its nice but what's the point?
Mrop
Join Date: 2004-03-26 Member: 27540Members
<div class="IPBDescription">supportclass problems</div>Hey.
First of all i got a PC that runs ns2 on minimum graphics at 12-20FPS, thus making me almost impossible to hit running skulks or biting marines as a skulk.
thats why i like to be supportive at the most of my time, such as gorge or builder/welder.
however.
If i gorge at start, i make crucial blocks to keep marines off the hive/etc and put some hydras up.
i can easily keep em minutes away from the hive while the rest of the aliens can chomp em up elsewhere.
i heal my friends meanwhile and get 0 to 1 hydra kills. (im not even sure why to put up hydras, thay seem to lack in range/dmg or something)
at the time aliens have the res to get onoses i rush with onoses healing em up and popping up blocks and hydras on the go.
i get 1-2 kills with healingspray if im lucky.
then we rush marines base and win the game, i end up with beign last on the list with 20-40 score (due few kills, if im lucky) and 0 deaths.
Same as a marine, i build up stuff and repair structures and Exo suits as they do the dmg.
but healing and welding does not give extra points to a supportclass making em totally useless to play.
why even bother to support if i dont get anything feedback from my play?
(like in Planetside 2, BF3, you name it) every supportclass that gives ammo, health or repairs gets extra exp/points for beigh a supportive, not in NS2.
i see this a major problem that is easily fixed just to get the game more fun to play whitout making it unbalanced in any means.
Let the gorges know that they are in the game for a reason, not just that they are class that gives marines extra points on kill.
EDIT:
also the problem in doing dmg/destroying structures...
i've been noticing that if you do 95% of the dmg as a lerk to a marine, and a skulk chews once the skulk steals the kill giving the lerk nothing.
also in destroying structures, you chew RT 95% and a oni cames and pushes once on the RT, oni gets the score not the skulk.
frustrating it is, very.
First of all i got a PC that runs ns2 on minimum graphics at 12-20FPS, thus making me almost impossible to hit running skulks or biting marines as a skulk.
thats why i like to be supportive at the most of my time, such as gorge or builder/welder.
however.
If i gorge at start, i make crucial blocks to keep marines off the hive/etc and put some hydras up.
i can easily keep em minutes away from the hive while the rest of the aliens can chomp em up elsewhere.
i heal my friends meanwhile and get 0 to 1 hydra kills. (im not even sure why to put up hydras, thay seem to lack in range/dmg or something)
at the time aliens have the res to get onoses i rush with onoses healing em up and popping up blocks and hydras on the go.
i get 1-2 kills with healingspray if im lucky.
then we rush marines base and win the game, i end up with beign last on the list with 20-40 score (due few kills, if im lucky) and 0 deaths.
Same as a marine, i build up stuff and repair structures and Exo suits as they do the dmg.
but healing and welding does not give extra points to a supportclass making em totally useless to play.
why even bother to support if i dont get anything feedback from my play?
(like in Planetside 2, BF3, you name it) every supportclass that gives ammo, health or repairs gets extra exp/points for beigh a supportive, not in NS2.
i see this a major problem that is easily fixed just to get the game more fun to play whitout making it unbalanced in any means.
Let the gorges know that they are in the game for a reason, not just that they are class that gives marines extra points on kill.
EDIT:
also the problem in doing dmg/destroying structures...
i've been noticing that if you do 95% of the dmg as a lerk to a marine, and a skulk chews once the skulk steals the kill giving the lerk nothing.
also in destroying structures, you chew RT 95% and a oni cames and pushes once on the RT, oni gets the score not the skulk.
frustrating it is, very.
Comments
Think of it this way; you're playing hard, helping your allies, saving your base, stopping the enemies - all to be a part of the team that rises to victory. If you did your best, at the end of the round either you bask in the glory of a hard-earned victory, or look back upon a succesful game, which you unfortunately lost.
As long as you enjoy the game, not much else matters. :)
I only care about it because it tells me that something died!
remove the +5 pop ups, and the "draw damage"
they break your immersion and you would not lose anything without it, but some useless stats.
but I guess we are in the CoD era.
people need their scores to keep playing
btw...I never heard someone say "I got 1000 score last night. I am so good"
only kdr matter in that regard
I would like to see a little more consistency within the scoring system though. I suggest assist points on an enemy if you did damage but someone else got the final blow (+2).
And with regards to Hydras (or even Sentries for that matter) - They're not really there to get kills, they're there as a deterrent and a way to slow enemy advancement. If you try and solo an enemies position it makes it all the more difficult, sometimes even impossible, to get in and take it down if it's well defended by Hydras/Sentries. Even as a group, you'll find they're the first thing to be destroyed - Ever see an Onos run in to a base and the first thing they go for is the Sentry Battery?
