Force random

BellicosityBellicosity Join Date: 2012-11-16 Member: 171707Members
It seems like every round has people running for the marine team, leaving half the server stuck in the ready room looking like this:

<img src="http://i.imgur.com/CWBxm.jpg" border="0" class="linked-image" />

<img src="http://i.imgur.com/GWg9M.jpg" border="0" class="linked-image" />

It gets really old, and most of the people who have a hard-on for marines are complete noobs.

I would suggest forcing them to go random after the match has started and disable returning to the ready room until the 1 or 2 minute mark. This lets people still get their initial choice in, but doesnt let half the ###### server gaggle ###### in the ready room waiting for some random to go into the alien team.

Comments

  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Odd most servers I see players are running for the aliens due to this current build.
  • SupaDupaNoodleSupaDupaNoodle Join Date: 2003-01-12 Member: 12232Members
    edited November 2012
    No, don't force random.

    Oh really, and when your PC takes longer to load the game, you have to go random right? That's fair. NOT.

    Why do people with individual problems (like you) come and try to change the whole game to satisfy yourself? Try a different server if everyone tries to go marine in your current one.

    This sort of thing should be done on a per-server basis, not some global unilateral decision based on some random ranter.

    And FYI, some people might just prefer alien or marine. You can't force the devs to make them random. If a server owner wants to do that, that's fine, but don't ask them to change the game.

    And why can't you trust in people a bit more? Sure that looks silly but you've taken two pictures which only proves your point. Hardly fair. But I've seen the aliens filled up like that. But I've seen after 2 mins of trying to get in, people going the opposite team. And most of the time, I've seen people freely splitting between the two sides.

    Going back to your pics, eventually half those people did go alien, didn't they? Because they wanted to play the game eventually. Trust in people please. Stop trying to control them.

    If you restrict freedom of choice there will be less incentive to play the game --> less play --> less sales.
  • BellicosityBellicosity Join Date: 2012-11-16 Member: 171707Members
    edited November 2012
    <!--quoteo(post=2025607:date=Nov 16 2012, 01:04 PM:name=SupaDupaNoodle)--><div class='quotetop'>QUOTE (SupaDupaNoodle @ Nov 16 2012, 01:04 PM) <a href="index.php?act=findpost&pid=2025607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, don't force random.

    Oh really, and when your PC takes longer to load the game, you have to go random right? That's fair. NOT.

    Why do people with individual problems (like you) come and try to change the whole game to satisfy yourself? Try a different server if everyone tries to go marine in your current one.

    This sort of thing should be done on a per-server basis, not some global unilateral decision based on some random ranter.

    And FYI, some people might just prefer alien or marine. You can't force the devs to make them random. If a server owner wants to do that, that's fine, but don't ask them to change the game.

    And why can't you trust in people a bit more? Sure that looks silly but you've taken two pictures which only proves your point. Hardly fair. But I've seen the aliens filled up like that. But I've seen after 2 mins of trying to get in, people going the opposite team. And most of the time, I've seen people freely splitting between the two sides.

    Going back to your pics, eventually half those people did go alien, didn't they? Because they wanted to play the game eventually. Trust in people please. Stop trying to control them.

    If you restrict freedom of choice there will be less incentive to play the game --> less play --> less sales.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Holy hell, calm down

    This happens on every server I've played on. As soon as the map loads, there's a huge gaggle outside marines irregardless of whether they won the previous round or not.

    On a per-server basis, I agree forcing random from the start should be an option. But this is like 2 minutes into the game. I should have screenshot the time, but it's a bit ridiculous when 1/3 to 1/2 the server isn't joined up yet because EVERYONE wants to go marines.

