Rounds to fast decided
Paniohitus
Join Date: 2012-11-09 Member: 168790Members
I have the idea that the rounds are going to fast. When i play for 5/6 minutes i can almost predict who is going to win the game (as alien). The most rounds are over in 15-20 minutes and around 10 minutes the game is almost decided. I like longer rounds with the feeling there is a real battle going on and that a team is turning the tide. I taught in NS1 this happens a lot, but in 2 I have only seen this 1 or 2 times
Comments
power nodes are us
I think this is a symptom of players not really knowing how to seal the deal, and accidentally encouraging the losing side to drag things out.
All too often I see the winning team "brute-force" a slow victory instead of taking some of the easier and quicker options available to them.
By far the biggest game-dragger I've seen is aliens continuing to throw onos after onos at a W3/A3 marine turtle, when two lerks with spores providing a diversion would usually allow a team of skulks sneak in and take down the Weapons Lab.
last 2 players left alive fight it out in thunderdone
The strategy aspect is irrelevant unless you have equally skilled players on both teams since all you need to do win is have your team kill theirs and not die.
One thing I do miss for making comebacks are Ninja phasegates.
I'd be interested in seeing upkeep in ns2, that might fix the issue.