<!--quoteo(post=2039509:date=Dec 3 2012, 03:00 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Dec 3 2012, 03:00 PM) <a href="index.php?act=findpost&pid=2039509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) What do you do when one of the teams is eliminated? Right now, an NS2 round ends whenever one team is eliminated. But with three or more teams, you have to account for when one or more teams have been eliminated, but there are at least two teams left. The game can't end yet, but you've got players who have nothing to do but wait. You could dump the eliminated teams into a spectator view, but in most cases that team would probably just leave the server.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dump them into The Thirsty Onos with working arcade games.
<!--quoteo(post=2039688:date=Dec 4 2012, 08:01 AM:name=sedek)--><div class='quotetop'>QUOTE (sedek @ Dec 4 2012, 08:01 AM) <a href="index.php?act=findpost&pid=2039688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dump them into The Thirsty Onos with working arcade games.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lol. That misses the other balance point though: that two teams could team up against one, or one would just happen to be "in the middle" and receiving the most attacks. I don't think it would really work. (Look at strategy games — how often do people play with more than two teams?)
An alternative might be possible: two "squads" on each team (i.e. two commanders on each side, each with independent res and starting hive/command center). But it would need bigger maps and faster servers and probably isn't worth the effort.
<!--quoteo(post=2039332:date=Dec 3 2012, 12:14 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Dec 3 2012, 12:14 PM) <a href="index.php?act=findpost&pid=2039332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I never like huge teams in any game. Too much chaos, not enough personal impact on the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Couldn't have said it better myself. Although I equally dislike too few players.
<!--quoteo(post=2039807:date=Dec 4 2012, 08:02 AM:name=Ghosthree3)--><div class='quotetop'>QUOTE (Ghosthree3 @ Dec 4 2012, 08:02 AM) <a href="index.php?act=findpost&pid=2039807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->16-18 pub's is ideal for me, won't touch 24 slot servers, might as well play co<!--QuoteEnd--></div><!--QuoteEEnd--> This. At least with co you can affect how well you do. After 16-18 people, your contributions to a team become miniscule and it just becomes a zergfest.
<!--quoteo(post=2039509:date=Dec 3 2012, 07:00 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Dec 3 2012, 07:00 PM) <a href="index.php?act=findpost&pid=2039509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) What do you do when one of the teams is eliminated? Right now, an NS2 round ends whenever one team is eliminated. But with three or more teams, you have to account for when one or more teams have been eliminated, but there are at least two teams left. The game can't end yet, but you've got players who have nothing to do but wait. You could dump the eliminated teams into a spectator view, but in most cases that team would probably just leave the server.<!--QuoteEnd--></div><!--QuoteEEnd--> Simple, give each player the choice of which remaining team to join. :)
Could give some really interesting options - do you join the team that just beat your base up (they might be stronger..) or the other team to help them get revenge?
i prefer 10v10 however sometimes like to play loose so join combat servers which the more the merrier imo do feel if some larger maps were brought out would be fun
<!--quoteo(post=2039392:date=Dec 3 2012, 09:40 PM:name=pendelum5)--><div class='quotetop'>QUOTE (pendelum5 @ Dec 3 2012, 09:40 PM) <a href="index.php?act=findpost&pid=2039392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer games with 14-18 players per team, simply because the potential for all-ins goes way up once you can field more than 8 players at a time.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly the reason why I don't like servers above 18 slots. It's hard keeping control over players, especially to group up some place and coordinate an attack, as well as getting egg-locked or power node in main base going down way too fast.
Comments
Dump them into The Thirsty Onos with working arcade games.
Lol. That misses the other balance point though: that two teams could team up against one, or one would just happen to be "in the middle" and receiving the most attacks. I don't think it would really work. (Look at strategy games — how often do people play with more than two teams?)
An alternative might be possible: two "squads" on each team (i.e. two commanders on each side, each with independent res and starting hive/command center). But it would need bigger maps and faster servers and probably isn't worth the effort.
Couldn't have said it better myself. Although I equally dislike too few players.
This. At least with co you can affect how well you do. After 16-18 people, your contributions to a team become miniscule and it just becomes a zergfest.
Simple, give each player the choice of which remaining team to join. :)
Could give some really interesting options - do you join the team that just beat your base up (they might be stronger..) or the other team to help them get revenge?
Would be an amusing mod if nothing else.
Roo
12on12 right now, but I'd like to try 16on16 eventually
Exactly the reason why I don't like servers above 18 slots. It's hard keeping control over players, especially to group up some place and coordinate an attack, as well as getting egg-locked or power node in main base going down way too fast.
My preferable server slots are 14-16.