    Im not saying to force random from the get go, just stop encouraging this behavior because it leads for weird lopsided games. My SUGGESTED solution was to force them to random after so much time of chilling in the one spawn or the other, basically saying "hey, we know you want to play as X, but you just sitting here is pointless... play as Y for a bit then change to the other side if you want." (EDIT) I forgot to mention, that I dont think this is the ONLY way to solve this. Making aliens more new player friendly would definitely go a long way towards encouraging people to play them over marines, but marines seem to be the easiest side to get a grasp on. (/EDIT)

    I would think that if you loaded late you would have just as much time to decide as everyone else. The topic of loading late is something completely different though, and that should be addressed differently (something like longer wait period before starting the round).
  • SupaDupaNoodleSupaDupaNoodle Join Date: 2003-01-12 Member: 12232Members
    edited November 2012
    I really wasn't worked up, I just wanted to point out the reasons for not forcing random, and the problems that could arise from forcing random after a set time.
  • BellicosityBellicosity Join Date: 2012-11-16 Member: 171707Members
    <!--quoteo(post=2025619:date=Nov 16 2012, 01:22 PM:name=SupaDupaNoodle)--><div class='quotetop'>QUOTE (SupaDupaNoodle @ Nov 16 2012, 01:22 PM) <a href="index.php?act=findpost&pid=2025619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really wasn't worked up, I just wanted to point out the reasons for not forcing random, and the problems that could arise from forcing random after a set time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree, but I saw three matches today that ended in a few minutes because people wouldn't join. Its especially painful when you see the aliens are down like 2 or 3 people compared to the marines and you see this gaggle outside the marine spot.

    There just has to be a solution to this stupid gaggle that happens damn near every round.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>Bellicosity:</b></u>

    "sv_randomall" will random everyone in the RR

    2 problems though:

    AFKs will join a team. . .
    Often people will take a short break between rounds for a bio break, getting a snack, etc. . . they will likely return but not before the game gets in balanced

    Random often stacks the teams worse than just letting people join
    Some of the fastest rounds I've ever played happened in all random games

    So when should you use it?

    When the top 3-4 players in a server are all friends / clan members and are stacking on one team every game
    and
    When game(s) end very fast and you want the next game to last longer <i>(basically playing the odds that they will be stacked again; just not as much)</i>
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited November 2012
    You need an admin to random all, so it is completely flawed. UWE REALLY need to sort this out.

    Someone mentioned this to Hugh in the live Q&A and he didn't understand the question, as really it was badly put.

    The question was 'will you need two commanders to start the game' and Hugh's reply was that a team might rush.

    We really need several things for publics right now that are BUILT into the game.

    1) AFK time out, as I am fed up with readyrooms and servers being populated with AFKers.

    2) Warm up timer, as games often start before everyone has joined the server.

    3) A system to random everyone left in the readyroom just before the game starts.

    4) A basic voting system for kicking people or map voting.

    I am surprised UWE do not see how messy public servers are because of this. Probably because it has just been the norm for so long.
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    <!--quoteo(post=2025660:date=Nov 16 2012, 04:21 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 16 2012, 04:21 AM) <a href="index.php?act=findpost&pid=2025660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We really need several things for publics right now that are BUILT into the game.

    1) AFK time out, as I am fed up with readyrooms and servers being populated with AFKers.

    2) Warm up timer, as games often start before everyone has joined the server.

    3) A system to random everyone left in the readyroom just before the game starts.

    4) A basic voting system for kicking people or map voting.

    I am surprised UWE do not see how messy public servers are because of this. Probably because it has just been the norm for so long.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 These are all excellent suggestions and would make the RR situation much better.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I feel like this should be left to the server admin. Ideally the game came with these features and admins could decide to turn them on or off. But let's be realistic, there are more pressing issues, and there are mods that can do this.
  • kk20kk20 Join Date: 2012-10-30 Member: 164592Members
    server option. If enabled then going to either J1 or J2 does a random anyway.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Whelps, random is the only portal in the Ready Room AFAIK...
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited November 2012
    I don't agree that randomall should be automatic by default, though a standard config option for that would be nice. Really though the admin mods just need to be whitelisted in the workshop. Voting would be nice but not critical. That said, an AFK kick absolutely needs to be enabled out of the box, and the warmup timer has always been far too short.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    edited November 2012
    People who want to play together - friends - clans - etc.
    Will have problems if they are forced random.

    One thing you should be able to do is join a team even if its not balanced. And have auto balance feature on. Thats more then enough.


    So if 10 players join Marines.
    And only 3 in aliens. Let the 10 people join marines in ready room.

