Since they're considering letting marines exit exos
YMICrazy
Join Date: 2012-11-02 Member: 165986Members
Do you guys think it will be assigned to your marine? Like say you get out to weld it since no one else has one or wants to and another marine jacks your exo. That would suck. Though I cannot wait to bail out of an exo with a jetpack and shotgun to continue the good fight.
Comments
If they do allow eject then yes they Exo should also be tied to the player otherwise all hell will break loose with people jacking Exo's every 5 minutes. Grand Theft Exo!
Pistol only is a bit harsh Biscum but nothing more than the M39 as it does compact down.
(2nd Post attempt, lets see if it works this time)
Although... it's a team game. In general, people are pretty good about giving back guns they've recovered when you get back in the fight, and perhaps it's simpler to trust people - on the whole - not to be muppets about this. Promote positive teamwork, and play on adminned servers where there can at least be consequences for those who are only there to troll or rambo.
No.
No.<!--QuoteEnd--></div><!--QuoteEEnd-->
More like crawl out of your cockpit, build the extractor with your pistol for defense, and crawl back in to the exo to move on.
This made me chuckle
Then when they come to give them a small indirect buff
HOLY F*** THIS IS BROKEN AS HELL
>logic
I hadn't heard that this was a change on the table at this point however. If it is done, I can guarantee that other players will be able to jump in if they would like to.
BAHAHAHAHAHAAAAAAAAAAA!!!!!!!!!!!!!!
UWE ULTIMATE TROLLS!
And this isn't about buffing/nerfing. Just a feature.
I hadn't heard that this was a change on the table at this point however. If it is done, I can guarantee that other players will be able to jump in if they would like to.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah. Trollage like that would be great. People would end up leaving the group to weld on their own, only to be killed by a long skulk while they repair it.
How about we let any skulk who does this get in and drive the Exo? :)
And this isn't about buffing/nerfing. Just a feature.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's an indirect buff because you could just take it back to your base and save it for when you have an onos, rather than being forced into staying extremely immobile for the remainder of your life.
I can also imagine some hilarious baiting situations
The hell is this >:(
I keep telling you lot that you don't have a welder when you're stepping into an EXO, all your none standard toys are on the floor next to the protolab!
i now see their vision
My sig is once again relevant.
<img src="http://www.aparello.de/images/articles/3114d6ea4281fa6bd68906b51629783a_5.jpg" border="0" class="linked-image" />
If you die, another marine can pick up your key and use the exo.
..
And obviously your loadout as an exiting marine should be extremely limited.
Personally I think a solid implementation might be:
1. Entering an Exo automatically drops carried Jetpacks and any non-LMG weapons outside of the exo. These items decay after the normal dropped weapon decay timer (including jetpacks, which don't ever normally decay.)
2. Shutting down and exiting the exo takes 6 full seconds. Exo shutdown has a unique sound effect, audible from a good distance away. Until the suit fully shuts down, the exo user is completely helpless and cannot abort the process (which means starting the shutdown/exit process is probably a double-tap to confirm the user's intent.)
3. The empty exo can be repaired and damaged.
4. Only the owning player can get back inside it (getting back in is the same process it is now.)
I suppose the alternate is a faster ejection method but you can't carry anything but a pistol (no welder or smg.)
What about letting gorge pick up a jetpack from the floor and be able to use it! That would be awesome! Imagine... Flying battlegorge...
Don't ya mean jet powered bellyslide?
I don't understand why you think <i>the entire alien team</i> needs a compromise for a simple quality of life change to the Exo. Compared to the Onos, Exos have a much larger list of downsides.
Onos are powerhouse tanks with a fair amount of mobility to boot. Their only major downside is when fighting jetpackers; even so, that's only a real problem in large rooms. If you have a jetpacker cornered in a hallway, it's only a matter of time before they run out of fuel or get caught on something.
Exos (particularly the dual-minigun version), on the other hand, have the potential to produce massive amounts of damage if positioned correctly (in other words, they are far more situationally useful). They move super slow. They're prone to getting abandoned if/when the team gets beaconed. They cannot build or repair anything (which gives aliens another way to win if they can disable IPs and kill any remaining foot soldiers; this has happened to me at least twice). Finally, (and this is my opinion) if an Onos is smart enough, they will win a 1v1 against a dual-minigun Exo.
Now, consider this: marines already drop everything when entering an Exo. Assuming this will still be the case, an Exo pilot will only have the default marine gear (so no shotguns/GLs/flamers, no jetpacks, no welders). Even if they allowed the marine to keep the welder, you also have to consider the situations that a marine will actually be willing to leave the Exo. In this case, it will only be when they have no one to weld them (which means they are potentially alone). The fact that they exited the Exo means that the Exo is damaged, and therefore likely means they are pretty far into hostile territory. The alternative is for them to crawl all the way back to a welder (which is currently the case, unless they have a death wish). Not to mention, unless the alien team isn't communicating at all, it's highly likely that the pilot will have a gigantic bullseye on top of their position.
So tell me again, why is this so broken?
The wording used when discussing the exiting of Exosuits was to have the ability to <b>EJECT</b> from them. As in, emergency eject at the last minute, before you die. I'm pretty sure the intention wasn't to just have them casually enterable/exitable at your own leisure.