Now that Shift Rush is done lets discuss the new OP Tactics in Pubs

MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
edited November 2012 in NS2 General Discussion
<a href="http://www.dailymotion.com/video/xv8yxw_onos-shade-ambush_videogames" target="_blank">Cloak has been a monster lately</a>. . .
Usually with Regen second followed by other abilities

While an extremely nasty combo those are just for pressure. . . I'm here to talk about Alien Finishers

<a href="http://www.dailymotion.com/video/xunojd_gorge-rush-veil-ns-2-build-225_videogames" target="_blank">Gorge Rush</a> is still quite viable, but there's a few other things that seem to have quite a punch in public servers

A <strike>newly developed tactic</strike> <a href="http://www.youtube.com/watch?v=vgw46jn2BEg&feature=plcp" target="_blank">reinvented tactic</a> on 24+ player servers by Master Blaster is the Lerk Rush:

<img src="http://i1.minus.com/jwaHAenw22jeF.jpg" border="0" class="linked-image" />

I finally got to see it today and wow. . .
It usually goes off before marines have a second chair and to Quote MB:
<i>"I've never seen the chair go down that fast in all the time that I've played"</i>

All you do is pick one upgrade, have everyone Lerk in base and take the path of least resistance to the marine base
Bite the command chair and then fly around like jackasses and use spikes on the chair when the Marines show up from beacon
<i>(often the delay where everyone goes back to base to evolve gives the Marines plenty of time to respawn and leave base making it surprisingly easy to pull off)</i>

The other setup that I put together earlier today is a Cloaked Gorge Rush

Because the obs was far enough away in Server room on Tram we could go into the vent, cloak, gorge, cloak again and wait for the marines to all leave base before we just blasted it down

<img src="http://i4.minus.com/jboVTJALuU3jQ1.jpg" border="0" class="linked-image" />

Only 3 people listened to me and we creamed them. . . wasn't even close

But obviously you'll need it to work when you get seen to and an obs is in a good spot
Well. . . <a href="http://www.dailymotion.com/video/xv9vrs_cloaked-gorge-rush_videogames" target="_blank">have a look at this then</a>!

Anyway. . . lots of options for aliens to win right now making for some exciting meta and more 1 base play

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Comments

  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    I actually feel the pub metagame is more diverse now. Once you hit 2 hives, it's about getting upgrades and getting outposts (crag's improved healing singlehandedly made all other structures much more viable to build) to gain map control over more RTs. Once players reach 75 pres, if they weren't foolish to all spend away their pres, Onos arrive about the same time as Exos and it's a push for the 3rd hive on both sides.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    I don't get why shift rush was so OP?

    Never had it done to me, but it seems like the obvious solution is just to camp the eggs with a group of marines with a full clip while one person locks down the entire map. Sure there's high-reward if you catch them with their pants down, but that doesn't negate the high-risk.

    It does sound like lerks are pretty OP at the moment. Cloak however, I just don't see it as such a big problem.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <b>Lerk rush</b>
    Discovered and used about a year ago
    <a href="http://www.youtube.com/watch?v=vgw46jn2BEg&feature=plcp" target="_blank">http://www.youtube.com/watch?v=vgw46jn2BEg&feature=plcp</a>
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    while these tactics might be powerful in public games, i don't see the problem. Mostly because these tactics require high level of teamplay, to get EVERYONE go lerk or gorge and then sneaky gather and rush the base, while it's possible ofcourse, i don't see them coming main strategy for aliens.

    Let's take onos 6min tactic for example, it needed a hotfix because :

    a) it didn't need teamplay almost at all, all you needed is that some mediocre player picked the onos egg and preferably 1gorge to heal it, thatä's all.

    b) it was becoming dominant strategy.

    c) it prolonged games, while they were over the minute onos egg spawned, sometimes even 40min + if marines turtled and aliens didn't know how to play well.

    however, with these tactics there isn't any problem i mentioned above, they need lots of teamplay to pull off, i don't see them becoming dominant strategy and they don't prolong games, if you rush marine mainbase the game is pretty much over.
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    Do you actually play in pubs though, Squid? I remember you saying that you played in a server where a lot of the same people show up. I communicate regularly with my team over microphone, and I cannot get that sort of coordination in that lerk flying army screenshot of yours. Usually, I start matches waiting for 15 seconds for someone to go comm, and then more than half the time I end up comming because I simply don't want my team to have a bad experience. Hell, I recognize more people in that spectator mode screenshot then I usually recognize in any given pub match.