    But make it so they can't spawn unless one of the 3 spots is free.


    For example the maximum number of players on the map is set with the team with the least players [auto balance on]
    So if there are only 3 people on one team. And 10 on the other. There are only allowed to be a maximum of 3 players on each team at a time. They auto rotate out.
    This will push people out of ready room faster.

    It also will make those who don't want to balance teams have to wait 2 - 3 minutes each time they die to just play the game. So they voluntarily switch to opposite team.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    How about... force switch sides on next round. Like most of the asymmetrical games do.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    edited November 2012
    Way to suck the fun out of a GAME. I like to play with competitive players, most of the time they don't stack to bad and games are challenging. Sometimes though they want to play together and I don't blame them for that (the following game is usually fairly short). If they stack again I leave the server for a few games.

    People should be allowed to play however they want, if they want to stack that is fine people will leave ad the problem will sort itself out

    I would rather see a team captain plugging created
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    What the hell is wrong with people playing with their mates? I have a bunch of friends who play once or twice a week. That's the only time most of us get to play ANY games, and we want to play together.

    In my experience, there has been no such problem with marine-only stacking, but I appreciate that has been your experience.

    When the servers are better optimised and player counts can go up, this will be less of a problem (if it really is a widespread problem at all). On the 12/16p servers (why SO FEW >12p servers in europe?!) that are available to us, it's more of an issue to get 3-6 mates on the same team than it would be on a 18-22p server... alas there aren't any of those with <100 ping, at least on my server browser.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    You know whats even worse... This is worse:

    Yesterday I played joined a server just as a new round had started; the map was refinery. Everyone was trying to be marines. The game finally started. One gorge went to right of containment to build the next hive with most of the team going down that way. I went down lava falls. We all arrived in marine base, flow control, with no one there. Us 5 skulks took down the power without one marine trying to stop us. We then went to the command chair and the commander tried to kill us alone. We took down the command chair. Then the marines came back into their now taken base. We had one without anyone but the commander trying to stop us.

    In the ready room the marines were complaining quite vocally with some harsh words that aliens were sooooo OP. I just laughed and went to another server.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited November 2012
    <!--quoteo(post=2025618:date=Nov 16 2012, 07:19 AM:name=Bellicosity)--><div class='quotetop'>QUOTE (Bellicosity @ Nov 16 2012, 07:19 AM) <a href="index.php?act=findpost&pid=2025618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Holy hell, calm down

    This happens on every server I've played on. As soon as the map loads, there's a huge gaggle outside marines irregardless of whether they won the previous round or not.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No it doesn't. I had a hard time getting a game last night because every game I'd join everyone was trying to stack aliens. It's just random dumb luck that people feel like playing a certain team at a certain time.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I thought for sure there was a mod that did something like this, but in a 'reasonable' way. In the 'pre-game' you could join any team you wanted. Then once the game started if the team you were trying to get onto was already +1 player above the other team, you would get put on the other team. Now that is still a *choice* since you still have to enter the portal to get 'forced' onto the other team. However you don't get wads of people trying to team stack.

    Frankly I think the only thing you need to do is during the pre-game allow anyone to join any team up to 50% of the server capacity. So on a 12 player server the first 6 people to go marines are allowed on that team no matter how many aliens join, and if there are only 3 aliens then only allow 3 active marines to spawn at any given time. The other people in the RR have the choice to either join aliens are leave the server. They won't be allowed on marines since you would never allow a team to exceed 50% of server capacity.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    You know why this happens? People realize who the better players are after 1-2 rounds, and then they wait until they join a team and immediately everyone wants to follow, resulting in... stacking! :-P

    Seen in 100% of online games, only a little more "visually" represented because of NS2's ready room design :-D .
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    forcing random won't fix the issue, people will just sit in the ready room watching the team list until there is a free spot on the marine team. your just moving the queue further back into the ready room thats all. you can bet that they would F4 back to the ready room as soon as they got onto the wrong team too.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Yeah, the sad reality is that you can't force people to play on team they don't want to play on. They'll change servers if they can't change teams anyway.

    It might deter a few people due to load times, but not many.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    get better communities. problem solved.
Sign In or Register to comment.