Ideas for Stomp
Sammey
Join Date: 2012-06-14 Member: 153266Members, Reinforced - Shadow
<div class="IPBDescription">Lets make it fun!</div>I was thinking about Stomp.
It is just annoying as hell that you can't do anything as a marine after getting Stomped by an Onos.
You might just as well bind 'kill' to a key and press that whenever you are Stomped, because you are going to die anyway.
Please share your ideas here to make it more fun! :)
I was thinking about these options:
-Make it so the marine is still able to fire his weapon.
-Bashing spacebar (jump) will make you get up faster ( like in Tony Hawk's Pro Skater 2 :P )
It is just annoying as hell that you can't do anything as a marine after getting Stomped by an Onos.
You might just as well bind 'kill' to a key and press that whenever you are Stomped, because you are going to die anyway.
Please share your ideas here to make it more fun! :)
I was thinking about these options:
-Make it so the marine is still able to fire his weapon.
-Bashing spacebar (jump) will make you get up faster ( like in Tony Hawk's Pro Skater 2 :P )
Comments
Instead of ranged AoE cone stun, It creates a knockback AoE centered around Onos that throws marines some distance and damages them if they hit a wall or other obstacle, but otherwise doesn't take control away from them in any way.
In NS2, I find it very hard to get a good idea of how wide and far the effect spreads. I find myself stomping at guys that are obviously out of range just in case they're not, or stomping a guy I think is in range only to see him unaffected and wondering why he isn't.
An obvious and clearly defined ripple that spreads on the ground where you can visually say "OK, if this visual effect touches the marine, he will be affected" would be great.
That would be epic! Also fun as hell knocking marines down cliffs etc :D I do think that should be a cone, else you dont even have to aim :P
my view is that stomp is good at the moment... especially for attacking the final command station and using chain knockdown to stun the marines (because if you kill them, they just respawn in a few seconds anyway and you haven't achieved anything except increasing your useless kill tally).
it's not a consistency, lore or logic issue... i mean look at the size and power of the onos... wtf kind of marine would be able to shrug off those hits and continue firing? not even terminator could withstand that gore attack. it stands to reason that marines literally get thrown around like a ragdoll.
It should act as a small aoe ring alround the onos, The outer ring just makes marine fall down and the inner ring stuns them.. it just make total sense ^^
Stomp should also make the exo's weapons Overheat or make it unstable in some way for 1-2 seconds..
Exos should stay away from massive onos if they want to be effective!
Onoses can not stop 5 exo suit rushes because all Onoses will die before they even get close.
And if they get close then they die anyways because the Exos will plow them down.
One Ono vs 1 Exo and the upgraded Exosuit will win even in close combat because onos sucks because of their large size.
I think it could be replaced with AoE Damage kind-of attack, that is effective against players with a fall-off type damage (the farther, the less damage). Or this anti-building stomp again, that disables buildings, but since we also have vortex for that, it seems a bit obsolete.
Not sure how well the animation fits, but it could also be a buff to other nearby aliens, i.e a slight damage buff, or slight instant health/energy regen, to actually give the onos a bit of teamplay aspect besides being a meattank. Probably needs lots of testing though to get it in a normal, not overpowered fashion. (i.e. 2 onos should never be able to stack buffs, etc)
But in anycase, no stomp would be better anyways, it's pretty annoying.
<!--quoteo(post=2014522:date=Nov 7 2012, 11:15 PM:name=Lt. Lizard)--><div class='quotetop'>QUOTE (Lt. Lizard @ Nov 7 2012, 11:15 PM) <a href="index.php?act=findpost&pid=2014522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fast random idea:
Instead of ranged AoE cone stun, It creates a knockback AoE centered around Onos that throws marines some distance and damages them if they hit a wall or other obstacle, but otherwise doesn't take control away from them in any way.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd prefer that over the current stomp. However, it should be a cone, fall-off type