'm going to die, I will not ask for any tres drops >_< But no, here's some 8 medpacks for you!
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    comms get auto-alerts now

    kinda annoying
    whenever marine is on low health the comm will get a request automatically
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    they removed that a long time ago ogz. o.O
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    If the com is ok, and more so, if the com actually gives orders, it happens to be the players whose fault it is for the loss.

    I don't particuarily like marine com in pub games because nobody gives a ###### about your orders, if you are lucky, you have 2 out of 10 people listening to you. As marine, it's impossible to do a decent push with 2 people listening, while on the alien side, it's not much different in terms of people listing, but those 2 can easily kill the few marines that wander off and kill your cyst chains and res towers (usually at least), while the other guys do whatever they do until you win.

    Also, in the worst case you can place shifts near areas you want to hold and spawn some eggs as marines approach, so the newbies spawn there and kill them. As marines, it not that easy with pgs / ips, cause the dumb idiots usually only phase once, so even if you have multiple pgs they just fail; sometimes it's funny, but yet sad to watch, how you have 2 pgs (let's say in xroads and comp lab on summit), and they always walk from xroads to comp lab to pressure instead of using the pg directly, but yet xroads is too valueable to sell.


    But anyway, it is true that some idiots ask for stuff that is impossible, seems like a phenonom since they know kinda now a bit of the game, but never bothered with the requirements (ie. comming). Very often you see retards asking for 1-hive blink/bile/whatever or even more idiotic stuff as marine, like armor 0 exos.
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    I've honestly just plain stopped comming as marine lately. Being able to see your entire marine team missing 3/4 of there clip every fight is just depressing. Especially when they blame the loss on your commanding. I can try to tell them why we lost but no matter how nicely I try to tell them they need to aim better It just makes them rage and blame me more :/
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    <!--quoteo(post=2046585:date=Dec 16 2012, 10:40 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Dec 16 2012, 10:40 AM) <a href="index.php?act=findpost&pid=2046585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they removed that a long time ago ogz. o.O<!--QuoteEnd--></div><!--QuoteEEnd-->
    oddly I'm still getting it then, if you press space it takes you too said troop but you're not forced to go if that's what you mean.
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    u guys think being marine comm is tough? check this convo I had today with this guy while I was alien comm

    scrub: comm, get adrenaline, we need adrenaline!!!
    me: we already went shade and crag first
    scrub: so what?
    another player: you can't, we need the 3rd hive.
    scrub: comm, get a 3rd hive then!
    me: marine has sub-sector, been saying that for 10 minutes. (the map was ns2_veil and we had cargo and pipeline hive)
    scrub: then put up the sub-sector hive!
    me put him on mute
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    <!--quoteo(post=2046632:date=Dec 16 2012, 01:39 PM:name=Amb)--><div class='quotetop'>QUOTE (Amb @ Dec 16 2012, 01:39 PM) <a href="index.php?act=findpost&pid=2046632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->u guys think being marine comm is tough? check this convo I had today with this guy while I was alien comm

    scrub: comm, get adrenaline, we need adrenaline!!!
    me: we already went shade and crag first
    scrub: so what?
    another player: you can't, we need the 3rd hive.
    scrub: comm, get a 3rd hive then!
    me: marine has sub-sector, been saying that for 10 minutes. (the map was ns2_veil and we had cargo and pipeline hive)
    scrub: then put up the sub-sector hive!
    me put him on mute<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've seen that before. the appropriate command reaction is
    "Then capture me that damn area and hold it down like [insert your choice of horrifying scenario here] then I'll set up the 3rd hive there"
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    edited December 2012
    weird, usually when i com marines and when we lose i get comments like this :

    well done commander, our team just sucked

    don't blame the commander noob, it was marines that failed

    well played commander


    i don't want to brag, but that's what i mostly get, ofcourse very seldom i get flamed, but most of the time some smart player defends me.

    edit : ofcourse, most of the time there is no comments at all, but when there is they usually are positive, not negative when marine's lose.
  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    <!--quoteo(post=2046595:date=Dec 16 2012, 06:42 AM:name=Shrimm)--><div class='quotetop'>QUOTE (Shrimm @ Dec 16 2012, 06:42 AM) <a href="index.php?act=findpost&pid=2046595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've honestly just plain stopped comming as marine lately. Being able to see your entire marine team missing 3/4 of there clip every fight is just depressing. Especially when they blame the loss on your commanding. I can try to tell them why we lost but no matter how nicely I try to tell them they need to aim better It just makes them rage and blame me more :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Telling your team why you lost and telling them they need to aim better does 0 to help the situation other then make yourself feel better and makes your team do worse.

    Had a comm today who downing us like this and I actually (first time ever) actually muted the comm. No more then 3 min later (while we still had 2 tech points mind you) he rage quit...

