Is there a balanced reason why we have to be looking at the armory to get healed/rearmed?
Babaganoush
Join Date: 2012-11-19 Member: 172398Members
Seriously, is there? While all aliens have to do is be at the vicinity of a crag, shift, hive, marines have to LOOK at the armory to get healed at rearmed.
Pretty much makes base defense difficult.
Oh and from a 8k peak dropped down already to a 1.8k peak on Steam. Not looking too great for new players.
Pretty much makes base defense difficult.
Oh and from a 8k peak dropped down already to a 1.8k peak on Steam. Not looking too great for new players.
Comments
Marines get healed and armoured in a second, while aliens had to sit around a a crag for a few minutes as a larger lifeform.
Personally though I think the healing power of both is too much.
And you should realize that such a decrease in player numbers is perfectly normal for all games. People all check the game out at once after buying the game, some move on, many come back every now and then but of course not at the same time.
Example curves:
<a href="http://steamgraph.net/index.php?action=graph&jstime=1&appid=4920q104700q17080q209870q204300&from=1333231200000&to=End+Time" target="_blank">http://steamgraph.net/index.php?action=gra...amp;to=End+Time</a>
Pretty much makes base defense difficult.
Oh and from a 8k peak dropped down already to a 1.8k peak on Steam. Not looking too great for new players.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know... maybe because marines are ranged and therefore can attack anything in line of sight, and having this ability while constantly receiving healing and resupplying is a bit imbalanced. Meanwhile aliens are melee ranged and therefore have to be directly next to their target to attack? Just maybe...
Maybe because it heals extremely fast and a group of ranged players standing around it would be op?
If they made it so you don't have to look at it, they have to also nerf the regen rate.
If aliens had to +use crags and the hive to heal they'd never be able to defend a base that's under attack from a proper marine assault. Also unbalanced.
It's not unbalanced that marines have to rely on the commander's med drops in order to heal while they defend a position. There's your balance argument. Btw, armories still need to be nerfed IMO.
Ah, Aliens don't have to look at crags then? Aliens also have to look for them if they exist, because there must be a crag-hive. Marines only have to look to closed armory and i see them everywhere, or take the phase-gate instead. What do you want then as marine, GOD-mode in base?
QFT
Also funny OP is saying it makes base defense hard for marines, since they're pretty much the turtling masters.
Pretty much makes base defense difficult.
Oh and from a 8k peak dropped down already to a 1.8k peak on Steam. Not looking too great for new players.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because otherwise marines could stand next to an armory and spray bullets willy nilly, while having infinite ammo and health regen.
Guess this game is just 2hardcore for me. Constant losses on the marine side have really put a Onos gaping horn into my morale when playing marines.
I'll probably just play aliens mostly or just give up on the game like hundreds of others seem to have been.
Actually I'll do it for you: yes, if you put some time in the game, learned what you're doing, you'll find it's actually not as imbalanced as you think it is. You just simply don't know what you're doing, yet. And it's not a slight on you. This isn't COD or some other mindless shooter where "OMG WTFPWNING" aliens is the end all, be all to everything. There's strategic points that must be held, phase when asked too, help teammates out.
I had this debate with someone on my server earlier tonight. They say "well I just can't aim that good, sorry". I reply "marines is less about aiming and more about teamwork". I replied more forcefully by going something sorry like 12-24, getting the highest score on the team by constantly harrassing res nodes and hives, and our team eventually walks to a win. Simply from the fact of me knowing when to hit where to divert attention from what our team was trying to do. I know my limitations as well, and I play to them. More often then not I help the team by playing "smart" rather then "elite".
There allot players here that played NS1, that doesn't make you an experience player in NS2. NS2 is a new game, and if you played it longer you have seen and concluded that yourself. Another game, other balance-issues. The title only of this topic is a prove you played this game not very long yet
There's no need to lecture me about "teamwork". I'm usually the one with the welder who repairs broken down power nodes/structures or your armor, defends RTs while everyone else has fun up in the frontlines shooting whatever they want.
Check out some competitive play first, before making balance claims. There's only an imbalance in win ratios on public servers because marine players are mostly less experienced in comparison to alien players, and marines require more teamwork to be successful. So yes, the better you get, the more you will win. Neat eh?
'get better' and 'check competitive game balance' arguments aside, UWE does need to swing the stats closer to 50-50 on pubs. personally, i think a slight alien balance advantage is desirable. but we don't want new marine players leaving cause they 'always die' & 'never win'. FUN required on both sides.
I don't think the OP's armory suggestion is good though. I'd like to see the armory armor healing removed or the healing rate slowed substantially - which certainly wouldn't help the problem :)
Its going to take little tweaks on both sides to pull it back in line.
Now the irony is the aliens need more abilities, scaling, movement work, etc. which will only make things worse.
You can get healing from multiple armories is your commander positions them correctly
Being able to face outward while healing would be overpowered late game when skulks take 5 bites to kill someone
Pretty much makes base defense difficult.
Oh and from a 8k peak dropped down already to a 1.8k peak on Steam. Not looking too great for new players.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree! you shouldn't have to look at armories to heal... and for aliens is it really fair they have to be near a crag to heal?
seriously, that's what you're implying. If marines could stand at a structure to infinitely heal + kill at <u>range</u> then why shouldn't aliens be able to infinitely heal while killing at <u>melee</u> range?
If marines didn't have to look at an armory to heal the only way to balance it would be to strap shifts and crags onto the aliens backs. Does that sound like a good idea?
If marines could heal while looking away then they would be invincible around armouries. They are already powerful enough.
Maybe, I win most games I command, either team.
yeah the armoury opening, your health and armour going up and the healing sound just a couple of ways that are already in
Watching your HP/armor bar would suffice.