#341 of missing features: Ceiling placement of alien structures.
Fappuchino
Join Date: 2012-10-10 Member: 162008Members
Why on earth do we not have this choice? This is one of the features I'd love next to the alien gorge tunnels. It would add so much. I know you can kind of place a cyst maybe on the seams of the map, but it's very rough and buggy looking.
The maps in NS2 -although pretty big- are lacking at times, and there's just no way to place anything as aliens because all marines have to do is spray 10 bullets before they hit something and reveal everything your shade was hiding.
It'd be great if the alien commander could let infestation grown on the ceiling and place everything barring the hive and shade (for balance). Also, why can't the skulk and lerk evolve while attached to walls? I can't see any harm in that either.
The maps in NS2 -although pretty big- are lacking at times, and there's just no way to place anything as aliens because all marines have to do is spray 10 bullets before they hit something and reveal everything your shade was hiding.
It'd be great if the alien commander could let infestation grown on the ceiling and place everything barring the hive and shade (for balance). Also, why can't the skulk and lerk evolve while attached to walls? I can't see any harm in that either.
Comments
For evolving attached to walls, it would produce collision issues when dealing with entities of different sizes.
Give the alien commander an ability to possess cysts and view from their point of view (first person most likely), then use that to place structures on the walls and ceilings. The new Dynamic Infestation blobs might get in the way now though :(
I dunno, it worked with the Gorge being floor bound. The cyst possession idea might work :)
An earlier thread of mine on the topic: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124502" target="_blank">More synergy/cooperation between the Khamm and Gorges</a>