Crash to Desktop
Chickenbomb
Join Date: 2012-10-30 Member: 164648Members
<div class="IPBDescription">Becoming impossibly fustrating</div>As I've stated in numerous other threads, my game is constantly crashing after playing anywhere from 30 minutes to 2 hours. Imagine playing an incredible game with great back and forth on both sides, only for your game to crash towards the end of the game. It's even worse if I crash as an commander.
It is a direct crash to the desktop 90% of the time, with no error messages or warnings. Everything runs smoothly up until the crash.
I am not, I repeat NOT, having FPS issues. My game runs at a steady 60 fps.
I have tried everything on this forum, and nothing seems to help. I'm about at the end of my rope. Now before someone just copy/pastes something from this forum, I'll do a nice checklist of everything I've done.
1. Uninstall/reinstall the game.
2. Delete shader folders/verify files on Steam.
3. Ran Dirextx from the NS2 folder.
4. Up to date graphics drivers and phyx drivers.
5. Tried playing with Texture streaming and without.
6. Tried playing on the lowest settings possible with everything turned off.
7. I have tried contacting tech support to no avail.
8. Saved log files from every time I've crashed with the error report option showing up. There has been numerous times where there is no error report.
Here is part of the log from my most recent crash. I edited out the conversations between players.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 11/08/12
Time: 22:38:33
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: NVIDIA GeForce GTX 660 Ti (9.18.13.697)
Sound Device: Speakers (Logitech USB Headset) stereo
Record Device: Microphone (Logitech USB Headset)
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 24.86.96.240:27015
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Saving config://FavoriteServers.json
Saving config://FavoriteServers.json
Connecting to server 199.241.136.123:27015
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Error: Couldn't open file ''
Error: Couldn't open file ''
Loading 'maps/ns2_refinery.level'
Error: Couldn't open file 'models/props/summit/oreconveyor_rail.model'
Error: Couldn't open file 'models/props/refinery/refinery_oreextractvert_temp.model'
Error: Couldn't open file 'models/cinematics/exoreveal/page_1_panels_1-11 - onosemerges/camera7.model'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: No shader specified for material 'materials/descent/descent_wall_02_a.material'
Finished loading 'maps/ns2_refinery.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Main Menu Initialized at Version: 228
[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2246.00390625, animationStart=2246.15625, armor=47, baseYaw=0.084082931280136, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=1, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.327087402344, y=0.11159997433424, z=26.581346511841 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2207.0234375, gravityEnabled=1, health=97, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=-48.400001525879, y=0.10000000149012, z=24.800001144409 }, lastTakenDamageTime=2243.52734375, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=95, layer1AnimationSequence=33, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=2230.28515625, layer1AnimationStart=2246.15625, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=36.5, runningBodyYaw=1.0864588022232, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.0864588022232, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.012981414794922, stepStartTime=2246.1137695313, stunTime=0, teamNumber=1, teamResources=10, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2235.515625, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.0010000000474975, y=0, z=-2.5319638252258 }, velocityLength=1.9268027544022, velocityPitch=0, velocityYaw=-1.6084405183792, viewModelId=821, viewPitch=6.2493414878845, viewRoll=0, viewYaw=1.0838701725006, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
deltaTime = 0.041960828006268
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.041960828006268
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
[Client] Script Error #2: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
deltaTime = 0.041704799979925
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.041704799979925
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
[Client] Script Error #3: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=21, animationSequence2=24, animationSequence=23, animationSpeed2=1, animationSpeed=1, animationStart2=2246.90234375, animationStart=2247.2976074219, armor=47, baseYaw=0.084082931280136, bodyYaw=-0.59766608476639, bodyYawRun=-0.025224581360817, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.420753479004, y=0.11159988492727, z=25.024599075317 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.80859375, gravityEnabled=1, health=97, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=-48.400001525879, y=0.10000000149012, z=24.800001144409 }, lastTakenDamageTime=2243.52734375, lastTargetId=1782, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2246.71484375, layer1AnimationStart=2247.2976074219, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=2.2593326568604, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.6208374500275, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=4.7148205339909e-008, stepStartTime=2247.1689453125, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=2.1401395797729, velocityPitch=0, velocityYaw=0.58243018388748, viewModelId=821, viewPitch=0.73507565259933, viewRoll=0, viewYaw=2.4653367996216, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
deltaTime = 0.026813227683306
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.026813227683306
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
[Client] Script Error #4: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
deltaTime = 0.047020949423313
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.047020949423313
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