Try clogging all the way across a doorway at Marine head height, so they need to duck to get underneath but a skulk can run under/over uninhibited, then put your Hydras on the inside, above the doorway. You'll find the Marines will either stop to shoot the clogs - giving your team valuable time to make their way to the location to defend - or they'll crouch to get under - this slower pace will mean the Hydras can get some extra shots in, especially if they don't even know they're there.
Also... Bile Bomb is the most useful seige weapon in the game, far superior to the Onos' attack. If you want points, get that researched, clog defend yourself in an obscure position, then Bile Bomb structures and powernodes. Your points will rack up in no time. Or get the last damage during a full-scale attack by getting some Bile Bombs on structures, as there's a higher chance your constant damage will get the last blow.
But I can't iterate enough what's already been said - At the end of the day, your score means nothing. It's all about the team win.
As a marine you can spend a long time building a phase gate from 0 to 99%, but if a team mates passes by and builds the last percent, he will get the score for it and you won't get anything. Same for repairing stuff to full health again. Or for kill-assists.
I know that.
But it is a minor disadvantage.
Because it tells you if you hit sth. e.g. if you attack an enemy in the distance. You think it is dead center but than you see you have to adjust a tiny bit.
I do not like it, but turning it off is not an option due to that.
However, if you really are getting 10 fps late game that's when gorges get the most points so I can see why your score may be consistently low.
You can heal spray a Marine through a clog. This forces them to shoot through the clog instead of knifing through it for free. With decent hydra placement on your side of the Clog, you can jump spam while heal spraying the Marine to death. They probably won't attack your Hydra's first, as it would be stupid to do so, and if it's just one Marine you will probably kill him with Healspray + Hydra's before he kills you. (Obviously, if the Marine is darn good or they have W3/A3 this is going to be less effective.)
Bile Bomb ends structures. You can sometimes arc your Bile Bomb into area's from out of LOS from the Marines and in the right situation you have the potential to get the highest score on your team. This is especially useful when the rest of your team is keeping the Marines occupied in an attack. Adrenaline+Bile Bomb can take out almost any Marine structure in a single energy tank.
Basically, while speed building structures is good it shouldn't be worth as much as taking our Marines infrastructure. That's where you get the most points, because it's directly contributing to an Aliens win. You could easily argue that speed building a hive or harvester is useful, but Bile Bombing a power node or tightly packed Marines base is arguably far more useful than speed building.
Gorges aren't the pure defense life form that people might think. It's actually the back-bone of mid-game assault, which might be the logical disconnect you're experiencing.
I would agree that score-over-time for welding/heal spraying buildings would be a better reflection of who is doing the real lifting in support structure building, but it's not a huge issue unless your end-goal is a bigger E-peen for contributing less. It's tough to come up with a scoring system that accurately reflects strategic help in a map as an individual life form, but I'm willing to bet your commander knows you helped a ton if you're helping him out with speed builds or keeping Exo's topped off.
Take the medic system from tf2 and copy paste.
+1 score for each X amount healed in total. +1 for an assist kill if you were healing a unit that killed someone else. +1 assist when you hurt someone more than 50% and someone else mops it.
Take the medic system from tf2 and copy paste.
+1 score for each X amount healed in total. +1 for an assist kill if you were healing a unit that killed someone else. +1 assist when you hurt someone more than 50% and someone else mops it.<!--QuoteEnd--></div><!--QuoteEEnd-->
this!
<!--quoteo(post=2044980:date=Dec 13 2012, 06:49 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Dec 13 2012, 06:49 AM) <a href="index.php?act=findpost&pid=2044980"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although I agree that it would be much nicer to have 'support' play yield a higher score, ...<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2045229:date=Dec 13 2012, 04:45 PM:name=hus)--><div class='quotetop'>QUOTE (hus @ Dec 13 2012, 04:45 PM) <a href="index.php?act=findpost&pid=2045229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...but assists and support scores should eventually be turned on if we're going to tally everything.<!--QuoteEnd--></div><!--QuoteEEnd-->
Everytime I see a topic about score points for 'helping' these are the sort of replies I see. I don't get it, I don't think anyone is saying I only care about killing because I get a good score and I refuse to build or heal until it shows up in my score. Sounds like we all agree... it would be cool if that stuff showed up on the board.
Think the problem is, the only people that care about these threads are the sort of people already doing it. It's alright to want recognition for being more of a helper and less of a killer. It's not like we're going to stop being helpful, I'm guessing it's already in our personalities and how we enjoy a game.
But damnit I like having a good score, I love being on the top of the boards, makes me feel great about how I did. I was on a modded server once and got to be the top person as a healing gorge, had 26 assists. Was awesome. Heck, it was just cool to see how many assists I got, I'd probably be fine with being on the bottom if I could at least see for myself I did X amount of healing/building and assisted X amount of times.