Skulks on Exos. . .
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
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Does anyone else feel like the exo is being <u>way too generous</u> when it could otherwise just plow them?
I'm thinking that if you jetjump as an exo if a skulk is foolish enough to be underfoot when it lands that they should be dead
Likewise after stomp an onos should just be able to jump on marines or off of a balcony and inflict that 200 damage special that they do to structures
Actually yeah why not have the alt attack against downed foes + balcony jump?
<i>I'd be willing to take fall damage for that one</i>
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edits:
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Internet Fun Fact: <i>Listing a reason with an opinion greatly reduces your odds of getting ignored</i>
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Does anyone else feel like the exo is being <u>way too generous</u> when it could otherwise just plow them?
I'm thinking that if you jetjump as an exo if a skulk is foolish enough to be underfoot when it lands that they should be dead
Likewise after stomp an onos should just be able to jump on marines or off of a balcony and inflict that 200 damage special that they do to structures
Actually yeah why not have the alt attack against downed foes + balcony jump?
<i>I'd be willing to take fall damage for that one</i>
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edits:
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Internet Fun Fact: <i>Listing a reason with an opinion greatly reduces your odds of getting ignored</i>
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Comments
Somewhat a sidenote:
There's a decent chance that onos egg spam will see a nerf or even a compete metagame rework soon so onos being able to crush stuff too would be a good tweak if this goes down
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<u><b>statikg:</b></u>
I've argued for a bit that Exos aren't quite there yet with skilled people in jetpacks trumping them many times
If no skulk stomp than a slight 15% speed bonus would be another option
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As someone said above, exos are one of the most-balanced things in the game currently. In fact, if there is some re-balancing that needs to be done at marine side, I would suggest to look at jetpack first and foremost. 10 pres to make competent marine untouchable by pretty much anything that is not an onos (and if marine is good with jetpack even onos will fail to kill him more often than not) is a bit<i> too good</i>.
I'd say jump => knocks skulks back (not much but enough to make it easier to aim at them) same way onos knocks people down to have an easier time chomping them or fleeing.
(Yeah,i knowgetting knocked down stops attacks and everything but skulks aren't as durable as marines so no need to punish them too much i guess)
Maybe making it so it can't be spammed...
I had a fantastic match where I was covering 2 exos. I had a jetpack, grenade launcher, and welder.
It's possible that the aliens didn't focus on me as much as they should have, but as long as I fired the occasional grenade at the exo's feet they didn't have to focus as much on enemies that were attacking them.And when I was repairing both would cover me on either side so that inc aliens wouldn't be able to remove the welder keeping the exos going.
This game focuses heavily on teamwork, even the almighty onos can't last long against sustained fire from T3 weapon marines or exos unless a gorge is keeping him in the fight or he is retreating to a crag-spammed position. Look out for your teammates and your games will feel much better, because you'll either win together or lose together and not feel like someone could've done a better job.
If your exosuits die its because they weren't supported properly.
Simple as that.