[Client] Script Error #5: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.19999998807907, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2247.296875, animationStart=2247.35546875, armor=29, baseYaw=0.084082931280136, bodyYaw=0, bodyYawRun=0.5735872387886, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0.80000001192093, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.419815063477, y=0.11159988492727, z=24.491834640503 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.9921875, gravityEnabled=1, health=82, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=50, lastTakenDamageOrigin=Vector {x=-71.200004577637, y=0.69999998807907, z=26.60000038147 }, lastTakenDamageTime=2247.21484375, lastTargetId=1782, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2246.71484375, layer1AnimationStart=2247.9204101563, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=1.1770520210266, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=0.61992979049683, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=2247.41015625, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.1586127281189, y=0, z=-1.995994925499 }, velocityLength=1.9955968856812, velocityPitch=0, velocityYaw=-1.4587621688843, viewModelId=821, viewPitch=0.5238624215126, viewRoll=0, viewYaw=0.45837995409966, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
deltaTime = 0.039487261325121
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.039487261325121
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
Error: Couldn't open file ''
[Client] Script Error #6: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
deltaTime = 0.03984809294343
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.03984809294343
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
[Client] Script Error #7: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2248.2592773438, animationStart=2248.3024902344, armor=29, baseYaw=0.084082931280136, bodyYaw=-0.18816591799259, bodyYawRun=-0.29848057031631, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0.55000001192093, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.41724395752, y=0.37680205702782, z=23.934070587158 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.9921875, gravityEnabled=1, health=82, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=50, lastTakenDamageOrigin=Vector {x=-71.200004577637, y=0.69999998807907, z=26.60000038147 }, lastTakenDamageTime=2247.21484375, lastTargetId=1782, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2248.3024902344, layer1AnimationStart=2248.5170898438, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=0, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=1.498770236969, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.5462175607681, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.49999877810478, stepStartTime=2248.3356933594, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0.20009723305702, y=-2.9063007831573, z=-2.0308675765991 }, velocityLength=4.058801651001, velocityPitch=-1.0389403104782, velocityYaw=-1.6264048814774, viewModelId=821, viewPitch=0.78713589906693, viewRoll=0, viewYaw=1.9075345993042, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
deltaTime = 0.028689736500382
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.028689736500382
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
[Client] Script Error #8: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
deltaTime = 0.034951142966747
primaryAllowed = 0
secondaryAllowed = 0
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.034951142966747
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Connecting to server 50.97.34.100:27015
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Main Menu Initialized at Version: 228
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
After all that, the log goes on alternating between
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/props/refinery/mining_elevator_01_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format)
Error: Couldn't load 'models/props/refinery/mining_elevator_01_spec.dds' (invalid format)
Error: Couldn't load 'models/props/refinery/refinery_door_bighuge_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/alien/shell/shell_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually there's a LOT more, the log goes on, seemingly, forever with various invalid format errors. I've saved up several different logs, if anyone cares to take a look at them.
Oh yes, almost forgot, here's part of my DxDiag:
------------------
System Information
------------------
Time of this report: 10/31/2012, 00:16:04
Machine name: JERRY-PC
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-UD3R
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Core2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 3454MB RAM
Page File: 1884MB used, 5022MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 660 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 660 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1183&SUBSYS_100010DE&REV_A1
Display Memory: 390 MB
Dedicated Memory: 3015 MB
Shared Memory: 1471 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: ACER X223W (Analog)
Monitor Model: Acer X223W
Monitor Id: ACR0050
Native Mode: 1680 x 1050(p) (59.883Hz)
Output Type: DVI
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 9.18.0013.0697 (English)
Driver Version: 9.18.13.697
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/2/2012 17:20:00, 15309160 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C3-11CF-D771-0D301CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1183
SubSys ID: 0x100010DE
Revision ID: 0x00A1
Driver Strong Name: oem17.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section054:9.18.13.697:pci\ven_10de&dev_1183
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
It is a direct crash to the desktop 90% of the time, with no error messages or warnings. Everything runs smoothly up until the crash.
I am not, I repeat NOT, having FPS issues. My game runs at a steady 60 fps.
I have tried everything on this forum, and nothing seems to help. I'm about at the end of my rope. Now before someone just copy/pastes something from this forum, I'll do a nice checklist of everything I've done.
1. Uninstall/reinstall the game.
2. Delete shader folders/verify files on Steam.
3. Ran Dirextx from the NS2 folder.
4. Up to date graphics drivers and phyx drivers.
5. Tried playing with Texture streaming and without.
6. Tried playing on the lowest settings possible with everything turned off.
7. I have tried contacting tech support to no avail.
8. Saved log files from every time I've crashed with the error report option showing up. There has been numerous times where there is no error report.
