Lack of AFK kick ruining servers

☼Lap☼☼Lap☼ Join Date: 2009-02-16 Member: 66432Members
edited November 2012 in NS2 General Discussion
<div class="IPBDescription">Spectators as well</div>This has been going on before release and it makes no sense why this simple feature has not been implemented.

I have to server hop multiple times just because inevitably someone thinks it's a great idea to just AFK permanently in the ready room. It really ruins games playing a game where one team is always down a player (often even more since you'll also occasionally get someone afking near a hive or in marine base).

Similarly, observers are having the same effect (also annoying since a couple of times they were likely pointing things out to friends on vent or TS).

Observer slots should be separate from player slots, to prevent them from unbalancing the teams.

Comments

  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    I think there should be 3-4 extra slots on each server beyond what the teams will support, and those guys must sit in RR or become observers. Sure, it will be annoying if you get locked into that slot because you join late, but it will fix so many other issues.
  • hatehate Join Date: 2011-07-19 Member: 111206Members
    Are you sure it's not in the game? I've been kicked a couple times for being AFK when the longest I've been away was probably less than 3 minutes.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    It's not in the game, but DAK (which can apparently be loaded without getting your server marked as modded) has an AFK plugin.
  • minos_minos_ Join Date: 2012-11-01 Member: 165722Members
    There is definitely an AFK kicking plugin. I have a bug that makes me load all the shaders and precache stuff from the first run on ever load, so any server with an AFK kick on is unjoinable for me, since I get kicked the moment I load.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    There should be one that comes with the game. I hate it when someone spend the whole game AFK in the RR. That means a team will probebly be a man down on their team.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    ns2stats has an afk kicker built it.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    imo leave it to the plugins.

    yeah it's definitely a problem though - afk commander or >2 afk spectators = server killers.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It should be a standard server option and enabled on the official servers IMO. Don't forget this is how the majority of people experience the game.
  • suttysutty Join Date: 2010-08-01 Member: 73403Members
    edited November 2012
    They should re-whitelist DAK admin, problem solved.

    As it stands at the moment, those who know how are just editing the server.lua to circumvent the filtering of the servers.
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    Yeah, at times there should have been a default idle kick, and I think observers really shouldn't be taking up server slots.

    Why not just program a broadcast system that just sends all the info out in a one-way stream for observers to latch on to? only thing server would need to worry about then would be chat, which is probably negligible.
  • SupernaturalCookieSupernaturalCookie Join Date: 2012-11-05 Member: 167360Members
    <!--quoteo(post=2014991:date=Nov 7 2012, 08:39 PM:name=☼Lap☼)--><div class='quotetop'>QUOTE (☼Lap☼ @ Nov 7 2012, 08:39 PM) <a href="index.php?act=findpost&pid=2014991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Observer slots should be separate from player slots. to prevent them from unbalancing the teams.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This happens? I always thought that Ready room and observers were not counted towards actual games.
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    I could not agree more, people are just loitering in the RR.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    <!--quoteo(post=2015981:date=Nov 8 2012, 10:45 PM:name=inveigle)--><div class='quotetop'>QUOTE (inveigle @ Nov 8 2012, 10:45 PM) <a href="index.php?act=findpost&pid=2015981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I could not agree more, people are just loitering in the RR.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i'm guilty of this a lot tbh... get distracted/pulled away from keyboard after round/map end and end up afk in lobby for an hour...

    not to mention just wanting to spectate a round, because spectating is actually fun in NS2... but if you spectate then you fudge up the player slots.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=2015976:date=Nov 8 2012, 10:43 PM:name=SupernaturalCookie)--><div class='quotetop'>QUOTE (SupernaturalCookie @ Nov 8 2012, 10:43 PM) <a href="index.php?act=findpost&pid=2015976"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This happens? I always thought that Ready room and observers were not counted towards actual games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If that was the case, unlimited people could join a server and only observe the game, and that doesn't happen, does it...
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    +1

    annoys the hell out of me when i'm trying to play with 1 or 2 friends and someone can't get on the server thanks to an AFK'er or Spectator

    30-60 second boot should apply in the ready room.
Sign In or Register to comment.