Suggestion how to change camo
Zenu
Join Date: 2010-07-26 Member: 72861Members, Reinforced - Shadow
Hello,
Camo is supposed to give aliens chance to get closer to marines before they get shot, but currently they get almost guaranteed first strike chance with the camo invisibility. This should be changed imo and here is my suggestion:
While moving in camo aliens should only have around 90% camo that was previously but they can go completely invisible while still IF the room doesn't have functioning power node. If there is power node aliens can't go completely invisible even if they stop moving completely because they can't camoflage so well in light. Also aliens camo should drop even more if they are being flashlighted upon.
edit: changed some wording
Camo is supposed to give aliens chance to get closer to marines before they get shot, but currently they get almost guaranteed first strike chance with the camo invisibility. This should be changed imo and here is my suggestion:
While moving in camo aliens should only have around 90% camo that was previously but they can go completely invisible while still IF the room doesn't have functioning power node. If there is power node aliens can't go completely invisible even if they stop moving completely because they can't camoflage so well in light. Also aliens camo should drop even more if they are being flashlighted upon.
edit: changed some wording
Comments
Current implementation of camo seems to be too ezmode and dumbed down atm. This is my suggestion how to make camo better.
While moving in camo aliens should only have that 90% camo that was previously but they can go completely invisible IF the room doesn't have functioning marine power node. If there is power node aliens can't go completely invisible even if they stop moving completely. Also aliens camo should drop even more if they are being flashlighted upon, maybe 50% camo or something like that. Right now aliens can sneak right at you completely invisible in completely illuminated room, the map designs in many case already give huge camoflagin bonuses on aliens in most maps so giving aliens complete invisible goes over the top.
Also some other balancing things are needed imo but can't think of good solutions right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd keep it as is but have them become SLIGHTLY and ever so slightly visible if a flashlight is shining on them. That way you can't just walk straight up to a marine like you can now and would require at least some attempt at being cautious on ambushing them.