Two Gorge ability suggestions.
Idleray
Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
Considering the complaints I've heard about Gorge play and how it seems a bit limiting as far as choices go right now, I've been thinking of ways it can be improved and made more interesting.
One area I personally feel Gorges could use a hand is survivability: currently early game gorges without celerity are simply unable to out-run marines, which limits your options somewhat: you cannot gorge safely at a far-away location away from skulk back-up. I'd like there to at least be an ability that allows a get-away when used skillfully:
How about a puddle/oil slick that you can vomit on the ground that increases the speed of belly-sliding across it? Further more it would slow down marines walking across it and/or fudge with their movement mechanics while on it because it's slippery?
The slick would last a limited amount of time - prolly somewhere in the order of 15-30 seconds, and cost a good deal of energy.
Why it would be interesting:
<ul><li>You have to place it in advance of knowing you'll be in danger soon because of its limited duration</li><li>Marines can see the puddle, so they can play around it by finding an alternate route. Of course the puddle size would have to be significant enough as well</li><li>Perfect situation is; while making a retreat, you belly slide across the puddle for extra speed, while the hapless marine runs over it and slows himself down temporarily</li></ul>
Another ability I've been thinking about which is less fleshed out is to be able to build "healing sacs" that effectively act as a static alien medpack: you could build this on any surface much like hydras.
The sacs would give a flat amount of hp/armor when an alien walks up to it and presses "E". The amount would be balanced to give a significant heal-over-time for skulks and lerks; something like 100 points that prioritizes hp over armor, and only heals a max of 50 armor.
Why it would be interesting:
<ul><li>You'd have to place it skillfully for it not to be found and destroyed by marines on sight. You could gorge in a vent and place them in the vent :D</li><li>Gives good synergy to carapace skullks</li><li>Lets Gorges support the team even when they're not there</li><li>Sacs have a green outline and unique silhouette that can be seen through walls to facilitate finding them as an alien</li></ul>
One area I personally feel Gorges could use a hand is survivability: currently early game gorges without celerity are simply unable to out-run marines, which limits your options somewhat: you cannot gorge safely at a far-away location away from skulk back-up. I'd like there to at least be an ability that allows a get-away when used skillfully:
How about a puddle/oil slick that you can vomit on the ground that increases the speed of belly-sliding across it? Further more it would slow down marines walking across it and/or fudge with their movement mechanics while on it because it's slippery?
The slick would last a limited amount of time - prolly somewhere in the order of 15-30 seconds, and cost a good deal of energy.
Why it would be interesting:
<ul><li>You have to place it in advance of knowing you'll be in danger soon because of its limited duration</li><li>Marines can see the puddle, so they can play around it by finding an alternate route. Of course the puddle size would have to be significant enough as well</li><li>Perfect situation is; while making a retreat, you belly slide across the puddle for extra speed, while the hapless marine runs over it and slows himself down temporarily</li></ul>
Another ability I've been thinking about which is less fleshed out is to be able to build "healing sacs" that effectively act as a static alien medpack: you could build this on any surface much like hydras.
The sacs would give a flat amount of hp/armor when an alien walks up to it and presses "E". The amount would be balanced to give a significant heal-over-time for skulks and lerks; something like 100 points that prioritizes hp over armor, and only heals a max of 50 armor.
Why it would be interesting:
<ul><li>You'd have to place it skillfully for it not to be found and destroyed by marines on sight. You could gorge in a vent and place them in the vent :D</li><li>Gives good synergy to carapace skullks</li><li>Lets Gorges support the team even when they're not there</li><li>Sacs have a green outline and unique silhouette that can be seen through walls to facilitate finding them as an alien</li></ul>
Comments
Sound good? :D