Thanks a lot for your dedication to provide the community with tutorials and help. This little project of yours is a testament to the great collaboration of UWE with their community. If I ever find time in the near future I might help out with a bit of code or some mapping for your Gorge race <3
Great stuff! Whats the situation with the UW collada plugin? When can we expect a version that's compatible with more recent builds of 3d max or other modeling suites? I currently use 2013 which has poor backwards compatibility with 2009. Moreover, I can't get the plugin to work on my version of 2009 (64 bit/windows 7) on either my laptop or desktop. more info <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124688" target="_blank">here</a> Thanks
Love how you are putting a lot of effort to allow use to create custom content however please get a new updated Collada plugin for 3ds max 2010-2013. I can't get 2009 and only have access to the newer ones :[
I want to see really fat marines. Butt cracking, tight shirts/pants and a helmet that barely fits. Please make this happen. I believe having different sizes when it comes to marines, skinny, fat, short will bring diversity and funny screenshot moments.
<!--quoteo(post=2036361:date=Nov 28 2012, 06:20 AM:name=Mango)--><div class='quotetop'>QUOTE (Mango @ Nov 28 2012, 06:20 AM) <a href="index.php?act=findpost&pid=2036361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to see really fat marines. Butt cracking, tight shirts/pants and a helmet that barely fits. Please make this happen. I believe having different sizes when it comes to marines, skinny, fat, short will bring diversity and funny screenshot moments.<!--QuoteEnd--></div><!--QuoteEEnd-->
TSF wouldn't accept fat personel to be elite marines
<!--quoteo(post=2036250:date=Nov 27 2012, 07:51 PM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Nov 27 2012, 07:51 PM) <a href="index.php?act=findpost&pid=2036250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great stuff! Whats the situation with the UW collada plugin? When can we expect a version that's compatible with more recent builds of 3d max or other modeling suites? I currently use 2013 which has poor backwards compatibility with 2009. Moreover, I can't get the plugin to work on my version of 2009 (64 bit/windows 7) on either my laptop or desktop. more info <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124688" target="_blank">here</a> Thanks<!--QuoteEnd--></div><!--QuoteEEnd--> There's nothing magical about our the Collada plugin. We created it so that we could get Collada out of 3D Studio MAX 2009 which had a very buggy implementation built-in. However, Collada is very complicated and it's tough to support all of the quirks that different tools will export, and as a result our tools don't currently support all Collada files. Brian has been giving me examples of Collada files that don't work, and I've been working on adding support for these. In the next patch, you should hopefully be able to use any Collada plugin with 3D Studio MAX 2013 and not need our exporter.
ChopsUW Technical Artist (and Store Guy)Join Date: 2009-08-06Member: 68373Super Administrators, NS2 Developer, Pistachionauts
edited November 2012
I've started the new tutorial series. You can find the first video on my channel <a href="http://www.youtube.com/watch?v=gxv6yLRd0Oo&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=gxv6yLRd0Oo...eature=youtu.be</a>
The second video is here! <a href="http://www.youtube.com/watch?v=TyHtJkPX4nk&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=TyHtJkPX4nk...eature=youtu.be</a>
As a 3d max user I'm not too bothered about any other tools, I was trying to sound less selfish! Just having it compatible with more recent builds of 3ds max is all one can ask. Guess I'll continue making stuff and wait for the updates. Thanks
<!--quoteo(post=2036361:date=Nov 28 2012, 07:20 AM:name=Mango)--><div class='quotetop'>QUOTE (Mango @ Nov 28 2012, 07:20 AM) <a href="index.php?act=findpost&pid=2036361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to see really fat marines. Butt cracking, tight shirts/pants and a helmet that barely fits. Please make this happen. I believe having different sizes when it comes to marines, skinny, fat, short will bring diversity and funny screenshot moments.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2037518:date=Nov 29 2012, 07:03 PM:name=Chops)--><div class='quotetop'>QUOTE (Chops @ Nov 29 2012, 07:03 PM) <a href="index.php?act=findpost&pid=2037518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've started the new tutorial series. You can find the first video on my channel <a href="http://www.youtube.com/watch?v=gxv6yLRd0Oo&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=gxv6yLRd0Oo...eature=youtu.be</a>
The second video is here! <a href="http://www.youtube.com/watch?v=TyHtJkPX4nk&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=TyHtJkPX4nk...eature=youtu.be</a><!--QuoteEnd--></div><!--QuoteEEnd-->Wohoooo .. I want that sexy marine female to my game! of course great tutorials, thanks!
<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->So if I have maya 2010 can I still work on my project? Or does it have to be 2009? I'm kinda new to this sort of thing but I am fired up to make a mod, also I started making a map with my friends and I need a tree model and I saw this post and read some of the stuff.<!--sizec--></span><!--/sizec-->
Comments
If I ever find time in the near future I might help out with a bit of code or some mapping for your Gorge race <3
Whats the situation with the UW collada plugin? When can we expect a version that's compatible with more recent builds of 3d max or other modeling suites? I currently use 2013 which has poor backwards compatibility with 2009.
Moreover, I can't get the plugin to work on my version of 2009 (64 bit/windows 7) on either my laptop or desktop. more info <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124688" target="_blank">here</a>
Thanks
TSF wouldn't accept fat personel to be elite marines
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- how to modify sound files? or add new ones if i want to add more guns or stuff to the game?
- which data do i need to manipulate actually to translate the game ? the enUS and deDE .txt in /strings dont change anything ^^
Whats the situation with the UW collada plugin? When can we expect a version that's compatible with more recent builds of 3d max or other modeling suites? I currently use 2013 which has poor backwards compatibility with 2009.
Moreover, I can't get the plugin to work on my version of 2009 (64 bit/windows 7) on either my laptop or desktop. more info <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124688" target="_blank">here</a>
Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
There's nothing magical about our the Collada plugin. We created it so that we could get Collada out of 3D Studio MAX 2009 which had a very buggy implementation built-in. However, Collada is very complicated and it's tough to support all of the quirks that different tools will export, and as a result our tools don't currently support all Collada files. Brian has been giving me examples of Collada files that don't work, and I've been working on adding support for these. In the next patch, you should hopefully be able to use any Collada plugin with 3D Studio MAX 2013 and not need our exporter.
The second video is here! <a href="http://www.youtube.com/watch?v=TyHtJkPX4nk&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=TyHtJkPX4nk...eature=youtu.be</a>
Thanks
<img src="http://newnation.sg/wp-content/uploads/boy-that-escalated-quickly.jpg" border="0" class="linked-image" />
The second video is here! <a href="http://www.youtube.com/watch?v=TyHtJkPX4nk&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=TyHtJkPX4nk...eature=youtu.be</a><!--QuoteEnd--></div><!--QuoteEEnd-->Wohoooo .. I want that sexy marine female to my game!
of course great tutorials, thanks!
But i have to ask you if we can expect compatibility enhancement of the collada plug-in with later releases of 3dsmax ?