    Point is, I think you play in a server that is definitely above pub level. No, it's nowhere near clan coordination, but damn man, can we say braindrain? I'd rather play in other servers and spread my comm love, even if I'd much rather skulk.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    With 4.5 res towers you can pull off a 6 and a half minute single mini gun exo rush. With the level 0 armor buffed to as high as it is, it is far more viable (roughly equivalent to a prebuff level 2 armour exo).
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <!--quoteo(post=2031898:date=Nov 22 2012, 01:33 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Nov 22 2012, 01:33 AM) <a href="index.php?act=findpost&pid=2031898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Lerk rush</b>
    Discovered and used about a year ago
    <a href="http://www.youtube.com/watch?v=vgw46jn2BEg&feature=plcp" target="_blank">http://www.youtube.com/watch?v=vgw46jn2BEg&feature=plcp</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Even though your video is before I had the idea for the lerk rush strat I think it was Nexzil vs Cyd (one of the first casted Nexzil matches I believe) without any of us knowing it was invented before. Because we pulled it off with much more flashiness and precision I think I should get the credit. That's how history works, after all.
  • Bullet_ForceBullet_Force Join Date: 2012-11-02 Member: 165952Members
    The most common I've seen is the highly tactical skulk rush 30 seconds into the game. It requires no resources just the entire team of Aliens to rush the Marine main base, hitting the power. Depending on whether or not the Marine commander built an observatory it can be an instant win.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    oh yea so can we have the old gorges back now so the lerk rush consists of only half of the team, while half of the team gorges and plant rts mc and one save for hive. yea?

    its really only a old strategy coming back in a more unstoppable way.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Because things that work once in a pub are obviously therefore overpowered...
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2032004:date=Nov 22 2012, 02:49 AM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Nov 22 2012, 02:49 AM) <a href="index.php?act=findpost&pid=2032004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because things that work once in a pub are obviously therefore overpowered...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Shift Rush was super OP man. It's not like 1 Marine standing in base could stop the entire cyst chain from reaching Marine start or anything.

    No. We must make more threads overstating the usefulness of a certain kinds of base rushes in pubs. Next up, LOL KILLED THE HIVE WITH WELDERS (B235 WELDERS NO LONGER DO DAMAGE, WELDERS COST 50 RES, ONLY 2 WELDERS PER TEAM, WELDER RESEARCH TIME INCREASED TO 10 MINUTES).
  • minos_minos_ Join Date: 2012-11-01 Member: 165722Members
    Was there for the first lerk rush game on KKG. People were complaining about the OP, but really, if you send 12 of anything into the enemy base at the start and they don't all come back immediately, you win. Skulk rush? OP!! Lerk rush? OP!!!! Gorge rush? OP!!!!! Marine rush? OP!!!!!!!!!!!!!!!!

    I seem to recall that one or two games before the lerk rush, the marines just sent all twelve dudes to sub access and took down the hive in about 20 seconds before most of the skulks could even get back. Why not make a rifle nerf thread too?
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    here's the real problem:

    <img src="http://www.unknownworlds.com/ns2/wiki/images/thumb/0/00/Shift.png/300px-Shift.png" border="0" class="linked-image" />
    <img src="http://pnmedia.gamespy.com/planethalflife.gamespy.com/images/oldsite/clusterimages/gonarch.jpg" border="0" class="linked-image" />

    rite?
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited November 2012
    <!--quoteo(post=2031848:date=Nov 21 2012, 09:07 PM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Nov 21 2012, 09:07 PM) <a href="index.php?act=findpost&pid=2031848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't get why shift rush was so OP?

    Never had it done to me, but it seems like the obvious solution is just to camp the eggs with a group of marines with a full clip while one person locks down the entire map. Sure there's high-reward if you catch them with their pants down, but that doesn't negate the high-risk.

    It does sound like lerks are pretty OP at the moment. Cloak however, I just don't see it as such a big problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It wasn't. Shifts were fine, but Charlie had a knee-jerk over-reaction to some video about someone trolling with shifts instead of writing GG with whips in the marine base, as is properly done.