Here is part of the log from my most recent crash. I edited out the conversations between players.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 11/08/12
Time: 22:38:33
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: NVIDIA GeForce GTX 660 Ti (9.18.13.697)
Sound Device: Speakers (Logitech USB Headset) stereo
Record Device: Microphone (Logitech USB Headset)
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 24.86.96.240:27015
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Saving config://FavoriteServers.json
Saving config://FavoriteServers.json
Connecting to server 199.241.136.123:27015
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Error: Couldn't open file ''
Error: Couldn't open file ''
Loading 'maps/ns2_refinery.level'
Error: Couldn't open file 'models/props/summit/oreconveyor_rail.model'
Error: Couldn't open file 'models/props/refinery/refinery_oreextractvert_temp.model'
Error: Couldn't open file 'models/cinematics/exoreveal/page_1_panels_1-11 - onosemerges/camera7.model'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: No shader specified for material 'materials/descent/descent_wall_02_a.material'
Finished loading 'maps/ns2_refinery.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Main Menu Initialized at Version: 228
[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2246.00390625, animationStart=2246.15625, armor=47, baseYaw=0.084082931280136, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=1, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.327087402344, y=0.11159997433424, z=26.581346511841 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2207.0234375, gravityEnabled=1, health=97, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=-48.400001525879, y=0.10000000149012, z=24.800001144409 }, lastTakenDamageTime=2243.52734375, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=95, layer1AnimationSequence=33, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=2230.28515625, layer1AnimationStart=2246.15625, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=36.5, runningBodyYaw=1.0864588022232, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.0864588022232, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.012981414794922, stepStartTime=2246.1137695313, stunTime=0, teamNumber=1, teamResources=10, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2235.515625, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.0010000000474975, y=0, z=-2.5319638252258 }, velocityLength=1.9268027544022, velocityPitch=0, velocityYaw=-1.6084405183792, viewModelId=821, viewPitch=6.2493414878845, viewRoll=0, viewYaw=1.0838701725006, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
deltaTime = 0.041960828006268
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.041960828006268
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.15625 }
[Client] Script Error #2: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
deltaTime = 0.041704799979925
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.041704799979925
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2246.9912109375 }
[Client] Script Error #3: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=21, animationSequence2=24, animationSequence=23, animationSpeed2=1, animationSpeed=1, animationStart2=2246.90234375, animationStart=2247.2976074219, armor=47, baseYaw=0.084082931280136, bodyYaw=-0.59766608476639, bodyYawRun=-0.025224581360817, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.420753479004, y=0.11159988492727, z=25.024599075317 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.80859375, gravityEnabled=1, health=97, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=-48.400001525879, y=0.10000000149012, z=24.800001144409 }, lastTakenDamageTime=2243.52734375, lastTargetId=1782, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2246.71484375, layer1AnimationStart=2247.2976074219, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=2.2593326568604, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.6208374500275, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=4.7148205339909e-008, stepStartTime=2247.1689453125, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=2.1401395797729, velocityPitch=0, velocityYaw=0.58243018388748, viewModelId=821, viewPitch=0.73507565259933, viewRoll=0, viewYaw=2.4653367996216, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
deltaTime = 0.026813227683306
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.026813227683306
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=35, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.2976074219 }
[Client] Script Error #4: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
deltaTime = 0.047020949423313
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.047020949423313
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.4108886719 }
[Client] Script Error #5: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.19999998807907, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2247.296875, animationStart=2247.35546875, armor=29, baseYaw=0.084082931280136, bodyYaw=0, bodyYawRun=0.5735872387886, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0.80000001192093, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.419815063477, y=0.11159988492727, z=24.491834640503 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.9921875, gravityEnabled=1, health=82, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=50, lastTakenDamageOrigin=Vector {x=-71.200004577637, y=0.69999998807907, z=26.60000038147 }, lastTakenDamageTime=2247.21484375, lastTargetId=1782, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2246.71484375, layer1AnimationStart=2247.9204101563, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=1.1770520210266, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=0.61992979049683, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=2247.41015625, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.1586127281189, y=0, z=-1.995994925499 }, velocityLength=1.9955968856812, velocityPitch=0, velocityYaw=-1.4587621688843, viewModelId=821, viewPitch=0.5238624215126, viewRoll=0, viewYaw=0.45837995409966, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
deltaTime = 0.039487261325121
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.039487261325121
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=32, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2247.9204101563 }
