<!--quoteo(post=2038671:date=Dec 2 2012, 12:18 AM:name=RiCexEaTeR)--><div class='quotetop'>QUOTE (RiCexEaTeR @ Dec 2 2012, 12:18 AM) <a href="index.php?act=findpost&pid=2038671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else having trouble axeing a shift while its growning?<!--QuoteEnd--></div><!--QuoteEEnd--> Not personally. Try to aim for the base.
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
Had this happen to me on a round on Docking last night. Whether I was sitting next to it or sitting on top of it slicing straight down, a Shift in Departures hive wouldn't take damage until it was done growing. Hive took axe damage just fine, and shift took axe damage as soon as it was done.
<!--quoteo(post=2038849:date=Dec 2 2012, 11:41 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 2 2012, 11:41 AM) <a href="index.php?act=findpost&pid=2038849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also killing growing harvesters is a bit off, the health reaches zero but still requires about 5-10 whacks before it "actually" dies.<!--QuoteEnd--></div><!--QuoteEEnd--> This, I have noticed a few times. It's not every time, but it does make fast attacks difficult some times. Those extra 5 strikes can easily be the difference between success and death.
<!--quoteo(post=2038849:date=Dec 2 2012, 12:41 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 2 2012, 12:41 PM) <a href="index.php?act=findpost&pid=2038849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also killing growing harvesters is a bit off, the health reaches zero but still requires about 5-10 whacks before it "actually" dies.<!--QuoteEnd--></div><!--QuoteEEnd--> I've noticed this with fully built sentries. It looks like it should be dead, as the bars are depleted, but I don't get score, so I bite a few more times, and then it finally dies. Seems pretty common, but doesn't always happen. Do marine structures benefit from armour upgrades? If they do, maybe the health bars aren't getting updated properly when a higher level is researched.
<!--quoteo(post=2038849:date=Dec 2 2012, 12:41 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 2 2012, 12:41 PM) <a href="index.php?act=findpost&pid=2038849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also killing growing harvesters is a bit off, the health reaches zero but still requires about 5-10 whacks before it "actually" dies.<!--QuoteEnd--></div><!--QuoteEEnd--> Yep I've noticed this as well. It's not the natural health regen from building since the HP goes down at a steady pace until the bar is empty, then it takes a few more swings to kill it.
sad. ClownJoin Date: 2012-02-25Member: 147407Members
<!--quoteo(post=2039295:date=Dec 3 2012, 09:42 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Dec 3 2012, 09:42 AM) <a href="index.php?act=findpost&pid=2039295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep I've noticed this as well. It's not the natural health regen from building since the HP goes down at a steady pace until the bar is empty, then it takes a few more swings to kill it.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's because the harvester is still growing and gaining health. While the bar looks depleated, the health is still going up and it will take a few extra swings. I found that just shooting the harvester as it is on its last bit of health will out damage the health gain.
<!--quoteo(post=2039339:date=Dec 3 2012, 01:21 PM:name=sad. Clown)--><div class='quotetop'>QUOTE (sad. Clown @ Dec 3 2012, 01:21 PM) <a href="index.php?act=findpost&pid=2039339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's because the harvester is still growing and gaining health. While the bar looks depleated, the health is still going up and it will take a few extra swings. I found that just shooting the harvester as it is on its last bit of health will out damage the health gain.<!--QuoteEnd--></div><!--QuoteEEnd--> I've found the opposite; sometimes I have to empty almost an entire magazine into a harvester with 0 HP for it to finally die. Axe or Rifle, however you're killing it, those things can get stuck.
Comments
Not personally. Try to aim for the base.
This, I have noticed a few times. It's not every time, but it does make fast attacks difficult some times. Those extra 5 strikes can easily be the difference between success and death.
I've noticed this with fully built sentries. It looks like it should be dead, as the bars are depleted, but I don't get score, so I bite a few more times, and then it finally dies. Seems pretty common, but doesn't always happen. Do marine structures benefit from armour upgrades? If they do, maybe the health bars aren't getting updated properly when a higher level is researched.
I'm pretty sure this is the problem with growing shifts/rego and you can see it more obviously with growing whips from the top.
I noticed it a while ago, but I guess I forgot to report it once I was done playing
Yep I've noticed this as well. It's not the natural health regen from building since the HP goes down at a steady pace until the bar is empty, then it takes a few more swings to kill it.
It's because the harvester is still growing and gaining health. While the bar looks depleated, the health is still going up and it will take a few extra swings. I found that just shooting the harvester as it is on its last bit of health will out damage the health gain.
I've found the opposite; sometimes I have to empty almost an entire magazine into a harvester with 0 HP for it to finally die. Axe or Rifle, however you're killing it, those things can get stuck.