    Shift rush was just as op as phase gate minefields next to a hive - something that you see just about in every game. Since shift rushes are gone, maybe we should remove forward phasegates too?! I don't get the logic, but whatever. It's done.

    Lerks are annoying, but I don't think they're OP. I think they're just about perfect to be honest. Fades need a little more love.

    Cloak isn't a big deal in serious games, but in pub games it requires both teamwork and a good commander - a combination of both is very rare in pubs. Usually there's a good commander without teamwork, or teamwork without a good commander, or there's just fail all over the map, so camo is incredibly OP in 90% of the situations I'd say.

    As far as "OP strats," usually extreme teamwork (everyone going skulk or gorge or lerk) is perceived as OP. The problem with those strats is that it's never met with the extreme teamwork that is required to counter it. And there is a counter to gorge rush, lerk rush, fade rush. Usually it involves shotguns and marines who aren't horrible :-) .
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yeah. I bet if you had rushed the CC with the same amount of skulks, you would have the same outcome. That has nothing to do with lerks. But with good teamplay that make rushs possible.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=2032022:date=Nov 22 2012, 02:35 AM:name=minos_)--><div class='quotetop'>QUOTE (minos_ @ Nov 22 2012, 02:35 AM) <a href="index.php?act=findpost&pid=2032022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was there for the first lerk rush game on KKG. People were complaining about the OP, but really, if you send 12 of anything into the enemy base at the start and they don't all come back immediately, you win. Skulk rush? OP!! Lerk rush? OP!!!! Gorge rush? OP!!!!! Marine rush? OP!!!!!!!!!!!!!!!!

    I seem to recall that one or two games before the lerk rush, the marines just sent all twelve dudes to sub access and took down the hive in about 20 seconds before most of the skulks could even get back. Why not make a rifle nerf thread too?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much, squid doesn't seem to understand what is really OP. OP is always being on a stacked team in a pub game. Obviously you will not lose if that's the case, regardless of what retarded idea you come up with. Honestly marines that can shoot can kill lerks pretty easily and 12 of anything in one spot will likely end the game.
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    <!--quoteo(post=2032113:date=Nov 22 2012, 03:55 AM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Nov 22 2012, 03:55 AM) <a href="index.php?act=findpost&pid=2032113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty much, squid doesn't seem to understand what is really OP. OP is always being on a stacked team in a pub game. Obviously you will not lose if that's the case, regardless of what retarded idea you come up with. Honestly marines that can shoot can kill lerks pretty easily and 12 of anything in one spot will likely end the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some people just like to have fun in video games. :(
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Alien strategic gameplay is ###### dull, might as well code an AI to command at this point.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2031841:date=Nov 22 2012, 03:47 AM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 22 2012, 03:47 AM) <a href="index.php?act=findpost&pid=2031841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Omg.... a lerk rush.... this is totally the first time I Have seen this ever!!! Master Blaster, whom ever this is, must be an amazing tactician of awesome proportions!<!--QuoteEnd--></div><!--QuoteEEnd-->

    At the moment with no tres to save for onos drops people are getting lerks on the fields at crazy speeds... tis fun.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2032129:date=Nov 22 2012, 07:29 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Nov 22 2012, 07:29 AM) <a href="index.php?act=findpost&pid=2032129"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien strategic gameplay is ###### dull, might as well code an AI to command at this point.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Khammanding for me is:
    1. Spend first 10-20 minutes getting everything the team wants. Usually boring as ######.
    2. Spend 5 minutes amassing a whip bombard army and getting progressively more and more excited to use it.
    3. Be disappointed when my team wins before I get to echo my whip army in :(

    Whip rushes are about the only fun thing you can do as alien comm. Although I prefer it to marine comm, which although is a lot more "involved" than alien comm, feels like getting a rectal exam.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2032135:date=Nov 22 2012, 11:11 PM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Nov 22 2012, 11:11 PM) <a href="index.php?act=findpost&pid=2032135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Khammanding for me is:
    1. Spend first 10-20 minutes getting everything the team wants. Usually boring as ######.
    2. Spend 5 minutes amassing a whip bombard army and getting progressively more and more excited to use it.
    3. Be disappointed when my team wins before I get to echo my whip army in :(

