Spore Damage Prevents Regen
yehawmcgraw
Join Date: 2012-09-16 Member: 159694Members
<b>So currently:
Every time spores damage a marine, it resets the regeneration out-of-battle cooldown. Also, the act of releasing the spores does not prevent/stop regeneration. I don't think this is intended.
I believe it is more natural and intuitive for behavior need to be reversed. (Releasing should reset cooldown, damaging should not not)</b>
--------------------------------------------------------------------------------------
Practically this is kind of annoying because spores persist for such a long time and will continually prevent regen. So, if you are 'crop dusting' the marine base, regen is practically useless and you're better off going to back to the hive.
Also, it seems to break realism because the Lerk seems psychically aware of that a cloud of chemicals is hurting someone (possibly across the map) and it some how 'strains' the Lerk when a marine inhales, preventing regen. Instead I believe only the releasing of the gas should 'strain' it.
Every time spores damage a marine, it resets the regeneration out-of-battle cooldown. Also, the act of releasing the spores does not prevent/stop regeneration. I don't think this is intended.
I believe it is more natural and intuitive for behavior need to be reversed. (Releasing should reset cooldown, damaging should not not)</b>
--------------------------------------------------------------------------------------
Practically this is kind of annoying because spores persist for such a long time and will continually prevent regen. So, if you are 'crop dusting' the marine base, regen is practically useless and you're better off going to back to the hive.
Also, it seems to break realism because the Lerk seems psychically aware of that a cloud of chemicals is hurting someone (possibly across the map) and it some how 'strains' the Lerk when a marine inhales, preventing regen. Instead I believe only the releasing of the gas should 'strain' it.
Comments
Hydras also put you in combat when they fire, even if you're a different lifeform all the way across the map, if a Hydra you made at any time gets into combat, it also puts you in combat, stopping your regen, bringing you out of cloak, slowing you down out of celerity etc.
But now that you mention this sort of thing may need a some reconsideration as to how exactly it should all work. A bit more nuance might be required.