Problem- flickering lightning-like objects?
tsgnurk
Join Date: 2012-11-07 Member: 167951Members
<div class="IPBDescription">Graphics issue</div>So I just installed the game, immidiately there was a problem: certain objects seem to have a mayor graphic issue for my computer.
It's hard to describe but it's basicly lightningshaped purple'ish objects flickering about around certain objects (for instance the flamethrower) making it impossible to see in certain situations (the flamethrower is completely useless, im no blind monk)
I have toyed around with the graphics, minimizing them, maximizing them, waiting for anti-aliasing, not waiting for it, disabling blooming etc.
It makes absolutely no difference it seems.
Have any1 experienced this? what did you do?
Im running w7Ultimate
with INTEL CORE I5 3550 3.3GHZ 6MB S-1155 IVY for processor
and ASUS RADEON HD7970
So i reckon it shouldn't be a System performance issue, i might add i also tried with disabling firewall, even though that would be a very strange reason if you consider what the issue is.
Any suggestions/help? Its at a point where-as id rather just not play atm -_-
It's hard to describe but it's basicly lightningshaped purple'ish objects flickering about around certain objects (for instance the flamethrower) making it impossible to see in certain situations (the flamethrower is completely useless, im no blind monk)
I have toyed around with the graphics, minimizing them, maximizing them, waiting for anti-aliasing, not waiting for it, disabling blooming etc.
It makes absolutely no difference it seems.
Have any1 experienced this? what did you do?
Im running w7Ultimate
with INTEL CORE I5 3550 3.3GHZ 6MB S-1155 IVY for processor
and ASUS RADEON HD7970
So i reckon it shouldn't be a System performance issue, i might add i also tried with disabling firewall, even though that would be a very strange reason if you consider what the issue is.
Any suggestions/help? Its at a point where-as id rather just not play atm -_-
Comments
It's hard to describe but it's basicly lightningshaped purple'ish objects flickering about around certain objects (for instance the flamethrower) making it impossible to see in certain situations (the flamethrower is completely useless, im no blind monk)
I have toyed around with the graphics, minimizing them, maximizing them, waiting for anti-aliasing, not waiting for it, disabling blooming etc.
It makes absolutely no difference it seems.
Have any1 experienced this? what did you do?
Im running w7Ultimate
with INTEL CORE I5 3550 3.3GHZ 6MB S-1155 IVY for processor
and ASUS RADEON HD7970
So i reckon it shouldn't be a System performance issue, i might add i also tried with disabling firewall, even though that would be a very strange reason if you consider what the issue is.
Any suggestions/help? Its at a point where-as id rather just not play atm -_-<!--QuoteEnd--></div><!--QuoteEEnd-->
try a different driver. try 12.8 or 12.10
When you say "Try a different driver" what are you referring to? a different driver for graphics card? Or a different versino of divx (i might add i did install ns2's version of divx)
Can't seem to find neither the appdata folder or the log textdocument.
The pathing of my natural selection 2 is currently C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2
Performed a search for "log" in this folder but no useful documents came up, i did get the undo-log, but its obviusly empty and therefor useless.
Also searched through my documents folder and c/program files||c/program files (x86)
without finding any of such.
Can't seem to find neither the appdata folder or the log textdocument.
The pathing of my natural selection 2 is currently C:\Program Files (x86)\Steam\steamapps\common\Natural Selection 2
Performed a search for "log" in this folder but no useful documents came up, i did get the undo-log, but its obviusly empty and therefor useless.
Also searched through my documents folder and c/program files||c/program files (x86)
without finding any of such.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi tgsnurk, to access %appdata%, press windows key + R, then fill in %appdata% and hit enter.
Therefor i just post the text
Date: 11/09/12
Time: 14:29:08
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: ASUS HD7970 Series (8.17.10.1114)
Sound Device: Speakers (3- High Definition Audio Device) stereo
Record Device: Microphone (3- High Definition Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 46.4.32.80:27019
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 94.249.169.166:27015
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Chat All - iNtrp_yyyy :3: move aliens
Chat All - iNtrp_yyyy :3: im premade
Chat All - iNtrp_yyyy :3: MOVE TO THE ###### ALIENS
Chat All - iNtrp_yyyy :3: IM PREMADE WITH THEM
Chat Team 2 - [R]Nony: get silence
Chat All - Scar: language..
