Lua Refresh?
I read somewhere that with NS2 you can simply modify a Lua file and save and it will reload in game live.
Not sure if this is true or not as I'm not seeing it. It's really annoying to have to restart the server to test code changes.
It's also annoying that you MUST make a mod on workshop otherwise you get consistency errors between a server and a client.
You should be able to modify the server and have those changes propagated to the client (temp. while they play there and just in memory) rather than just say they're different.
Not sure if this is true or not as I'm not seeing it. It's really annoying to have to restart the server to test code changes.
It's also annoying that you MUST make a mod on workshop otherwise you get consistency errors between a server and a client.
You should be able to modify the server and have those changes propagated to the client (temp. while they play there and just in memory) rather than just say they're different.
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