Web Tips
Dr_Agon
Join Date: 2002-11-01 Member: 3064Members
<div class="IPBDescription">Too much spammage!</div> As of late I've noticed that the moment the 2nd hive is made, the team gorges immediately begin to spam webbing. I find this wastefull and unecessary, as it wastes the teams overall web supply, and produces minimal results.
<b>1. Firing more then one web int the same location, does not mean that they're stuck longer.</b>
I know that it may be irresistable to spin a beautiful web display, but it does nothing. Also, If several are fired into a doorway, for example, you have just used 3 or more webs, for one marine. The first marine to pass through takes them all down.
<b>2. More webbing will lead to increased detection.</b>
If I were to lay a single strand, about 1 foot above the floor, there is a very good chance that a marine will step on it. But if I were to spray several, they will catch his eye, and he will avoid them.
<b>3. It may be nice to help your towers, but it can make his life a living hell in other places.</b>
There is nothing more annoying to a marine then walking through a corridor and being stuck for a few seconds. You must remember that the Kharaan's are all about psycological war. If you can get them angry, then they will be less effective.
Feel free to add.
<b>1. Firing more then one web int the same location, does not mean that they're stuck longer.</b>
I know that it may be irresistable to spin a beautiful web display, but it does nothing. Also, If several are fired into a doorway, for example, you have just used 3 or more webs, for one marine. The first marine to pass through takes them all down.
<b>2. More webbing will lead to increased detection.</b>
If I were to lay a single strand, about 1 foot above the floor, there is a very good chance that a marine will step on it. But if I were to spray several, they will catch his eye, and he will avoid them.
<b>3. It may be nice to help your towers, but it can make his life a living hell in other places.</b>
There is nothing more annoying to a marine then walking through a corridor and being stuck for a few seconds. You must remember that the Kharaan's are all about psycological war. If you can get them angry, then they will be less effective.
Feel free to add.
Comments
<b>Webs stack. A marine hit by 5 webs will be stuck 5 times as long as 1. However, this almost NEVER happens when you just spam webbing in a corridor.</b> Why? Let's say that you put 10 web strands in one place. As soon as the Marine touches one web strand, he is stuck - he doesn't move a millimeter forward. Those other 9 strands could be half a pixel in front of him, but they won't touch him. As long as the marine doesn't keep moving forward once he recovers partial movement, he will only be webbed for the ~2 seconds that a single web lasts. The other 9 web strands will sit there, begging "Weld me! Weld me please!".
So, where's the usage of web stacking? Obviously, the <b>web stacking is ONLY useful for offensive web usage.</b> (Spider-Man tactics) If you <i>shoot a Marine directly with a web</i>, multiple webbings <b>WILL</b> stack and web him for a ridiculously long time. However, if you've wasted 10 Webs on a single hallway, you probably don't have any Webs left to shoot at the marine right in front of you.
<b>Lesson : DON'T SPAM WEBS.</b> Two web strands in front of an Offense Chamber wall are enough to force any marine team to retreat and get welders. Once they get welders, even 100 webs would not do jack squat. Theres no reason to ever put more than 3-4 web strands in the same location, and in most situations 2 webs do just fine.
Also, as long as you aren't wasting a huge number of webs in a single location, you are free to put single web strands in important hallways. Although it seems trivial, the annoyance effect of a single web can be great - if you're attacking a resource tower that doesn't have a phase gate, the difference between Marines taking 15 seconds to run there, and Marines getting webbed and taking 20 seconds to arrive, can mean the difference between a dead tfac and dead resourcetower versus a ton of dead aliens and a near-death tfac quickly getting repaired by welders.
I have heard some people saying that you should put 8 or 10 webs in extremely important passageways (presumably those leading to Hives) for "deterrence", because even the most determined marine is not stupid enough to walk into 10 webs without a welder. No no no NO NO NO!! This is <b>STUPID</b>. Any smart marine squad has at least one guy with a welder - <b>10 webs in a highly visible location won't deter anyone.</b> What would you rather do? Turn a lone marine back for 30 seconds while he gets a welder to cut through, or have the ability to kill any single Marine with web+healingspray whenever you see them, and kill larger groups of marines with the help of friendly Skulks? Every web wasted on excessively visible deterrence is a web that you cannot use in a <i>real</i> fight.
And sorry, you are wrong, walking into one strand at a random location is nowhere near as annoying as stepping around a corner, stepping _onto several strands laid _on the floor (not above it) and being slaughtered by off chambers before he can crawl away.
But even more annoying is a gorge firing web at a marine (direct shots, not on the floor or from wall to wall) and following him around, alternating a shot of web with a few healing sprays : ) Definately the most embarassing death in the game.
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It depends heavily on your style of webbing. The standard Newbie Web is a ton of crisscrossed web strands in a hallway. This will almost NEVER web a marine for very long, because the marine only hits a single Web strand, stops, and (if there are defense chambers) starts backing away. As soon as the marine hits one of the 10 strands, he is stopped, and the 9 other strands can be millimeters away from his face, but as they are not touching him they are useless.
If you are sufficiently accurate, and layer several webs one on top of the other in the same location on the ground, there is a good chance a marine will step on all of them within the split second it takes for a web to activate. In this case, laying multiple webs is beneficial - <b>however, I still would not lay more than 4 webs, and only if they are right in front of a offense chamber wall</b>. 4 webs in front of an O-chamber wall will kill any light armor marine; heavy armor marines will probably not die even if you lay 10 webs.
I prefer to be conservative with webs because (1) you never know if you'll need to use those webs somewhere else, and (2) Webs are best used as a direct attack. It is extremely difficult to place 10 webs such that a Marine steps on all 10 at the same time. In contrast, once you've hit a marine (directly) with Web once, it becomes easy to score direct Web hits again and again, 10 webs on a Marine will glue him in place for 15-20 seconds, more than enough time for healing spray to kill him.