Chat Team 2 - Ebbo: and leap ! :D
Chat Team 2 - [R]Nony: dude.. u know how to cmmand?
Chat Team 2 - EARTHSHAKER.GOLDTRA: eject him
Chat Team 2 - EARTHSHAKER.GOLDTRA: the answer is no
Chat Team 2 - EARTHSHAKER.GOLDTRA: theres a practice mode to learn how to command xander
Error: Couldn't open file ''
Chat Team 2 - [R]Nony: so get silence
Chat Team 2 - Ebbo: really need them upgrades soon
Chat Team 2 - EARTHSHAKER.GOLDTRA: he had 2 resource nodes
Error: Couldn't open file ''
Chat Team 2 - EARTHSHAKER.GOLDTRA: catching up on resources now
Chat Team 2 - EARTHSHAKER.GOLDTRA: 2nd hive will be delayed
Chat Team 2 - EARTHSHAKER.GOLDTRA: camo coming though
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - EARTHSHAKER.GOLDTRA: this server performs as well as my ###### in an ice storm
Chat All - Gnurk: works well for me
Chat All - Mister Knister: me 2
Chat All - EARTHSHAKER.GOLDTRA: keep skipping nonstop
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat All - Ebbo: yeah same
Chat Team 2 - Wytchblade: Lets go for com lab power node?
Chat All - Gnurk: how i write only to team btw+
Chat All - Gnurk: can any1 tell me -_-
Chat Team 2 - Wytchblade: Z or Y
Chat Team 2 - [R]Nony: type y
Chat Team 2 - Gnurk: thx
Chat Team 2 - Ebbo: or just check options and make somthign
Chat Team 2 - Gnurk: y works fine :)
Error: Couldn't open file ''
Chat Team 2 - Ebbo: xaner
Chat Team 2 - Ebbo: heal
Chat All - [R]Nony: lol.. this server has 4 ticks pr sec with so many ppl
Chat All - EARTHSHAKER.GOLDTRA: glad im commanding
Chat All - EARTHSHAKER.GOLDTRA: but ditching after this
Chat All - [R]Nony: no wonder it lags
Chat Team 2 - EARTHSHAKER.GOLDTRA: got xander you built 2 whips
Chat Team 2 - EARTHSHAKER.GOLDTRA: at the last place there will ever be enemies
Chat Team 2 - EARTHSHAKER.GOLDTRA: you ###### nitwit
Chat Team 2 - EARTHSHAKER.GOLDTRA: we need help in reactor core
Chat Team 2 - EARTHSHAKER.GOLDTRA: lots more people
Chat Team 2 - Mister Knister: so bm
Chat Team 2 - [R]Nony: get blink ;)
Error: Couldn't open file ''
Chat Team 2 - EARTHSHAKER.GOLDTRA: we need help up top in a hurry
Chat Team 2 - Gnurk: how does invis work, they cant see u AT ALL or can they see some shadish thing?
Chat Team 2 - EARTHSHAKER.GOLDTRA: they dont really see you at all, its hard to see but there is a little
Chat Team 2 - Wytchblade: Not at all but it is easy to remove I guess
Chat Team 2 - EARTHSHAKER.GOLDTRA: everone go to ping
Chat Team 2 - Gnurk: kk thx :)
Chat Team 2 - EARTHSHAKER.GOLDTRA: or we lose upgrades
Chat Team 2 - EARTHSHAKER.GOLDTRA: i dont need anyone else down south
Chat Team 2 - [R]Nony: needz blink
Chat Team 2 - EARTHSHAKER.GOLDTRA: coming asap
Chat Team 2 - EARTHSHAKER.GOLDTRA: they have phase gate up at data core
Chat Team 2 - Wytchblade: watch for mines when back-attacking
Chat Team 2 - EARTHSHAKER.GOLDTRA: get there
Error: Couldn't open file ''
Chat Team 2 - EARTHSHAKER.GOLDTRA: more needed in data core
Chat Team 2 - Wytchblade: Lots more :D
Chat Team 2 - EARTHSHAKER.GOLDTRA: ignoring your commander is how you lose
Chat Team 2 - EARTHSHAKER.GOLDTRA: fyi
Chat Team 2 - EARTHSHAKER.GOLDTRA: bni, knister, xander, stalker
Chat Team 2 - EARTHSHAKER.GOLDTRA: thats you guys
Chat Team 2 - Wytchblade: Do we have bile bomb?
