Gabe Newell confirms new Engine is ready.
<div class="IPBDescription">A entirely new Engine, he claims. Not an upgrade to Source.</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"So what do you wanna know about that's not Half-Life 3?" Valve president Gabe Newell, laughing, asks a crowd of Redditors who recently visited the Washington-based studio. The group's first question, however, was just as worthwhile. What's up with that supposed new game engine? "We've been working on new engine stuff for awhile," Newell says. It's tough to hear what he says next, but it sounds like, "We'll probably just roll it out in one of our games" (subtitles of the video read: "We've just been waiting for a game to roll it out with"). Thankfully, a followup question directly addresses Newell's ambiguity. "Is it going to be more than just an update to Source [Valve's first game engine]? Is it an entirely new engine?" the Redditor asks, which Newell directly (and concisely) responds to with a simple, "Yeah." See the full back-and-forth beyond the break.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.engadget.com/2012/11/11/valve-gabe-newell-source-engine-2/" target="_blank">http://www.engadget.com/2012/11/11/valve-g...ource-engine-2/</a>
<a href="http://www.engadget.com/2012/11/11/valve-gabe-newell-source-engine-2/" target="_blank">http://www.engadget.com/2012/11/11/valve-g...ource-engine-2/</a>
Comments
That's not confirmed
*And by it I mean HL3 not Ricochet 2.
Not confirmed, but they couldn't possibly pick a better time to release it than to coincide with a new engine. It only makes sense from a business perspective.
I hope this new one is less Source and more Goldsrc.
I hope this new one is less Source and more Goldsrc.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then you've had a very sheltered 15 years of gaming.
You think? Name an engine you think is worse. Every engine, even ones that I have no idea (for example; whatever Rainbow Six was on) was superior to Source. Quake, Goldsrc (just a modded quake, really), Torque, Unreal... these were the most popular back in the day and they feel 1000x better than Source ever did. Modern engines, Frostbite, Cry, the modern takes on the classics (like the new Unreal/Quakes), hell... even Spark...
Yeah man... I can't name a single worse engine in 15 years of gaming. Your quoted text was pretty cool though.
He confirmed that it was a more than just an improvement to Source.
Hopefully it will have Linux/ Mac support. I know Valve has been moving in that direction, including the Source Port to OSX and Linux.
A modern multi-platform (OpenGL) engine with modern shaders, is needed something fierce.
--Scythe--