The LMG needs an audio buff
godrifle
Join Date: 2006-12-01 Member: 58815Members
<div class="IPBDescription">Not a gameplay balance concern</div>Doesn't the LMG sound weak to you? I remember beta had "minigun" lmg sounds at level 3 to try to alleviate this, but it sounded ridiculous. Still, it leads me to believe that they are indeed concerned that the LMG feels weak, from an audio perspective. Are they still trying to find a solution to this? I know gameplay comes first, but I would also rather 25 bullets that are twice as powerful than 50 little pebbles. With a slower rate of fire, of course.
How do you feel about the LMG? Does it lack oompf?
How do you feel about the LMG? Does it lack oompf?
Comments
The MP40, Tommygun etc have very low bassy rat-at-ats. Even AA guns and SAWs which are large calibre have a much weaker sound than you'd think.
There's a difference between the sound of effectiveness and a sound that impresses. Weapons that are effective automatically become awe inspiring, just like the ns1 pistol did.
This. While this is of no real importance, it would be a nice tweak to add once there is time.