On single-exos

gibonogibono Join Date: 2012-12-02 Member: 173945Members
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Single exos just seem pointless to me - rarely seen because most wait for duals and no longer seem viable when duals and all the other late-stage marine stuff is available. Compare it to aliens - Fades very much retain there viability.

My suggestion is to change single exos to give it a slightly different playstyle - either my making them more mobile with jetpacks (giving a halfway point between jetpack marines and duals) or change the weapon to grenade launcher - making them still usable late into the game but not ridiculous considering how they would be shut down by whips.<!--sizec--></span><!--/sizec-->

Comments

  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    exos in general are pointless, don't get them, jetpacks are theoretically more useful, and in practice, more useful.
  • gibonogibono Join Date: 2012-12-02 Member: 173945Members
    <!--quoteo(post=2041376:date=Dec 7 2012, 06:36 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Dec 7 2012, 06:36 AM) <a href="index.php?act=findpost&pid=2041376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->exos in general are pointless, don't get them<!--QuoteEnd--></div><!--QuoteEEnd-->

    So you agree something needs to be done then to make them more of a viable choice.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    <a href="http://goo.gl/mod/V8TB" target="_blank">http://goo.gl/mod/V8TB</a>

    You are welcome.
  • ComboBreakerComboBreaker Join Date: 2012-11-22 Member: 172856Members
    Making one handed exo faster and more agile than it's minigun counterpart would be great.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Make the fist actually do some serious damage. Right now, it can't even kill a skulk in one hit. It should obliterate a skulk in one hit. I think it might do 60 damage, should do at least 100 damage, if not more.
  • NikolaiLevNikolaiLev Join Date: 2012-11-01 Member: 165658Members
    <!--quoteo(post=2042997:date=Dec 10 2012, 11:44 AM:name=Azaral)--><div class='quotetop'>QUOTE (Azaral @ Dec 10 2012, 11:44 AM) <a href="index.php?act=findpost&pid=2042997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make the fist actually do some serious damage. Right now, it can't even kill a skulk in one hit. It should obliterate a skulk in one hit. I think it might do 60 damage, should do at least 100 damage, if not more.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like this idea. The single exo ought to have <i>some</i> value in it.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    I always thought the point of the hand was to allow the exo to build and weld. Even support other dual exos.

    It seemed so intuitive and obvious to me that the first time I got a single gun exo I was trying to build things with it and baffled that I could not.

    To me the obvious use of the hand would be to let the damn thing use it as a hand...as much fun as punching aliens is, it’s nothing but a silly gimmick if that’s all the hand does.
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