    Whip rushes are about the only fun thing you can do as alien comm. Although I prefer it to marine comm, which although is a lot more "involved" than alien comm, feels like getting a rectal exam.<!--QuoteEnd--></div><!--QuoteEEnd-->
    3 mature shades spamming out all life forms into the marine base is pretty amusing give it a go
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>elodea:</b></u>

    Fixed original post to link your source

    ---

    <u><b>Juomari:</b></u>

    I don't think these are problematic either. . . I just think they are good, just not good enough to nerf like <a href="http://www.dailymotion.com/video/xv46fz_229-shift-rush-refinery_videogames" target="_blank">3 Shift</a> was

    ---

    <u><b>godrifle:</b></u>

    I actually have a really hard time getting people to listen to me while I comm

    Some players have really bad experiences with me while I'm commanding because I try a lot of new things
    <i>(usually they don't let me forget and it takes several overwhelming victories before I gain their trust again)</i>

    ---

    <u><b>Swiftspear:</b></u>

    MB did these kinds of rushes all night. . .
    I wasn't there for most of them, but he told me he went 8 and 0 with Gorge rushes and when he got board he did 3 Lerk rushes in a row that all won

    ---

    <u><b>SixtyWattMan:</b></u>

    haha. . . I actually heard about the welder rush. . . that sounded hillarious

    ---

    <u><b>Davil:</b></u>

    Coordinated finishers are worth investigating
    These are the best ones I know of for Aliens right now which is why I'm calling them overpowered

    If a finisher cannot be countered then I give it the "This needs a nerf" status

    We aren't there yet on any of these, but the tactics are young and other people will improve the strats further like I saw people do with 3 Shift
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2032143:date=Nov 22 2012, 07:53 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Nov 22 2012, 07:53 AM) <a href="index.php?act=findpost&pid=2032143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3 mature shades spamming out all life forms into the marine base is pretty amusing give it a go<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll try that next time :D

    Any type of shenanigans are awesomely fun. I like winning in the most ridiculous way possible.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    How do you use echo, again? I tried using it a week ago, but I would select the shift, click the echo function (after it's been upgraded of course) and then...what? Click the structure I want to move?
  • VirsoulVirsoul Join Date: 2012-05-13 Member: 151977Members, NS2 Map Tester, Reinforced - Onos
    Is any strategy really worth discussing on a 24+ player server? Most of these strats work because there is little to no coordination or communication on the other team. Not to mention building health doesn't scale with the amount of players on a server. If you did a delayed 12 skulk push on a chair, you would probably take it out almost every time assuming only a few marines were near base with no mines. Most good players that I know avoid high player servers and prefer 18 or lower for this reason (among others).

    In other news I do agree that camo is a bit strong right now, but I would rather it be adjusted to be toned down slightly then go back to how it used to function.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    in the time it takes the team to go all lerks, every marine could have had a shotgun - the thing that lerks have nightmares about.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=2032149:date=Nov 22 2012, 06:10 AM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 22 2012, 06:10 AM) <a href="index.php?act=findpost&pid=2032149"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><b>Davil:</b></u>

    Coordinated finishers are worth investigating
    These are the best ones I know of for Aliens right now which is why I'm calling them overpowered

    If a finisher cannot be countered then I give it the "This needs a nerf" status

    We aren't there yet on any of these, but the tactics are young and other people will improve the strats further like I saw people do with 3 Shift<!--QuoteEnd--></div><!--QuoteEEnd-->
    It can be countered... By equally or better skilled marines. Are you saying that 2 oni rushing in with enzyme and taking out a power node in 2 seconds isn't OP also? Or ###### it how about 12 oni? 12 skulks against bad marines will win everytime too.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>Davil:</b></u>

    I think you're missing parts of what I'm saying, but that's fine. . .'

    ---

    <u><b>ironhorse:</b></u>

    Shotguns do nothing if you're defending Tram's Warehouse against Lerks
  • TroubleshooterTroubleshooter Join Date: 2012-11-15 Member: 171559Members
    Someone did something fun and had fun doing it.

    BURN HIM!

    ...

    This "I did it first, look at me!" stuff though... lol.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    It's almost as if you can win with just about anything on pubs.
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