The LMG needs an audio buff

godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
<div class="IPBDescription">Not a gameplay balance concern</div>Doesn't the LMG sound weak to you? I remember beta had "minigun" lmg sounds at level 3 to try to alleviate this, but it sounded ridiculous. Still, it leads me to believe that they are indeed concerned that the LMG feels weak, from an audio perspective. Are they still trying to find a solution to this? I know gameplay comes first, but I would also rather 25 bullets that are twice as powerful than 50 little pebbles. With a slower rate of fire, of course.

How do you feel about the LMG? Does it lack oompf?

Comments

  • purephoenixpurephoenix Join Date: 2012-11-17 Member: 172074Members
    Most reputable weaponry has an underwhelming sound.
    The MP40, Tommygun etc have very low bassy rat-at-ats. Even AA guns and SAWs which are large calibre have a much weaker sound than you'd think.

    There's a difference between the sound of effectiveness and a sound that impresses. Weapons that are effective automatically become awe inspiring, just like the ns1 pistol did.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    But if you put them in large, metal, cramped locations.. the sound would amplify tenfold. those sounds you have heard pure, are from outside situations. guns are LOUD when inside, LOUD. especialy if the walls are metal, because metal ECHOS.
  • MedleyMedley Join Date: 2012-11-07 Member: 167929Members
    Yeah totally agree. Guns should be as loud as today's real-life guns, and because the maps are tight metal rooms and corridors, you should also get that tinnitus and nausea after every shot because your eardrums just blasted off :D
  • SaniKSaniK Join Date: 2012-11-04 Member: 166850Members
    We are not playing a game based on our reality, do keep that that in mind. However I do believe a visual and audio change should be made based on the upgrade lvl of weapons from the arms lab.
  • purephoenixpurephoenix Join Date: 2012-11-17 Member: 172074Members
    iirc the walls of the complexes and marine structures you build actually have very little metal in them. There's a form of super dense plastic which makes it easier for the nanites to reconstruct them.
  • HeisenburgCompensatorHeisenburgCompensator Join Date: 2012-10-30 Member: 164783Members
    <!--quoteo(post=2039514:date=Dec 3 2012, 05:07 PM:name=SaniK)--><div class='quotetop'>QUOTE (SaniK @ Dec 3 2012, 05:07 PM) <a href="index.php?act=findpost&pid=2039514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are not playing a game based on our reality, do keep that that in mind. However I do believe a visual and audio change should be made based on the upgrade lvl of weapons from the arms lab.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. While this is of no real importance, it would be a nice tweak to add once there is time.
  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    Yup they sound somewhat weaksauce right now, a little more bang wouldn't hurt.
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