Make the Prototype Lab un-linked to 2nd com chair
Gomme
Join Date: 2012-03-22 Member: 149208Members
I was thinking that un-linking the prototype lab to the second command chair would provide the marines with more options in the mid game as well as give the marines more of a chance if/when they lose their second command chair. I think if you still kept it the same with getting an advanced armory and stuff but allowing marrines to get jetpacks while still owning one command chair. However linking the exo-suits to the second command chair would still be in place. Just had way to many situations where we lose one com chair and its pretty much over after that.
Comments
Excuse me, but what is "structure Energy"?
Free abilities with an energy pool instead of tres or a normal cooldown.
Works better for some stuff (because you actually have a chance of using it when you are on low res!), but people hate it for some reason
Works better for some stuff (because you actually have a chance of using it when you are on low res!), but people hate it for some reason<!--QuoteEnd--></div><!--QuoteEEnd-->
It was bad for combat abilities - nano, medpack and scan because there was no reason to to use it. You were a bad commander if you weren't spamming these.
However I think energy had a place for other things - like beacon. Beacon is far too expensive for early game, and too spammed late game.
-Abilities that can buff your team and help it to win a combat situation. Those are the things that should be paid in cash -> you save resources for more important stuff if you team can clear a situation without needing the buff and thus actually have to make an educated choice about when to use it and if the location that is to be held is worth it.
-Abilities that you want more balancing control over as dev in form of long cooldowns but also the reliability that it's ready to use from a specific point in time on, regardless of outer circumstances.
But there aren't all that many abilities tied to buildings for marines anyway.
Maybe they could add stuff like overclocked turrets via the Battery for some res cost, basically increasing the effectiveness of them on demand for some cash.