Hive maturation for egg drop
maD maX
Join Date: 2010-01-28 Member: 70347Members
Simple Idea have maturation of the hive slow onos drop and add tactical variety
have a non mature hive be worth 1 point and a mature hive worth 2 point
-----Egg Drop requirments-----
(1point)gorge Drop... need 1 hive,
(2points)lerk drop.... need 1 mature hive or 2 non-mature hives
(3points)fade drop... 1 mature hive &1 not mature hive or 3 nonmature hives,
(4points)onos drop... 2 mature hives or 1 mature hive and 2 not mature hives
--------------Initial balance-----------
-I would have the start hive already be a mature hive(who knows how long its been there?)
- - -this way gorge/lerk aren't affected unless you lose your start hive
- - -Also fast fade could still be done at 5-6 min instead of onos...
-have maturation take 8 unassisted minutes
- - -Fast hive results in a 10 minute onos
-Mist adds effectivly 5% maturity
- - -10 mists would cut maturation time in half at a cost of 30 res
- - -with like 17 mists your hive could be mature in like 30 seconds at a cost of 50 res
-have 3rd hive act as maturation for the second
- - -instead of putting 50 res into mist one could risk it and go fast 3rd hive
By adjusting time to maturity they can tweek balance in a consistent and non invasive manner...
------------Other possible implications of hive maturity-------
-Instead of 3 hive levels their are now 6 levels
- - -Hive upgrades could be redistributed
-If start hive doesn't start mature
- - -could give more viability to 1 (mature)hive aliens
- - -put leap on level 2 requiring 1 mature hive or 2 non mature hive
-3 mature hives cost of egg drop discounted
In general I believe that if this was implemented It would act as a frame for many other changes from egg drops to upgrades....
- - -After switching to a system like this future balance and tweaking would be done by moving upgrades around within the 6 levels (much less drastic then moving them withing only 3 levels)
- - -Game flow could be adjusted by tweaking time to maturation
I also believe this could add a needed layer of tactics to the alien commander
- - -In general the comm is now forced to balance spending res on mist or wait (time vs res management)
- - -does comm want to rush onos and spend tons of res on mist? ...maybe....
have a non mature hive be worth 1 point and a mature hive worth 2 point
-----Egg Drop requirments-----
(1point)gorge Drop... need 1 hive,
(2points)lerk drop.... need 1 mature hive or 2 non-mature hives
(3points)fade drop... 1 mature hive &1 not mature hive or 3 nonmature hives,
(4points)onos drop... 2 mature hives or 1 mature hive and 2 not mature hives
--------------Initial balance-----------
-I would have the start hive already be a mature hive(who knows how long its been there?)
- - -this way gorge/lerk aren't affected unless you lose your start hive
- - -Also fast fade could still be done at 5-6 min instead of onos...
-have maturation take 8 unassisted minutes
- - -Fast hive results in a 10 minute onos
-Mist adds effectivly 5% maturity
- - -10 mists would cut maturation time in half at a cost of 30 res
- - -with like 17 mists your hive could be mature in like 30 seconds at a cost of 50 res
-have 3rd hive act as maturation for the second
- - -instead of putting 50 res into mist one could risk it and go fast 3rd hive
By adjusting time to maturity they can tweek balance in a consistent and non invasive manner...
------------Other possible implications of hive maturity-------
-Instead of 3 hive levels their are now 6 levels
- - -Hive upgrades could be redistributed
-If start hive doesn't start mature
- - -could give more viability to 1 (mature)hive aliens
- - -put leap on level 2 requiring 1 mature hive or 2 non mature hive
-3 mature hives cost of egg drop discounted
In general I believe that if this was implemented It would act as a frame for many other changes from egg drops to upgrades....
- - -After switching to a system like this future balance and tweaking would be done by moving upgrades around within the 6 levels (much less drastic then moving them withing only 3 levels)
- - -Game flow could be adjusted by tweaking time to maturation
I also believe this could add a needed layer of tactics to the alien commander
- - -In general the comm is now forced to balance spending res on mist or wait (time vs res management)
- - -does comm want to rush onos and spend tons of res on mist? ...maybe....
Comments
In addition this game has never claimed to be a simple game with no learning curve, I think most people would figure it out to some functional level, and competitive players would figure out ways to maximize it and create a variety of strategies (an in the end isnt that the goal)
Edit: I only got one thing I would like to add at the moment, which is, format your thread a bit better.
For example:
<u>Egg drop requirements:</u>
<b>1.)</b> Gorge - No requirements.
<b>2.)</b> Lerk - 1 mature Hive, or 2 non-mature Hives.
<b>3.)</b> Fade - 1 mature Hive and 1 non-mature Hive, or 3 non-mature Hives.
<b>4.)</b> Onos - 2 mature Hives, or 1 mature Hive and 2 non-mature Hives.
Lol, you try and format a long thread with an iphone while in class.... but i dont disagree....
the best suggestion i've seen is:
1 hive = gorge, lerk
2 hive = fade
3 hive = onos
ergo, the only 'change' would be moving onos from 2 to 3 hive req.
now, whether alien would severely struggle without 2 hive onos remains to be seen - but anything is better than the current competitive metagame where almost every game revolves around aliens rushing onos and marines delaying the onos rush, which leads into a very samey midgame where everything revolves around the onos.
actually i would prefer a more complicated system where #of RT,hive,shift,whips, everything...... basically created an overall evolutionary status and based on that status you were permitted everything from upgrades to egg drops. Give the commander a status bar that fills up as structures are built or complete maturity. This would shift aliens from a simple box checking system to a fluid dynamic system (increase asymmetry as well)
I also know that many players would hate it so i suggested a compramise
Gorge: No requirement
Lerk: 1 mature hive
Fade: 2 mature hive
Onos: 2 mature hives
Onos only at 3 hives will effectively kill the onos egg drop strategy, that's not something that should be encouraged as it further limits the already shallow strategic gameplay for the alien khammander. With this solution at least the egg drop is still viable, but no longer a no-brainer and best guarantee for a win.
I like the idea of hive maturation as a way to establish a timing window for tres Onos play.