NS2 Strategics

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Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    hmm, leap works for me fine. but i fixed the alien vision and changed it a bit (entities are now highlighted)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    so, the mod has now a new name: "NS2 Strategics" :)

    i refactored most of the code, so please let me know if you see any script errors or bugs
  • Crumbling EgoCrumbling Ego Join Date: 2012-10-30 Member: 164692Members
    If I may suggest a name, how about Indra? Strategics doesn't really have much of a ring to it.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    updated the mod. there was a bug which prevented tier 3 alien tech from being researched. current list of alien abilities:

    skulk - leap or burrow
    gorge - bilebomb or healbomb
    lerk - spikes or umbra
    fade - blink or recall
    onos - devour or boneshield

    tier 3:

    skulk - xenocide or focusbite
    gorge - none
    lerk - none
    fade - vortex
    onos - stomp or convulse

    burrow: skulk digs into the ground, becomes immobile and invulnerable. jumping, attacking or being scanned reveals you.
    healbomb: basically same as bilebomb, but instead of dealing damage it instantly heals all nearby units
    recall: fade teleports back to the hive. when activated a second time, fade teleports back to the position he was before
    devour: basically ns1 devour, does not work on exos
    focusbite: works like the ns1 upgrade 'focus', with the difference that the skulk takes damage with each attack
    convulse: units take alot of damage in a radius around the onos and get slowed down
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    This is a cool take on ns2.

    (Fade) Suggestion about blink/shadowstep; the best I have ever seen done for this ability in a game is in Dishonored. The indicator, the canceling, the warping of sound, the shaders, all of it is excellent. The only thing that would top it off is if you could stop the blink/shadowstep mid shadowstep by pressing the key again while traveling.

    If you haven't played dishonored, I really think you should find a friend who owns it to see the effect.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited January 2013
    i added a new marine weapon this weekend and fixed a few more bugs. there are some script errors when dropping that new weapon, but i dont have time to fix those currently.

    Rifle vs. LMG:

    rifle is default weapon as before, LMG can be purchased for 10 p.res
    rifle has as before clipsize as 50, and lower fire rate (takes a bit longer than 3 seconds to empty a clip)
    lmg clipsize is 30, high fire rate and light damage (15 per bullet)
    lmg is lighter, just means that you can run a bit faster
    rifle has increased bullet spread (8 degrees), whereas lmg is as accurate as the vanilla rifle (3 degrees)
    lmg has twice as fast reload rate as the rifle

    the Rifle is good for:
    taking out anything without being really specialised

    LMG is good for:
    fast combat and taking out especially skulks and lerks

    Purpose of the weapon:
    The LMG gives the marine team early on the opportunity to invest in more fire power (at the cost of resources of course). Its and optional weapon and simply an alternative to the rifle, so it does not fill a specific role other than taking out skulks more efficient early on in the game.

    thanks to Evil_Ice for allowing me to use his compact rifle model :)
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    what is boneshield?

    have we figured out how to make it work now for onos? (assuming front facing armor/shield)
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