Chat Team 2 - EARTHSHAKER.GOLDTRA: youre wasting your time in the south
Chat Team 2 - Mister Knister: sry
Chat All - Mister Knister: i am new
Chat Team 2 - Mister Knister: where i have to go ?
Chat Team 2 - EARTHSHAKER.GOLDTRA: follow to the ping
Chat Team 2 - EARTHSHAKER.GOLDTRA: and help your team
Client : 1302.588257 : Tried to use invalid looping flamethrower sound entity id: 1,666
Chat Team 2 - EARTHSHAKER.GOLDTRA: there is healing there
Chat Team 2 - Wytchblade: Hold C for map, data core
Chat Team 2 - Mister Knister: thx
Chat Team 2 - EARTHSHAKER.GOLDTRA: they recalled
Chat Team 2 - EARTHSHAKER.GOLDTRA: push data core
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat Team 2 - bni: 2 HEAVY SUB
Chat Team 2 - Wytchblade: Thanks com
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: Couldn't open file ''
Chat All - iNtrp_yyyy :3: scar
Chat Team 2 - Wytchblade: one exo down I think - the performance is abysmal
Chat Team 2 - EARTHSHAKER.GOLDTRA: work on glass hallway guys
Chat Team 2 - EARTHSHAKER.GOLDTRA: we have hives on both sides of it
Chat Team 2 - Wytchblade: Going onos, if a gorge feels like it, support me
Chat Team 2 - EARTHSHAKER.GOLDTRA: crossroads
Chat Team 2 - EARTHSHAKER.GOLDTRA: next point of conflict
Chat Team 2 - EARTHSHAKER.GOLDTRA: exos coming there now
Chat Team 2 - EARTHSHAKER.GOLDTRA: all shift to it fast
Error: Couldn't open file ''
Chat Team 2 - EARTHSHAKER.GOLDTRA: 2 exos
Chat Team 2 - Gnurk: hmm am i the only 1 suddenly geting lag?
Chat Team 2 - EARTHSHAKER.GOLDTRA: 1 down
Chat Team 2 - Amesh: no me to
Chat Team 2 - EARTHSHAKER.GOLDTRA: no its this ###### server
Chat Team 2 - Gnurk: seriusly
Chat Team 2 - EARTHSHAKER.GOLDTRA: were really lacking map control here
Chat Team 2 - Gnurk: i cant kill humans because they "blink" away ...
Chat Team 2 - Gnurk: hard t be melle with blinking targets :o
Chat All - Ichizaro: ###### ping
Chat Team 2 - Wytchblade: Keep moving around, they have a hard time drawing a target on you too
Chat Team 2 - EARTHSHAKER.GOLDTRA: johan
Chat Team 2 - EARTHSHAKER.GOLDTRA: ###### attack him
Chat Team 2 - Gnurk: its much easier to be ranged with this ping problem
Chat Team 2 - EARTHSHAKER.GOLDTRA: hes not even shooting at you
Chat Team 2 - Gnurk: if they move im doomed, i can only kill targets standing still atm lol
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 18 = 12): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 17 = 0.119131): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 1 = 0.932203): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 4 = -1.55932): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 18 = 12): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 17 = 0.119131): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 1 = 0.932203): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 4 = -1.55932): setValue(): An invalid object handle was used.
Chat Team 2 - EARTHSHAKER.GOLDTRA: crossroads inc
Chat Team 2 - Wytchblade: Hit detection with bite is VERY generous, just never stop
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 18 = 12): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 17 = 0.119131): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 1 = 0.932203): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 4 = -1.55932): setValue(): An invalid object handle was used.
