ENSL Consistency Checks vs ns2_docking
frog
Join Date: 2012-10-17 Member: 162551Members
After applying the ENSL's special consistency checks for the first season to my server, the map docking becomes unplayable. All other maps seem to work, but attempting to join the server while the map is set to ns2_docking produces the error:
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Client and Server differ<!--colorc--></span><!--/colorc-->
The consistency checks are as folllows:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->{
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds", "*.material", "*.level", "*.cinematic" ]
"ignore": [ "crosshairs.dds", "crosshairs-hit.dds", "exosuit_HUD1.dds", "exosuit_HUD4.dds", "*.tga" ]
}<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Client and Server differ<!--colorc--></span><!--/colorc-->
The consistency checks are as folllows:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->{
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds", "*.material", "*.level", "*.cinematic" ]
"ignore": [ "crosshairs.dds", "crosshairs-hit.dds", "exosuit_HUD1.dds", "exosuit_HUD4.dds", "*.tga" ]
}<!--QuoteEnd--></div><!--QuoteEEnd-->
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