Ground Lerking
Imbalanxd
Join Date: 2011-06-15 Member: 104581Members
<div class="IPBDescription">Is it just me or is this seriously effective</div>So because Lerks don't really collide with walls any more, you can get a really fast belly slide-esque thing going on. Its obviously been possible ever since the collision change went in, but I don't see many Lerks throwing it into their evasive manoeuvres. Trust me, there is nothing more unexpected than a lerk flying straight down into the ground and sliding out of the room at close to the speed of light.
Comments
... I must try this. :D
######, I have been enjoying this.
I feel its an accidental bug so that lerks dont stop dead if they bounce off the ground by accident. Try ground lerking with a little more angle down, and you stop dead. On second thought, maybe its more like Bhop in NS1.
regardless, I hope you find a good fix. Just try not to screw lerks who skim close to the ground. (I find diving low throws off many marines who expect lerks to go up and away.)
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121905&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=121905&hl=</a>
edit: might be something different though, idk
... wat. Is this something new in 230? Never seen this before lol.
INCOMING LORK NERF
I'm eager to implement lerk races now.
I remember when you'd come to a complete dead stop if you were gliding about and you even slightly brushed against something under you. No better way to get blasted apart by a shottie than stopping while sporing.
I'm eager to implement lerk races now.<!--QuoteEnd--></div><!--QuoteEEnd-->
i intend to fix this, so you would only accelerate when you actually perform a vertical move instead of just looking down as it currently is.
Theres a few tweaks you could make, you can also glide directly up in the air and you'll never actually stop. You'll slow down but continue to gain altitude at a steady pace.
So is that the skill floor everyone is always talking about?
(HEH)
:D
Nah, is this bug really a problem?
I think it would be really cool if lerk fight actually used an energy model. Exchanging between potential energy and kinetic energy as you glide up or down, flaps add energy, air friction removes it. Would inherently protect against exploits like this.