Chat Team 2 - Dean-=FR=-: lagy
Chat Team 2 - Gnurk: should i go onos at once, or we saving for several at same time?
Error: Couldn't open file ''
Chat Team 2 - Wytchblade: seveal is naturally better, at least get someone to heal
Error: Couldn't open file ''
Chat Team 2 - Gnurk: and mby wait til lag substains
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 18 = 12): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 17 = 0.119131): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 1 = 0.932203): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 4 = -1.55932): setValue(): An invalid object handle was used.
Chat Team 2 - EARTHSHAKER.GOLDTRA: in behind us
Chat Team 2 - EARTHSHAKER.GOLDTRA: look southeast
Chat Team 2 - EARTHSHAKER.GOLDTRA: theyre pushing our south hive too
Chat Team 2 - Kiyo: I was about to ask whys it lagging so much :s
Chat Team 2 - EARTHSHAKER.GOLDTRA: about 3-4
Chat Team 2 - EARTHSHAKER.GOLDTRA: 4 exos south
Chat Team 2 - EARTHSHAKER.GOLDTRA: we need to group for this with everything
Chat Team 2 - EARTHSHAKER.GOLDTRA: couple gorges with bile bomb and some onos
Chat Team 2 - Wytchblade: talk about overkill
Chat Team 2 - Stalker: spawnkill yeahaa D
Chat Team 2 - Stalker: :D
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: Couldn't open file ''
Chat Team 2 - Kiyo: We lost Camo
Chat Team 2 - EARTHSHAKER.GOLDTRA: couple trying to rebuild comp lab
Chat Team 2 - Gnurk: HAHAHAH
Chat Team 2 - Gnurk: couldnt hit him once lol, he just moved around to much
Chat Team 2 - Gnurk: i wish they used some sort of delayal system for slow servers
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/compters working whistle, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 18 = 12): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 17 = 0.119131): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 1 = 0.932203): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/compters working whistle, 4 = -1.55932): setValue(): An invalid object handle was used.
Chat Team 2 - EARTHSHAKER.GOLDTRA: another exo approaching south hive
Client : 2510.329346 : Tried to use invalid looping flamethrower sound entity id: 121
Chat All - Ichizaro: Almost took it out on my owns! XD
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat All - Ichizaro: sweet what you can do with a FT and a ...
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat All - Ichizaro: Jetpack! xD
Chat Team 2 - EARTHSHAKER.GOLDTRA: wow
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Main Menu Initialized at Version: 228
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 87.149.158.212:27015
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file ''
Chat Team 1 - .mendes: damn lagged
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - Seyrox: pipeline clear
Error: Couldn't open file ''
Error: Couldn't open file ''
Client : 2674.510254 : Tried to use invalid looping flamethrower sound entity id: 631
Client : 2675.961182 : Tried to use invalid looping flamethrower sound entity id: 1,409
Error: Couldn't open file ''
Chat All - pisketti: server laggin or just me?
Client : 2701.422363 : Tried to use invalid looping flamethrower sound entity id: 631
Client : 2715.065918 : Tried to use invalid looping flamethrower sound entity id: 736
Chat Team 1 - Gnurk: som1
Client : 2772.601563 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2772.910889 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2773.230225 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2773.534180 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2773.829102 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2774.126709 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2774.447754 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2774.741455 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2775.043457 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2775.336426 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2775.630371 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2775.945801 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2776.247803 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2776.533691 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2776.845459 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2777.147461 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2777.453613 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2777.758301 : InternalTriggerCinematic(cinematics/marine/flamethrower/pilot.cinematic, viewmodel_cinematic): No view model entity found for entity Flamethrower.
Client : 2808.180420 : Tried to use invalid looping flamethrower sound entity id: 736
Error: Couldn't open file ''
Main Menu Initialized at Version: 228
I might add: the flamethrower is especialy bad, and i can see the view model enitity error message here to, but what to do?
Its still there after the new patch, ive tried reinstalling to...
So if any1 sees this and want to troubleshoot, know that It doesnt matter to me anymore as i jsut see the game as a lost cause :)
Bye.