Error: Couldn't open file ''
[Client] Script Error #6: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
deltaTime = 0.03984809294343
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.03984809294343
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.3356933594 }
[Client] Script Error #7: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
player = Marine-1368 {activeWeaponId=783, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=23, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=2248.2592773438, animationStart=2248.3024902344, armor=29, baseYaw=0.084082931280136, bodyYaw=-0.18816591799259, bodyYawRun=-0.29848057031631, cameraDistance=0, catpackboost=0, clientIndex=24, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0.55000001192093, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=-71.41724395752, y=0.37680205702782, z=23.934070587158 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=2246.9921875, gravityEnabled=1, health=82, healthIgnored=0, inCombat=1, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=13, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=50, lastTakenDamageOrigin=Vector {x=-71.200004577637, y=0.69999998807907, z=26.60000038147 }, lastTakenDamageTime=2247.21484375, lastTargetId=1782, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2248.3024902344, layer1AnimationStart=2248.5170898438, locationEntId=1691, locationId=2, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=0, nanoShielded=0, onGround=0, onGroundNeedsUpdate=0, onLadder=0, parasited=1, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=1, requireNewSprintPress=0, resources=37, runningBodyYaw=1.498770236969, ruptured=0, secondaryAttackLastFrame=0, sighted=1, slowAmount=0, sprintButtonDownTime=2205.90234375, sprintButtonUpTime=2206.13671875, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.39999961853, sprinting=0, sprintingScalar=0, standingBodyYaw=1.5462175607681, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.49999877810478, stepStartTime=2248.3356933594, stunTime=0, teamNumber=1, teamResources=14, techId=42, timeLastHealed=2216.61328125, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=2246.71484375, timeOfLastDrop=0, timeOfLastJump=2184.5546875, timeOfLastOrderComplete=2223.0703125, timeOfLastPhase=0, timeOfLastPickUpWeapon=0, timeOfLastUse=2215.55859375, timeOfLastWeaponSwitch=2234.46875, timeSprintChange=2206.13671875, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0.20009723305702, y=-2.9063007831573, z=-2.0308675765991 }, velocityLength=4.058801651001, velocityPitch=-1.0389403104782, velocityYaw=-1.6264048814774, viewModelId=821, viewPitch=0.78713589906693, viewRoll=0, viewYaw=1.9075345993042, visibleClient=1, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=0, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
deltaTime = 0.028689736500382
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.028689736500382
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=25, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2248.5170898438 }
[Client] Script Error #8: lua/Weapons/Marine/Rifle.lua:320: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:320
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
#3: OnClientPrimaryAttackEnd [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:112
self = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
deltaTime = 0.034951142966747
primaryAllowed = 0
secondaryAllowed = 0
primaryAttacking = 0
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.034951142966747
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-783 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=0, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=2206.078125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=0, reloading=1, secondaryAttacking=0, sighted=0, soundType=1, teamNumber=1, techId=128, timeAttackStarted=2250.0302734375 }
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Connecting to server 50.97.34.100:27015
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Main Menu Initialized at Version: 228
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Mounting mod from C:/Users/Jerry/AppData/Roaming/Natural Selection 2/Workshop/m6171eb1_1350084487
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
After all that, the log goes on alternating between
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/props/refinery/mining_elevator_01_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format)
Error: Couldn't load 'models/props/refinery/mining_elevator_01_spec.dds' (invalid format)
Error: Couldn't load 'models/props/refinery/refinery_door_bighuge_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Error: Couldn't load 'models/alien/shell/shell_spec.dds' (invalid format)<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually there's a LOT more, the log goes on, seemingly, forever with various invalid format errors. I've saved up several different logs, if anyone cares to take a look at them.
Oh yes, almost forgot, here's part of my DxDiag:
------------------
System Information
------------------
Time of this report: 10/31/2012, 00:16:04
Machine name: JERRY-PC
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-UD3R
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Core2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 3454MB RAM
Page File: 1884MB used, 5022MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 660 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 660 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1183&SUBSYS_100010DE&REV_A1
Display Memory: 390 MB
Dedicated Memory: 3015 MB
Shared Memory: 1471 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: ACER X223W (Analog)
Monitor Model: Acer X223W
Monitor Id: ACR0050
Native Mode: 1680 x 1050(p) (59.883Hz)
Output Type: DVI
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 9.18.0013.0697 (English)
Driver Version: 9.18.13.697
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/2/2012 17:20:00, 15309160 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C3-11CF-D771-0D301CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1183
SubSys ID: 0x100010DE
Revision ID: 0x00A1
Driver Strong Name: oem17.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section054:9.18.13.697:pci\ven_10de&dev_1183
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C