Darker undertones.
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">Give it a frightening vibe</div>Ok, the current green infestation is supposed to mimic nature (moss, Algae). But green implies chlorophyll which implys, well it's a sun dependent organism that 99.999% of the time is not carnivorous(Venus fly trap). To me this is to cheerful.
I'd like to see infestation be mostly black, like a mold that is consuming this isnt an organism that coexists with the environment it's an organism that attacks and consumes. Also I'd like to see red undertones maybe as flashes when a rine dies on the infestation like its consuming him. I think the black and red would increase gloom and make the red lights even more dramatic.
I'd like to see infestation be mostly black, like a mold that is consuming this isnt an organism that coexists with the environment it's an organism that attacks and consumes. Also I'd like to see red undertones maybe as flashes when a rine dies on the infestation like its consuming him. I think the black and red would increase gloom and make the red lights even more dramatic.
Comments
nope, it's mimicing <i>Alien</i> nature.
I'd like to see infestation be mostly black, like a mold that is consuming this isnt an organism that coexists with the environment it's an organism that attacks and consumes. Also I'd like to see red undertones maybe as flashes when a rine dies on the infestation like its consuming him. I think the black and red would increase gloom and make the red lights even more dramatic.<!--QuoteEnd--></div><!--QuoteEEnd-->
Unfortunately the devs don't play up the "Alien" vibe this game could potentially have. Besides, players would circumvent all their efforts by turning up gamma/lowering settings, etc.
Bacteria do not have chlorophyll.
Bacteria do not have chlorophyll.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed... That's why I don't think it should be green. If you have seen green bacteria its because they chose a green die to add contrast to the culture. I just think black seems more insidious like the mold in the shower,verse a nice green lawn ( granted it only has the lawn look because I turned down infestation)...
I don't mind the colors now really. But this is some cool slime mold in action and it is a nice Alien orange. There are some neat structures in this video, like the stinkhorn mushroom, that has like a cool umbrella that comes out. Could be a neat structure that would envelope a target? (1:01 mark). Like next to a harvester it would be activated and provide a tempoary shield or could protect a bunch of structures in a radius?
To be honest, the way infestation moves make me think its mucus, which is disgusting.
Bacteria do not have chlorophyll.<!--QuoteEnd--></div><!--QuoteEEnd-->
Biologist here,
I can't leave this lie uncommented, so to be short:
<a href="https://en.wikipedia.org/wiki/Bacteriochlorophyll" target="_blank">https://en.wikipedia.org/wiki/Bacteriochlorophyll</a>
:)
I am not huge fan of this game
Bare in mind that this is a fast paced multiplayer game. The dark, "scary" vibe works great as a single player experience but becomes incredibly frustrating in a competitive game if you have to keep struggling to see anything. Id love to see things like this if someone decides to produce a single player mod for NS2 though. In the main multiplayer version, not so much.
Bacteria do not have chlorophyll.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://en.wikipedia.org/wiki/Bacteriochlorophyll" target="_blank">http://en.wikipedia.org/wiki/Bacteriochlorophyll</a>
Some purple pigments might be nice, but black is too plain and redundant in the overall color palette.
edit: someone beat me to it seems, nonetheless, I'll leave it as a statement, do not underestimate bacteria! :p
I don't blame him, it might cut out the younger audience with mindful parents, but I would've loved the entire game's mood to be a lot darker (I'm not talking about lighting).
Just a little bit of photoshop knowledge can get you very close to your dream ideas! ^^
Here's a small test I've made by just changing the infestation materials to black for example:
<img src="https://dl.dropbox.com/u/49774103/2012-11-18_00008.jpg" border="0" class="linked-image" />
Guess you've never played a mod called The Hidden. Genuinely frightening, if the person playing the hidden is good, gameplay that is entirely multiplayer.
Actually, I've some of my best moments with NS2 as a marine. Together with few another people you sneak down the tunnels and halls and hear some nasty sound and suddenly, the light goes off and the whole room lies in complete darkness for a few seconds and you have to rely on your flashlight. I love that! I love the dynamic light in NS2 and one of the greatest disadvangtes NS1 had in my opinion was, that it was way too bright, too cheerful and simply had to work with an enginge where the lightning was pretty 'meh'.
I'd disagree, that a dark, scarby vibe would become frustrating in a competitive-multiplayer game. I assume that some of the people who tend to play marines actually enjoy this atmosphere of being some sort of prey to the aliens and as far as I see it, most people enjoy the use of darkness in light in NS2, especially as marines. The AvP games were build upon this dark vibe and this idea of hunters and prey. Though, I don't want an AvP-feeling in NS2 as it would be a bit over the top, still, I think the game could do way better in terms of atmosphere, would it simply be a bit less bright, less cheerful and darker.
Vision is part of the game and aliens have the ability to turn off the light for a few moments which, sadly, isn't all that useful as the light will only stay off for a few seconds before it turns on again. Personally, I dislike that; leaving a room in utter darkness could make powernodes more important and more interesting and wouldn't be just an atmospherical gimmick but a crucial element of gameplay. It is a multiplayer title indeed but still, there's not rule written that a light/darkness could'nt play a bit larger role in such a game. I think that NS2 just cries for more darkness or simply for a more consequent realisation of the powernode/lighting-system. If the light would stay out in an non-powered room, I'd be satisfied so far.
:)
I think you can have a dark, gritty vibe even in a multiplayer game. That was pretty much the reason why I enjoy playing AvP online or LAN in the first place. Or, like someone else has already mentioned, The Hidden. I just have this feeling that NS2 could do so much better in terms of atmosphere and really live up to the hopes I had when I used to play NS1 long ago. But then again, maybe you can simply create some maps which are a bit darker in general and where a disabled powernode won't turn on the emergency lighting system and, instead, leave the room in utter darkness. I'd enjoy that as an alien but even more as a marine.
I can't think of a single game that has the "lights out" mechanic in multiplayer. It would add so much. It's a shame the devs didn't get experimental. Of course, I'm sure a lighting change would have to be accompanied by disallowing texture changes since we know how creative people can get...