Fix the Gorge, Move Onos egg-drop to 3-hive.

CloesdCloesd Join Date: 2011-02-23 Member: 83077Members
Remove the three hydra limit, increase hydra cost to 5 Res, with a slight buff on the damage, so gorges can build little defensive bulwarks again.

Add gorge web and that tunnel idea you guys were planning, web slows/disarms marines/turns off jet packs... tunnel works by literally creating a long straight fleshy tunnel under the map that you run through at celerity skulk speed regardless of your life-form. Maybe you get packaged into some kinda 'egg' form before you enter.

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    Hydras are really useless alone and die really quick so making it a 15-25 resource cost to have all out at once just seems weird, And buffing hydras so that they are worth 5 resources would make them to powerful.. Since an Army of Gorges could make some defensive points with 30 hydras or something and they would kill almost anything if they were placed in a good spot.

    A web that turns of things and disable gameplay just seems to overpowered. Just make it so that the web slows down marines and maybe reduce the marine sight a little.

    Tunnel works would be nice but also a little overpowering since aliens run much quicker than marines.
    I think that a tunnel would make so it feels like it is twice as much aliens on the map since they would always be in the front.

    You mention a onos nerf in the topic but not in the thread,
    But Anyway, Making it needed to have 3 hives to drop onos eggs would be crappy.. Onos egg is perfect for when your team is stuck!
    Let's say that the marines have a phase gate just outside your base and there is no way you can get near it at all because marines have high tech and good weapons. Then it is really handy for a commander to save up and drop a onos egg so that the game can keep on going.

    Do you want ExoSkeleton drops to also be a 3 Command center thing? ExoSkeletons kills everything in seconds if you know how to use it. ExoSkeleton with dual miniguns is a bigger threat than an Onos..
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=2020707:date=Nov 12 2012, 01:08 PM:name=Jeehao)--><div class='quotetop'>QUOTE (Jeehao @ Nov 12 2012, 01:08 PM) <a href="index.php?act=findpost&pid=2020707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ExoSkeleton with dual miniguns is a bigger threat than an Onos..<!--QuoteEnd--></div><!--QuoteEEnd-->

    No.
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    edited November 2012
    <!--quoteo(post=2020728:date=Nov 12 2012, 05:33 AM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Nov 12 2012, 05:33 AM) <a href="index.php?act=findpost&pid=2020728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As a marine you just need to buy a Jetpack and you can kill a onos alone with no problem at all because they can't hit things up on higher grounds.. Onoses are to clumsy and useless alone.

    There is no real counter to kill ExoSkeletons, They can hit everything and they own Onoses if they see a Onos coming from a distant.. The Onos will have lost atleast half its health when it approach the Skeleton and then the skeleton rapes the Onos.

    Yes ExoSkeletons die faster than a Onos, But it deals a ton of more damage also.. ExoSkeleton is not meant to be a in your face tank.. It is a support unit that should be protected and welded!..
  • SkiTSkiT Join Date: 2012-05-22 Member: 152452Members
    Jetpack don't counter Onos anymore because Onos range is just ridiculous. Exo can be rape by a Onos with a gorge supporting him. Nothing counter this Onos..
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    edited November 2012
    <!--quoteo(post=2020769:date=Nov 12 2012, 06:06 AM:name=SkiT)--><div class='quotetop'>QUOTE (SkiT @ Nov 12 2012, 06:06 AM) <a href="index.php?act=findpost&pid=2020769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Jetpack don't counter Onos anymore because Onos range is just ridiculous. Exo can be rape by a Onos with a gorge supporting him. Nothing counter this Onos..<!--QuoteEnd--></div><!--QuoteEEnd-->
    If a Jetpacker does not know how to fly away from an onos, Then that Jetpacker is pretty low skilled :P
    Yes sometimes the onos might win but what is the point of having something that ALWAYS beat the other?
    Onos cost a little more than the 10 resource jetpack so seing a jetpack as a absolute Onos killer i pretty stupid,
    But experienced players bring down Onoses all day long with Jetpacks.

    And a Dual Minigun ExoSkeleton with a weldeing marine that also has a good weapon does no damage at all?
    A welder with Grenadelauncher would rape both the onos and the Gorge if the ExoSkeleton supports him.

    People needs to deal with that a ONOS is meant to be a heavy in your face tank. And a ExoSuit is meant to be a Heavy support unit that should be protected if it needs to be protected.. ExoSkeleton deals a ton of more damage than a Onos ever can.. Onos can not nuke down marines from a very far distance just like Exo can nuke aliens from the other side of the room..

    A good Marine team can defend against onos rushing all day long, Kill the aliens and weld the powernode all the time..
  • RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
    Making 3hive for Onos wouldn't be helpful, there are better, less game-breaking ways to do so. Shifting it to 3rd hive is just so wrong. A good marine team will never let an equal alien team get a 3rd hive and quite often, an Onos is used to break through marines defenses and positioning to get that 3rd hive.
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