    Some people just shouldn't comm.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=2046944:date=Dec 17 2012, 06:34 AM:name=current1y)--><div class='quotetop'>QUOTE (current1y @ Dec 17 2012, 06:34 AM) <a href="index.php?act=findpost&pid=2046944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Telling your team why you lost and telling them they need to aim better does 0 to help the situation other then make yourself feel better and makes your team do worse.

    Had a comm today who downing us like this and I actually (first time ever) actually muted the comm. No more then 3 min later (while we still had 2 tech points mind you) he rage quit...

    Some people just shouldn't comm.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uhh, case sensitive and all that, but you should definitely point out why you lost, even if it's bad aim, it only means the other team in total aimed better. Shouldn't be a big deal.

    During my commin experience there was a period of time that's particularly distressing. It's the point where you can execute good plans and build-orders, but if someone suddenly jumps into your face with a "OMFG NOOB COMM WHY WE HAVE WPNS1 WHEN WE DON'T HAVE OBS IN RAGETRIUM?!" -you can't trace back your line of thought reliably enough to explain why we ended up where we are.

    Once you get past that point it's all good tho. You can just patronizingly (or be all mushy) explain why we're here and what exactly caused that. Nowdays every time someone gives me criticism 9/10 times I just smile and explain why that is. :)

    ...aaaand stuff.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    I comm occasionally but all too often it comes down to watching marines repeatedly get owned by un-upgraded skulks. I mean really, 1 on 1 a marine should be able to take down a skulk almost every time, and when one alien keeps killing 2 or 3 marines at once, no amount of great comming will help.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    I was playing today and our team was doing really well. We had captured most of the map in tram, but we lost our ability to really push because of the amount of stuff we needed to defend. The comm just didn't seem to understand forward bases and supporting the players. Eventually the aliens busted into a tech point and won the game. I felt like we should have won that game, had the comm supported a little better.

    When I comm, I get overwhelmed pretty easily with everything that is going on. If there are one or two marines that are good at getting the team organized, it helps out a ton. They say, "let's rush xroads," and the team follows. I'm cool with that. Then, all I have to do is drop stuff out of the sky and keep the upgrades coming. When I comm, I feel more like a support guy than a leader.

    I think some players forget just how much crap the comm has to deal with at a given time.
  • flyjumflyjum Join Date: 2012-01-07 Member: 139849Members
    edited December 2012
    I comm 50% of games I play or so
    I win maybe 65%~ of the time as comm. We have had some great comeback games that were epic and turn out the be the most fun for both sides
    But some other games there is nothing I can do almost like my hands are tied

    I played 2 games today where we lost 6 rts within the first 4 mins of the game(refinery and tram warehouse spawn closest rts)
    Nothing I can do to keep those rts up and you are going to lose when you are stuck on one RT and a phase gate to nowhere
    I had people before the 6 min mark in both games ask why we dont have weapons 1
    I can deal with bad aim but I cant deal with players who do the opposite of what you ask them repeatedly

    Also I dont drop health and ammo in the first 10 mins or so unless people are sniping upgrades or maybe a building hive
    One thing that seems to lose games the most is a bad beacon
    Beaconing because 1 skulk is on the main base power is always a bad idea especially when exos are out
  • hushus Join Date: 2012-11-25 Member: 173206Members
    Backseat commanders are quite prevalent, yet every time a game starts everyone SPRINTS as far away from the comm chair as possible.
    The biggest issue I find is getting the marines to push out once you've got two established bases. It becomes too much of a safety net and unless you have rambo pressure on another end of the map, the game bogs down and stagnating aliens will peak tech before marines do.

    Secondary to that is the marines lack of mental capacity to watch the map and respond by his own doing to reinforce a position under attack.
    Power node alerting is non existent at the best of times. Then you cop the 'why didnt you beacon?' argument because you were medpacking 5 marines who can't kill a spore spamming lerk.
    You need a really thick skin to do it regularly. If everyone who played actually got some comm experience it would make them all better players.

    Alien commander on the other hand is just a matter of having a chat with everyone whilst you control whatever part of the map you can get. A different world.
    Occasionally you get pressured for upgrades 20 seconds into the game but these idiots are rare.
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
    As far as im concerned there are no bad comm strats, other than not communicating with your team.

    Locker room hive? Rush sentrys in ballcourt and cafeteria.

    But if you aren't communicating your players will be like WTFBBQ SENTRIES ? ######ING NUBBBB. And fail horribly.

    Almost every strat works if its done with the whole team backing it, comm cannot play solo.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    Honestly its just a shame they didn't implement the Dual commander idea that was sort of hinted at on NS2HD I mean that would fix a lot of the present issues by letting 1 guy work building + upgrades and one guy work on support and troop movement or something. At present Alien coms have a far easier time than Marine coms as all alien coms have to think of its where to expand mostly.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Remember, in NS2 if you get pwnæd, it's always the commander's fault. You should complain about X tech you don't have, and vote to eject if you die.

    It's the only way to win the game.
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