Hit Detection on Flinch Animations

JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
edited November 2012 in NS2 General Discussion
<div class="IPBDescription">Yup, still broken guys</div>So 22 days after release, on an issue that was known long before October 31st - is still here.

Shooting anywhere on a flinching alien structure besides the base results in misses.
I've heard this is an issue for fade blink / shadow step as well but I can't confirm.

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Even more surprised this troll is still around. That's dedication.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    I remember a nice post from wilson about hitreg problems on marine arms and stuff, it probably should be checked again as well.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited November 2012
    <!--quoteo(post=2032063:date=Nov 22 2012, 02:27 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Nov 22 2012, 02:27 AM) <a href="index.php?act=findpost&pid=2032063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shoot the base<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this is an issue with alien lifeforms too and is probably the source of a lot of hit registry issues
  • suttysutty Join Date: 2010-08-01 Member: 73403Members
    Although I don't agree with the tone of the OP, it is an issue - go shoot an RT with a shotgun and just hold down the button, every other shot will not register as damage.
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