Ghost power nodes

AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
These need to be destroyable. They can be placed all over, built until they are 99% done. Then later, they can be completed instantly and a phase snuck in. They should be destroyed on attack while ghost, just like the rest of the marine buildings. It is also annoying and distracting to see the blue ghost there that you can't hit, especially when there are new players about that don't know any better.

Comments

  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I thought they could be attacked? Just without status bars makes it hard to tell how much hp is left.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    They changed it a few builds ago so they are no longer attackable at all. At launch they still were.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Yeah, AFAIK, they will just sit there and take your bites like a champ.
  • Frosty the PyroFrosty the Pyro Join Date: 2012-11-21 Member: 172703Members
    <!--quoteo(post=2044010:date=Dec 11 2012, 04:46 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 11 2012, 04:46 PM) <a href="index.php?act=findpost&pid=2044010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They changed it a few builds ago so they are no longer attackable at all. At launch they still were.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this is true. The stated reason they made them undamagable is as a hotfix to a bug which would sometimes cause the node to become completely unbuildable if destroyed while still ghosted. As it was a get-around to a bug i would surmise that when the bug is found an quashed it will return to being attackable. I would also guess its a low priority issue.
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